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249 lines
10 KiB
Plaintext
249 lines
10 KiB
Plaintext
/*
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General Explination:
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The research datum is the "folder" where all the research information is stored in a R&D console. It's also a holder for all the
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various procs used to manipulate it. It has four variables and seven procs:
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Variables:
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- possible_tech is a list of all the /datum/tech that can potentially be researched by the player. The RefreshResearch() proc
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(explained later) only goes through those when refreshing what you know. Generally, possible_tech contains ALL of the existing tech
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but it is possible to add tech to the game that DON'T start in it (example: Xeno tech). Generally speaking, you don't want to mess
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with these since they should be the default version of the datums. They're actually stored in a list rather then using typesof to
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refer to them since it makes it a bit easier to search through them for specific information.
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- know_tech is the companion list to possible_tech. It's the tech you can actually research and improve. Until it's added to this
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list, it can't be improved. All the tech in this list are visible to the player.
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- possible_designs is functionally identical to possbile_tech except it's for /datum/design.
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- known_designs is functionally identical to known_tech except it's for /datum/design
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Procs:
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- TechHasReqs: Used by other procs (specifically RefreshResearch) to see whether all of a tech's requirements are currently in
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known_tech and at a high enough level.
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- DesignHasReqs: Same as TechHasReqs but for /datum/design and known_design.
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- AddTech2Known: Adds a /datum/tech to known_tech. It checks to see whether it already has that tech (if so, it just replaces it). If
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it doesn't have it, it adds it. Note: It does NOT check possible_tech at all. So if you want to add something strange to it (like
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a player made tech?) you can.
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- AddDesign2Known: Same as AddTech2Known except for /datum/design and known_designs.
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- RefreshResearch: This is the workhorse of the R&D system. It updates the /datum/research holder and adds any unlocked tech paths
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and designs you have reached the requirements for. It only checks through possible_tech and possible_designs, however, so it won't
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accidentally add "secret" tech to it.
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- UpdateTech is used as part of the actual researching process. It takes an ID and finds techs with that same ID in known_tech. When
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it finds it, it checks to see whether it can improve it at all. If the known_tech's level is less then or equal to
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the inputted level, it increases the known tech's level to the inputted level -1 or know tech's level +1 (whichever is higher).
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The tech datums are the actual "tech trees" that you improve through researching. Each one has five variables:
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- Name: Pretty obvious. This is often viewable to the players.
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- Desc: Pretty obvious. Also player viewable.
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- ID: This is the unique ID of the tech that is used by the various procs to find and/or maniuplate it.
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- Level: This is the current level of the tech. All techs start at 1 and have a max of 20. Devices and some techs require a certain
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level in specific techs before you can produce them.
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- Req_tech: This is a list of the techs required to unlock this tech path. If left blank, it'll automatically be loaded into the
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research holder datum.
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*/
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/***************************************************************
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** Master Types **
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** Includes all the helper procs and basic tech processing. **
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***************************************************************/
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/datum/research //Holder for all the existing, archived, and known tech. Individual to console.
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var/list/known_tech = list() //List of locally known tech. Datum/tech go here.
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var/list/possible_designs = list() //List of all designs.
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var/list/known_designs = list() //List of available designs.
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/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
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for(var/T in typesof(/datum/tech) - /datum/tech)
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known_tech += new T(src)
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for(var/D in typesof(/datum/design) - /datum/design)
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possible_designs += new D(src)
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// generate_integrated_circuit_designs()
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RefreshResearch()
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/datum/research/techonly
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/datum/research/techonly/New()
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for(var/T in typesof(/datum/tech) - /datum/tech)
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known_tech += new T(src)
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RefreshResearch()
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//Checks to see if design has all the required pre-reqs.
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//Input: datum/design; Output: 0/1 (false/true)
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/datum/research/proc/DesignHasReqs(var/datum/design/D)
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if(D.req_tech.len == 0)
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return 1
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var/list/k_tech = list()
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for(var/datum/tech/known in known_tech)
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k_tech[known.id] = known.level
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for(var/req in D.req_tech)
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if(isnull(k_tech[req]) || k_tech[req] < D.req_tech[req])
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return 0
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return 1
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//Adds a tech to known_tech list. Checks to make sure there aren't duplicates and updates existing tech's levels if needed.
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//Input: datum/tech; Output: Null
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/datum/research/proc/AddTech2Known(var/datum/tech/T)
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for(var/datum/tech/known in known_tech)
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if(T.id == known.id)
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if(T.level > known.level)
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known.level = T.level
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return
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return
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/datum/research/proc/AddDesign2Known(var/datum/design/D)
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if(!known_designs.len) // Special case
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known_designs.Add(D)
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return
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for(var/i = 1 to known_designs.len)
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var/datum/design/A = known_designs[i]
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if(A.id == D.id) // We are guaranteed to reach this if the ids are the same, because sort_string will also be the same
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return
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if(A.sort_string > D.sort_string)
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known_designs.Insert(i, D)
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return
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known_designs.Add(D)
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return
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//Refreshes known_tech and known_designs list
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//Input/Output: n/a
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/datum/research/proc/RefreshResearch()
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for(var/datum/design/PD in possible_designs)
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if(DesignHasReqs(PD))
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AddDesign2Known(PD)
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for(var/datum/tech/T in known_tech)
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T = between(0, T.level, 20)
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return
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//Refreshes the levels of a given tech.
