Files
CHOMPStation2/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm
Leshana 776b221828 Rewrite pipe construction
- Moved pipe construction defines into __defines/construction.dm
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
    - Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
    - To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
    - This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
    - Updated all the `amos_init` procs to use `can_be_node`.  In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes.  By taking it out of the dispenser, we open the road for multiple dispenser types.  No, no RPD yet.  Soon.
    - Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct.   These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
    - Switched pipe dispenser UI to use browse().   Not a NanoUI, but makes it a bit prettier with low effort.
    - Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
2018-03-20 23:29:27 -04:00

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/obj/machinery/atmospherics/trinary
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
use_power = 0
pipe_flags = PIPING_DEFAULT_LAYER_ONLY|PIPING_ONE_PER_TURF
var/mirrored = FALSE
var/tee = FALSE
var/datum/gas_mixture/air1
var/datum/gas_mixture/air2
var/datum/gas_mixture/air3
var/obj/machinery/atmospherics/node3
var/datum/pipe_network/network1
var/datum/pipe_network/network2
var/datum/pipe_network/network3
/obj/machinery/atmospherics/trinary/New()
..()
air1 = new
air2 = new
air3 = new
air1.volume = 200
air2.volume = 200
air3.volume = 200
/obj/machinery/atmospherics/trinary/init_dir()
initialize_directions = get_initialize_directions_trinary(dir, mirrored, tee)
/obj/machinery/atmospherics/trinary/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
var/list/node_connects = get_node_connect_dirs()
add_underlay(T, node1, node_connects[1])
add_underlay(T, node2, node_connects[2])
add_underlay(T, node3, node_connects[3])
/obj/machinery/atmospherics/trinary/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/trinary/power_change()
var/old_stat = stat
. = ..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/trinary/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if(!can_unwrench())
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it too exerted due to internal pressure.</span>")
add_fingerprint(user)
return 1
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
deconstruct()
// Housekeeping and pipe network stuff below
/obj/machinery/atmospherics/trinary/get_neighbor_nodes_for_init()
return list(node1, node2, node3)
/obj/machinery/atmospherics/trinary/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network1 = new_network
else if(reference == node2)
network2 = new_network
else if (reference == node3)
network3 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
return null
/obj/machinery/atmospherics/trinary/Destroy()
. = ..()
if(node1)
node1.disconnect(src)
qdel(network1)
if(node2)
node2.disconnect(src)
qdel(network2)
if(node3)
node3.disconnect(src)
qdel(network3)
node1 = null
node2 = null
node3 = null
// Get the direction each node is facing to connect.
// It now returns as a list so it can be fetched nicely, each entry corresponds to node of same number.
/obj/machinery/atmospherics/trinary/get_node_connect_dirs()
return get_node_connect_dirs_trinary(dir, mirrored, tee)
/obj/machinery/atmospherics/trinary/atmos_init()
if(node1 && node2 && node3)
return
var/list/node_connects = get_node_connect_dirs()
STANDARD_ATMOS_CHOOSE_NODE(1, node_connects[1])
STANDARD_ATMOS_CHOOSE_NODE(2, node_connects[2])
STANDARD_ATMOS_CHOOSE_NODE(3, node_connects[3])
update_icon()
update_underlays()
/obj/machinery/atmospherics/trinary/build_network()
if(!network1 && node1)
network1 = new /datum/pipe_network()
network1.normal_members += src
network1.build_network(node1, src)
if(!network2 && node2)
network2 = new /datum/pipe_network()
network2.normal_members += src
network2.build_network(node2, src)
if(!network3 && node3)
network3 = new /datum/pipe_network()
network3.normal_members += src
network3.build_network(node3, src)
/obj/machinery/atmospherics/trinary/return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network1
if(reference==node2)
return network2
if(reference==node3)
return network3
return null
/obj/machinery/atmospherics/trinary/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network1 == old_network)
network1 = new_network
if(network2 == old_network)
network2 = new_network
if(network3 == old_network)
network3 = new_network
return 1
/obj/machinery/atmospherics/trinary/return_network_air(datum/pipe_network/reference)
var/list/results = list()
if(network1 == reference)
results += air1
if(network2 == reference)
results += air2
if(network3 == reference)
results += air3
return results
/obj/machinery/atmospherics/trinary/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
qdel(network1)
node1 = null
else if(reference==node2)
qdel(network2)
node2 = null
else if(reference==node3)
qdel(network3)
node3 = null
update_underlays()
return null
// Trinary init_dir() logic in a separate proc so it can be referenced from "trinary-ish" places like T-Valves
// TODO - Someday refactor those places under atmospherics/trinary
/proc/get_initialize_directions_trinary(var/dir, var/mirrored = FALSE, var/tee = FALSE)
if(tee)
switch(dir)
if(NORTH)
return EAST|NORTH|WEST
if(SOUTH)
return SOUTH|WEST|EAST
if(EAST)
return EAST|NORTH|SOUTH
if(WEST)
return WEST|NORTH|SOUTH
else if(mirrored)
switch(dir)
if(NORTH)
return WEST|NORTH|SOUTH
if(SOUTH)
return SOUTH|EAST|NORTH
if(EAST)
return EAST|WEST|NORTH
if(WEST)
return WEST|SOUTH|EAST
else
switch(dir)
if(NORTH)
return EAST|NORTH|SOUTH
if(SOUTH)
return SOUTH|WEST|NORTH
if(EAST)
return EAST|WEST|SOUTH
if(WEST)
return WEST|NORTH|EAST
// Trinary get_node_connect_dirs() logic in a separate proc so it can be referenced from "trinary-ish" places like T-Valves
/proc/get_node_connect_dirs_trinary(var/dir, var/mirrored = FALSE, var/tee = FALSE)
var/node1_connect
var/node2_connect
var/node3_connect
if(tee)
node1_connect = turn(dir, -90)
node2_connect = turn(dir, 90)
node3_connect = dir
else if(mirrored)
node1_connect = turn(dir, 180)
node2_connect = turn(dir, 90)
node3_connect = dir
else
node1_connect = turn(dir, 180)
node2_connect = turn(dir, -90)
node3_connect = dir
return list(node1_connect, node2_connect, node3_connect)