Files
CHOMPStation2/code/modules/research/destructive_analyzer.dm
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

111 lines
3.3 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/*
Destructive Analyzer
It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/r_n_d/destructive_analyzer
name = "Destructive Analyzer"
icon_state = "d_analyzer"
var/obj/item/weapon/loaded_item = null
var/decon_mod = 1
/obj/machinery/r_n_d/destructive_analyzer/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
RefreshParts()
/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
var/T = 0
for(var/obj/item/weapon/stock_parts/S in src)
T += S.rating * 0.1
T = between (0, T, 1)
decon_mod = T
/obj/machinery/r_n_d/destructive_analyzer/meteorhit()
del(src)
return
/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (istype(O, /obj/item/weapon/screwdriver))
if (!opened)
opened = 1
if(linked_console)
linked_console.linked_destroy = null
linked_console = null
icon_state = "d_analyzer_t"
user << "You open the maintenance hatch of [src]."
else
opened = 0
icon_state = "d_analyzer"
user << "You close the maintenance hatch of [src]."
return
if (opened)
if(istype(O, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
M.state = 2
M.icon_state = "box_1"
for(var/obj/I in component_parts)
I.loc = src.loc
del(src)
return 1
else
user << "\red You can't load the [src.name] while it's opened."
return 1
if (disabled)
return
if (!linked_console)
user << "\red The protolathe must be linked to an R&D console first!"
return
if (busy)
user << "\red The protolathe is busy right now."
return
if (istype(O, /obj/item) && !loaded_item)
if(!O.origin_tech)
user << "\red This doesn't seem to have a tech origin!"
return
var/list/temp_tech = ConvertReqString2List(O.origin_tech)
if (temp_tech.len == 0)
user << "\red You cannot deconstruct this item!"
return
if(O.reliability < 90 && O.crit_fail == 0)
usr << "\red Item is neither reliable enough or broken enough to learn from."
return
busy = 1
loaded_item = O
user.drop_item()
O.loc = src
user << "\blue You add the [O.name] to the machine!"
flick("d_analyzer_la", src)
spawn(10)
icon_state = "d_analyzer_l"
busy = 0
return
//For testing purposes only.
/*/obj/item/weapon/deconstruction_test
name = "Test Item"
desc = "WTF?"
icon = 'icons/obj/weapons.dmi'
icon_state = "d20"
g_amt = 5000
m_amt = 5000
origin_tech = "materials=5;plasmatech=5;syndicate=5;programming=9"*/