mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
154 lines
4.5 KiB
Plaintext
154 lines
4.5 KiB
Plaintext
/datum/sprite_accessory/marking/ch
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icon = 'icons/mob/human_races/markings_ch.dmi'
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orca_head
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name = "Orca head"
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icon_state = "orca_head"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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species_allowed = list(SPECIES_AKULA)
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orca_body
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name = "Orca body(female)"
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icon_state = "orca_body"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO)
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species_allowed = list(SPECIES_AKULA)
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orca_legs
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name = "Orca legs"
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icon_state = "orca_leg"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_LEG,BP_R_LEG)
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species_allowed = list(SPECIES_AKULA)
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orca_arms
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name = "Orca arms"
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icon_state = "orca_arm"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_ARM,BP_R_ARM)
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species_allowed = list(SPECIES_AKULA)
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zangoose_belly
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name = "Mongoose Cat Belly Marking"
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icon_state = "test"
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body_parts = list(BP_TORSO)
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species_allowed = list(SPECIES_HUMAN, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE) //This lets all races use the default hairstyles.
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head_paint_front
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name = "Head Paint Front"
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icon_state = "paintfront"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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head_paint_back
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name = "Head Paint"
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icon_state = "paint"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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athena_lights
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name = "Hephaestus - Athena lights"
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icon_state = "athena"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_TORSO,BP_HEAD)
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athena_panels
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name = "Hephaestus - Athena FBP Panels"
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icon_state = "athena_p"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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athena_panels_body
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name = "Hephaestus - Athena FBP Panels (body)"
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icon_state = "athena_p"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
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athena_panels_head
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name = "Hephaestus - Athena FBP Panels (head)"
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icon_state = "athena_p"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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rook_lights
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name = "Bishop - Rook lights"
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icon_state = "rook-l"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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rook_lights_body
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name = "Bishop - Rook lights (body)"
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icon_state = "rook-l"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
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rook_lights_head
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name = "Bishop - Rook lights (head)"
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icon_state = "rook-l"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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grointojaw
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name = "Groin to mouth marking"
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icon_state = "grointojaw"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO, BP_HEAD, BP_GROIN)
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vale_eyes
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name = "VALE Eyes"
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icon_state = "vale_eyes"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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vale_belly
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name = "VALE Belly"
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icon_state = "vale_belly"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO, BP_GROIN)
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vale_back
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name = "VALE Back"
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icon_state = "vale_back"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO)
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vulp_skull
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name = "Vulp Skullface"
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icon_state = "vulpskull"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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manedwolf1
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name = "Maned Wolf Primary Markings"
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icon_state = "manedwolf1"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD,BP_TORSO,BP_R_ARM,BP_L_ARM,BP_R_HAND,BP_L_HAND,BP_R_LEG,BP_L_LEG,BP_R_FOOT,BP_L_FOOT)
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manedwolf2
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name = "Maned Wolf Secondary Markings"
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icon_state = "manedwolf2"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD,BP_TORSO,BP_GROIN)
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/datum/sprite_accessory/tail/special/orca_tail
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name = "Orca Tail"
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desc = ""
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icon_state = "sharktail_s"
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extra_overlay = "orca_tail"
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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species_allowed = list(SPECIES_AKULA)
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//TFF 16/1/20 - Cotton hair backport
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/datum/sprite_accessory/hair/ch
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icon = 'icons/mob/human_face_ch.dmi'
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icon_add = 'icons/mob/human_face_ch_add.dmi'
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cotton
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name = "Cotton"
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icon_state = "hair_cotton"
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unshavenreversemohawk
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name = "Mohawk Reverse Unshaven"
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icon_state = "hair_unshaven_reversemohawk"
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