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//Input: Tech's ID and Level; Output: null
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/datum/research/proc/UpdateTech(var/ID, var/level)
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for(var/datum/tech/KT in known_tech)
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if(KT.id == ID && KT.level <= level)
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KT.level = max(KT.level + 1, level - 1)
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return
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// A simple helper proc to find the name of a tech with a given ID.
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/proc/CallTechName(var/ID)
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for(var/T in subtypesof(/datum/tech))
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var/datum/tech/check_tech = T
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if(initial(check_tech.id) == ID)
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return initial(check_tech.name)
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/*
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/datum/research/proc/generate_integrated_circuit_designs()
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spawn(2 SECONDS) // So the list has time to initialize.
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for(var/obj/item/integrated_circuit/IC in all_integrated_circuits)
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if(IC.spawn_flags & IC_SPAWN_RESEARCH)
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var/datum/design/D = new /datum/design/circuit(src)
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D.name = "Custom circuitry \[[IC.category_text]\] ([IC.name])"
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D.id = "ic-[lowertext(IC.name)]"
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if(IC.origin_tech && IC.origin_tech.len)
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D.req_tech = IC.origin_tech.Copy()
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else
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D.req_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
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D.build_path = IC.type
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possible_designs += D
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*/
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/***************************************************************
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** Technology Datums **
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** Includes all the various technoliges and what they make. **
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***************************************************************/
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/datum/tech //Datum of individual technologies.
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var/name = "name" //Name of the technology.
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var/desc = "description" //General description of what it does and what it makes.
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var/id = "id" //An easily referenced ID. Must be alphanumeric, lower-case, and no symbols.
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var/level = 1 //A simple number scale of the research level. Level 0 = Secret tech.
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/datum/tech/materials
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name = "Materials Research"
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desc = "Development of new and improved materials."
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id = TECH_MATERIAL
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/datum/tech/engineering
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name = "Engineering Research"
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desc = "Development of new and improved engineering parts."
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id = TECH_ENGINEERING
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/datum/tech/phorontech
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name = "Phoron Research"
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desc = "Research into the mysterious substance colloqually known as 'phoron'."
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id = TECH_PHORON
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/datum/tech/powerstorage
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name = "Power Manipulation Technology"
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desc = "The various technologies behind the storage and generation of electicity."
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id = TECH_POWER
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/datum/tech/bluespace
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name = "'Blue-space' Research"
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desc = "Research into the sub-reality known as 'blue-space'"
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id = TECH_BLUESPACE
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/datum/tech/biotech
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name = "Biological Technology"
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desc = "Research into the deeper mysteries of life and organic substances."
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id = TECH_BIO
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/datum/tech/combat
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name = "Combat Systems Research"
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desc = "The development of offensive and defensive systems."
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id = TECH_COMBAT
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/datum/tech/magnets
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name = "Electromagnetic Spectrum Research"
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desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
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id = TECH_MAGNET
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/datum/tech/programming
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name = "Data Theory Research"
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desc = "The development of new computer and artificial intelligence and data storage systems."
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id = TECH_DATA
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/datum/tech/syndicate
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name = "Illegal Technologies Research"
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desc = "The study of technologies that violate standard government regulations."
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id = TECH_ILLEGAL
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level = 0
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/datum/tech/arcane
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name = "Anomalous Research"
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desc = "Study of phenomena that disobey the fundamental laws of this universe."
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id = TECH_ARCANE
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level = 0
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/datum/tech/precursor
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name = "Precursor Research"
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desc = "The applied study of Precursor Technology, for modern applications."
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id = TECH_PRECURSOR
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level = 0
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/obj/item/weapon/disk/tech_disk
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name = "technology disk"
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desc = "A disk for storing technology data for further research."
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icon = 'icons/obj/discs_vr.dmi' //VOREStation Edit
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icon_state = "data-blue" //VOREStation Edit
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item_state = "card-id"
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randpixel = 5
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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var/datum/tech/stored
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/obj/item/weapon/disk/tech_disk/New()
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randpixel_xy()
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/obj/item/weapon/disk/design_disk
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name = "component design disk"
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desc = "A disk for storing device design data for construction in lathes."
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icon = 'icons/obj/discs_vr.dmi' //VOREStation Edit
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icon_state = "data-purple" //VOREStation Edit
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item_state = "card-id"
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randpixel = 5
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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var/datum/design/blueprint
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/obj/item/weapon/disk/design_disk/New()
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randpixel_xy()
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