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cyberpresidentvanellope
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CHOMPStation2
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CHOMPStation2
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Cael_Aislinn
7067382f52
hardcapped xenoarch machinery heat to 177K, made xenoarch machinery only produce heat when scanning, added a couple of missing tools to the gearbelt
...
Signed-off-by: Cael_Aislinn <
cael_aislinn@yahoo.com.au
>
2013-05-19 19:12:42 +10:00
..
xenoarchaeology
hardcapped xenoarch machinery heat to 177K, made xenoarch machinery only produce heat when scanning, added a couple of missing tools to the gearbelt
2013-05-19 19:12:42 +10:00
circuitprinter.dm
-Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
2012-11-16 15:00:09 +00:00
designs.dm
Fixed
#2708
.
2013-04-27 13:49:44 +04:00
destructive_analyzer.dm
Fixes closets and destructive analyzer
2013-01-03 16:08:46 -08:00
message_server.dm
- Fixed the revision number not showing properly. Hopefully it's fixed for good this time, as it works off of logic, instead of line numbers.
2012-11-06 17:21:13 +00:00
protolathe.dm
Runtime fix for inputing the number of sheets that you want to add into a protolathe, when the sheet doesn't exist.
2013-01-07 12:06:31 +00:00
rd-readme.dm
…
rdconsole.dm
Runtime fix for trying to build invalid objects and circuits on the protolathe and circuit imprinter, respectively.
2013-01-18 19:17:08 +00:00
rdmachines.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
research_shuttle.dm
rename and rework some xenoarch files slightly, some compile fixes (WIP integration)
2012-08-22 21:30:21 +10:00
research.dm
Made fires be garbage collected and not hard deleted on demand.
2013-01-02 17:30:40 +00:00
server.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00