Files
CHOMPStation2/code/modules/lighting/lighting_setup.dm
Leshana 262faa38e4 Replace global all_areas list with world.
It ends up having similar performance, so might as well not bother with all_areas.
2020-04-12 18:04:54 -04:00

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// Create lighting overlays on all turfs with dynamic lighting in areas with dynamic lighting.
/proc/create_all_lighting_overlays()
for(var/area/A in world)
if(!A.dynamic_lighting)
continue
for(var/turf/T in A)
if(!T.dynamic_lighting)
continue
new /atom/movable/lighting_overlay(T, TRUE)
CHECK_TICK
CHECK_TICK
/proc/create_lighting_overlays_zlevel(var/zlevel)
ASSERT(zlevel)
for(var/turf/T in block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel)))
if(!T.dynamic_lighting)
continue
var/area/A = T.loc
if(!A.dynamic_lighting)
continue
new /atom/movable/lighting_overlay(T, TRUE)