mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-21 13:13:29 +01:00
78887723ca
-Got rid of a magic number in implants. -Robots cannot hide their items in food anymore. -Updated changelog with disease naming. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
215 lines
6.4 KiB
Plaintext
215 lines
6.4 KiB
Plaintext
/obj/item/weapon/implant
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name = "implant"
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var/implanted = null
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var/mob/imp_in = null
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color = "b"
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var/allow_reagents = 0
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proc/trigger(emote, source as mob)
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return
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proc/activate()
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return
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// What does the implant do upon injection?
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// return 0 if the implant fails (ex. Revhead and loyalty implant.)
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// return 1 if the implant succeeds (ex. Nonrevhead and loyalty implant.)
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proc/implanted(var/mob/source)
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return 1
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proc/get_data()
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return
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trigger(emote, source as mob)
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return
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activate()
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return
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implanted(mob/source)
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return 1
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get_data()
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return "No information available"
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/obj/item/weapon/implant/tracking
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name = "tracking"
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desc = "Track with this."
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var/id = 1.0
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get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Tracking Beacon<BR>
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<b>Life:</b> 10 minutes after death of host<BR>
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<b>Important Notes:</b> None<BR>
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<HR>
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<b>Implant Details:</b> <BR>
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<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
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<b>Special Features:</b><BR>
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<i>Neuro-Safe</i>- Specialized shell absorbs excess voltages self-destructing the chip if
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a malfunction occurs thereby securing safety of subject. The implant will melt and
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disintegrate into bio-safe elements.<BR>
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<b>Integrity:</b> Gradient creates slight risk of being overcharged and frying the
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circuitry. As a result neurotoxins can cause massive damage.<HR>
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Implant Specifics:<BR>"}
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return dat
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/obj/item/weapon/implant/explosive
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name = "explosive"
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desc = "And boom goes the weasel."
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Robust Corp RX-78 Employee Management Implant<BR>
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<b>Life:</b> Activates upon death.<BR>
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<b>Important Notes:</b> Explodes<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal or upon host death.<BR>
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<b>Special Features:</b> Explodes<BR>
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<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
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return dat
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trigger(emote, source as mob)
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if(emote == "deathgasp")
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src.activate("death")
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return
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activate(var/cause)
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if((!cause) || (!src.imp_in)) return 0
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explosion(src, -1, 0, 2, 3, 0)//This might be a bit much, dono will have to see.
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if(src.imp_in)
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src.imp_in.gib()
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/obj/item/weapon/implant/chem
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name = "chem"
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desc = "Injects things."
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allow_reagents = 1
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
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<b>Life:</b> Deactivates upon death but remains within the body.<BR>
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<b>Important Notes: Due to the system functioning off of nutrients in the implanted subject's body, the subject<BR>
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will suffer from an increased appetite.</B><BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal<BR>
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the implant releases the chemicals directly into the blood stream.<BR>
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<b>Special Features:</b>
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<i>Micro-Capsule</i>- Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units.<BR>
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Can only be loaded while still in its original case.<BR>
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<b>Integrity:</b> Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,<BR>
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the implant may become unstable and either pre-maturely inject the subject or simply break."}
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return dat
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New()
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..()
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var/datum/reagents/R = new/datum/reagents(50)
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reagents = R
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R.my_atom = src
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trigger(emote, source as mob)
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if(emote == "deathgasp")
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src.activate(src.reagents.total_volume)
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return
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activate(var/cause)
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if((!cause) || (!src.imp_in)) return 0
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var/mob/living/carbon/R = src.imp_in
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src.reagents.trans_to(R, cause)
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R << "You hear a faint *beep*."
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if(!src.reagents.total_volume)
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R << "You hear a faint click from your chest."
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spawn(0)
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del(src)
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return
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/obj/item/weapon/implant/loyalty
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name = "loyalty"
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desc = "Makes you loyal or such."
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Nanotrasen Employee Management Implant<BR>
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<b>Life:</b> Ten years.<BR>
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<b>Important Notes:</b> Personnel injected with this device tend to be much more loyal to the company.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small pod of nanobots that manipulate the host's mental functions.<BR>
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<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
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<b>Integrity:</b> Implant will last so long as the nanobots are inside the bloodstream."}
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return dat
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implanted(mob/M)
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if(!istype(M, /mob/living/carbon/human)) return 0
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var/mob/living/carbon/human/H = M
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if(H.mind in ticker.mode.head_revolutionaries)
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H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of Nanotrasen try to invade your mind!")
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return 0
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else if(H.mind in ticker.mode:revolutionaries)
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ticker.mode:remove_revolutionary(H.mind)
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H << "\blue You feel a surge of loyalty towards Nanotrasen."
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return 1
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/obj/item/weapon/implant/adrenalin
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name = "adrenalin"
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desc = "Removes all stuns and knockdowns."
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var/uses
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Cybersun Industries Adrenalin Implant<BR>
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<b>Life:</b> Five days.<BR>
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<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
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<HR>
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<b>Implant Details:</b> Subjects injected with implant can activate a massive injection of adrenalin.<BR>
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<b>Function:</b> Contains nanobots to stimulate body to mass-produce Adrenalin.<BR>
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<b>Special Features:</b> Will prevent and cure most forms of brainwashing.<BR>
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<b>Integrity:</b> Implant can only be used three times before the nanobots are depleted."}
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return dat
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trigger(emote, mob/source as mob)
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if (src.uses < 1) return 0
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if (emote == "pale")
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src.uses--
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source << "\blue You feel a sudden surge of energy!"
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source.SetStunned(0)
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source.SetWeakened(0)
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source.SetParalysis(0)
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return
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implanted(mob/source)
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source.mind.store_memory("A implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate.", 0, 0)
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source << "The implanted freedom implant can be activated by using the pale emote, <B>say *pale</B> to attempt to activate."
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return 1
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