Files
CHOMPStation2/code/modules/mob/new_player/sprite_accessories_ch.dm
2021-02-26 22:43:39 -08:00

154 lines
4.5 KiB
Plaintext

/datum/sprite_accessory/marking/ch
icon = 'icons/mob/human_races/markings_ch.dmi'
orca_head
name = "Orca head"
icon_state = "orca_head"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_AKULA)
orca_body
name = "Orca body(female)"
icon_state = "orca_body"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
species_allowed = list(SPECIES_AKULA)
orca_legs
name = "Orca legs"
icon_state = "orca_leg"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG)
species_allowed = list(SPECIES_AKULA)
orca_arms
name = "Orca arms"
icon_state = "orca_arm"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_ARM,BP_R_ARM)
species_allowed = list(SPECIES_AKULA)
zangoose_belly
name = "Mongoose Cat Belly Marking"
icon_state = "test"
body_parts = list(BP_TORSO)
species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles.
head_paint_front
name = "Head Paint Front"
icon_state = "paintfront"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
head_paint_back
name = "Head Paint"
icon_state = "paint"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
athena_lights
name = "Hephaestus - Athena lights"
icon_state = "athena"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_TORSO,BP_HEAD)
athena_panels
name = "Hephaestus - Athena FBP Panels"
icon_state = "athena_p"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
athena_panels_body
name = "Hephaestus - Athena FBP Panels (body)"
icon_state = "athena_p"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
athena_panels_head
name = "Hephaestus - Athena FBP Panels (head)"
icon_state = "athena_p"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
rook_lights
name = "Bishop - Rook lights"
icon_state = "rook-l"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
rook_lights_body
name = "Bishop - Rook lights (body)"
icon_state = "rook-l"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
rook_lights_head
name = "Bishop - Rook lights (head)"
icon_state = "rook-l"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
grointojaw
name = "Groin to mouth marking"
icon_state = "grointojaw"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO, BP_HEAD, BP_GROIN)
vale_eyes
name = "VALE Eyes"
icon_state = "vale_eyes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
vale_belly
name = "VALE Belly"
icon_state = "vale_belly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO, BP_GROIN)
vale_back
name = "VALE Back"
icon_state = "vale_back"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
vulp_skull
name = "Vulp Skullface"
icon_state = "vulpskull"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
manedwolf1
name = "Maned Wolf Primary Markings"
icon_state = "manedwolf1"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD,BP_TORSO,BP_R_ARM,BP_L_ARM,BP_R_HAND,BP_L_HAND,BP_R_LEG,BP_L_LEG,BP_R_FOOT,BP_L_FOOT)
manedwolf2
name = "Maned Wolf Secondary Markings"
icon_state = "manedwolf2"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD,BP_TORSO,BP_GROIN)
/datum/sprite_accessory/tail/special/orca_tail
name = "Orca Tail"
desc = ""
icon_state = "sharktail_s"
extra_overlay = "orca_tail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_AKULA)
//TFF 16/1/20 - Cotton hair backport
/datum/sprite_accessory/hair/ch
icon = 'icons/mob/human_face_ch.dmi'
icon_add = 'icons/mob/human_face_ch_add.dmi'
cotton
name = "Cotton"
icon_state = "hair_cotton"
unshavenreversemohawk
name = "Mohawk Reverse Unshaven"
icon_state = "hair_unshaven_reversemohawk"