mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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261 lines
9.2 KiB
Plaintext
261 lines
9.2 KiB
Plaintext
//Config stuff
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#define SYNDICATE_ELITE_MOVETIME 600 //Time to station is milliseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves.
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#define SYNDICATE_ELITE_STATION_AREATYPE "/area/shuttle/syndicate_elite/station" //Type of the spec ops shuttle area for station
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#define SYNDICATE_ELITE_DOCK_AREATYPE "/area/shuttle/syndicate_elite/mothership" //Type of the spec ops shuttle area for dock
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var/syndicate_elite_shuttle_moving_to_station = 0
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var/syndicate_elite_shuttle_moving_to_mothership = 0
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var/syndicate_elite_shuttle_at_station = 0
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var/syndicate_elite_shuttle_can_send = 1
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var/syndicate_elite_shuttle_time = 0
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var/syndicate_elite_shuttle_timeleft = 0
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/obj/machinery/computer/syndicate_elite_shuttle
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name = "elite syndicate squad shuttle control console"
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icon = 'icons/obj/computer.dmi'
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icon_state = "syndishuttle"
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light_color = "#00ffff"
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req_access = list(access_cent_specops)
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var/temp = null
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var/hacked = 0
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var/allowedtocall = 0
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/proc/syndicate_elite_process()
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var/area/syndicate_mothership/control/syndicate_ship = locate()//To find announcer. This area should exist for this proc to work.
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var/area/syndicate_mothership/elite_squad/elite_squad = locate()//Where is the specops area located?
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var/mob/living/silicon/decoy/announcer = locate() in syndicate_ship//We need a fake AI to announce some stuff below. Otherwise it will be wonky.
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var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values.
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var/message = "THE SYNDICATE ELITE SHUTTLE IS PREPARING FOR LAUNCH"//Initial message shown.
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if(announcer)
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announcer.say(message)
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// message = "ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD"
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// announcer.say(message)
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while(syndicate_elite_shuttle_time - world.timeofday > 0)
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var/ticksleft = syndicate_elite_shuttle_time - world.timeofday
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if(ticksleft > 1e5)
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syndicate_elite_shuttle_time = world.timeofday // midnight rollover
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syndicate_elite_shuttle_timeleft = (ticksleft / 10)
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//All this does is announce the time before launch.
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if(announcer)
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var/rounded_time_left = round(syndicate_elite_shuttle_timeleft)//Round time so that it will report only once, not in fractions.
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if(rounded_time_left in message_tracker)//If that time is in the list for message announce.
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message = "ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN"
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if(rounded_time_left==0)
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message = "ALERT: TAKEOFF"
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announcer.say(message)
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message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle.
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//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
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sleep(5)
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syndicate_elite_shuttle_moving_to_station = 0
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syndicate_elite_shuttle_moving_to_mothership = 0
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syndicate_elite_shuttle_at_station = 1
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if (syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return
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if (!syndicate_elite_can_move())
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usr << "\red The Syndicate Elite shuttle is unable to leave."
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return
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sleep(600)
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/*
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//Begin Marauder launchpad.
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spawn(0)//So it parallel processes it.
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for(var/obj/machinery/door/poddoor/M in elite_squad)
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switch(M.id)
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if("ASSAULT0")
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spawn(10)//1 second delay between each.
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M.open()
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if("ASSAULT1")
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spawn(20)
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M.open()
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if("ASSAULT2")
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spawn(30)
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M.open()
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if("ASSAULT3")
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spawn(40)
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M.open()
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sleep(10)
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var/spawn_marauder[] = new()
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name == "Marauder Entry")
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spawn_marauder.Add(L)
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name == "Marauder Exit")
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var/obj/effect/portal/P = new(L.loc)
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P.invisibility = 101//So it is not seen by anyone.
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P.failchance = 0//So it has no fail chance when teleporting.
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P.target = pick(spawn_marauder)//Where the marauder will arrive.
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spawn_marauder.Remove(P.target)
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sleep(10)
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for(var/obj/machinery/mass_driver/M in elite_squad)
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switch(M.id)
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if("ASSAULT0")
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spawn(10)
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M.drive()
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if("ASSAULT1")
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spawn(20)
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M.drive()
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if("ASSAULT2")
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spawn(30)
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M.drive()
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if("ASSAULT3")
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spawn(40)
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M.drive()
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sleep(50)//Doors remain open for 5 seconds.
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for(var/obj/machinery/door/poddoor/M in elite_squad)
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switch(M.id)//Doors close at the same time.
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if("ASSAULT0")
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spawn(0)
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M.close()
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if("ASSAULT1")
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spawn(0)
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M.close()
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if("ASSAULT2")
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spawn(0)
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M.close()
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if("ASSAULT3")
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spawn(0)
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M.close()
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*/
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elite_squad.readyreset()//Reset firealarm after the team launched.
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//End Marauder launchpad.
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/*
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var/obj/explosionmarker = locate("Syndicate Breach Area")
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if(explosionmarker)
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var/turf/simulated/T = explosionmarker.loc
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if(T)
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explosion(T,4,6,8,10,0)
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sleep(40)
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// proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
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*/
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var/area/start_location = locate(/area/shuttle/syndicate_elite/mothership)
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var/area/end_location = locate(/area/shuttle/syndicate_elite/station)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs = T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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qdel(T)
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for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
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bug.gib()
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for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
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pest.gib()
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start_location.move_contents_to(end_location)
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for(var/turf/T in get_area_turfs(end_location) )
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var/mob/M = locate(/mob) in T
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M << "\red You have arrived to [station_name]. Commence operation!"
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/proc/syndicate_elite_can_move()
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if(syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return 0
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else return 1
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/obj/machinery/computer/syndicate_elite_shuttle/attackby(I as obj, user as mob)
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return attack_hand(user)
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/obj/machinery/computer/syndicate_elite_shuttle/attack_ai(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/syndicate_elite_shuttle/attackby(I as obj, user as mob)
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if(istype(I,/obj/item/weapon/card/emag))
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user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals."
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else
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return attack_hand(user)
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/obj/machinery/computer/syndicate_elite_shuttle/attack_hand(var/mob/user as mob)
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if(!allowed(user))
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user << "\red Access Denied."
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return
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// if (sent_syndicate_strike_team == 0)
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// usr << "\red The strike team has not yet deployed."
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// return
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if(..())
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return
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user.set_machine(src)
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var/dat
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if (temp)
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dat = temp
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else
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dat = {"<BR><B>Special Operations Shuttle</B><HR>
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\nLocation: [syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "Departing for [station_name] in ([syndicate_elite_shuttle_timeleft] seconds.)":syndicate_elite_shuttle_at_station ? "Station":"Dock"]<BR>
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[syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "\n*The Syndicate Elite shuttle is already leaving.*<BR>\n<BR>":syndicate_elite_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
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\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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user << browse(dat, "window=computer;size=575x450")
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onclose(user, "computer")
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return
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/obj/machinery/computer/syndicate_elite_shuttle/Topic(href, href_list)
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if(..())
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return 1
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if (href_list["sendtodock"])
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if(!syndicate_elite_shuttle_at_station|| syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return
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usr << "\blue The Syndicate will not allow the Elite Squad shuttle to return."
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return
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else if (href_list["sendtostation"])
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if(syndicate_elite_shuttle_at_station || syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return
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if (!specops_can_move())
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usr << "\red The Syndicate Elite shuttle is unable to leave."
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return
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usr << "\blue The Syndicate Elite shuttle will arrive on [station_name] in [(SYNDICATE_ELITE_MOVETIME/10)] seconds."
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temp = "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
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updateUsrDialog()
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var/area/syndicate_mothership/elite_squad/elite_squad = locate()
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if(elite_squad)
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elite_squad.readyalert()//Trigger alarm for the spec ops area.
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syndicate_elite_shuttle_moving_to_station = 1
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syndicate_elite_shuttle_time = world.timeofday + SYNDICATE_ELITE_MOVETIME
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spawn(0)
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syndicate_elite_process()
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else if (href_list["mainmenu"])
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temp = null
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add_fingerprint(usr)
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updateUsrDialog()
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return
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