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The syndie toolboxes have been split into two versions, one with the old contents pre-powertools and one with the current powertools. Both are in the uplink, however only the regular tool version of the syndie toolbox can be found in maint now. This is to make power tools less commom, as there are several spots where syndie toolboxes are guaranteed to spawn at, and it made the CE's tools less special.
183 lines
6.7 KiB
Plaintext
183 lines
6.7 KiB
Plaintext
/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon = 'icons/obj/storage.dmi'
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icon_state = "red"
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item_state_slots = list(slot_r_hand_str = "toolbox_red", slot_l_hand_str = "toolbox_red")
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flags = CONDUCT
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force = 10
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throwforce = 10
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throw_speed = 1
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throw_range = 7
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w_class = ITEMSIZE_LARGE
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = ITEMSIZE_COST_SMALL * 7 //enough to hold all starting contents
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origin_tech = list(TECH_COMBAT = 1)
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attack_verb = list("robusted")
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state_slots = list(slot_r_hand_str = "toolbox_red", slot_l_hand_str = "toolbox_red")
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/obj/item/weapon/storage/toolbox/emergency/New()
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..()
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/extinguisher/mini(src)
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if(prob(50))
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new /obj/item/device/flashlight(src)
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else
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new /obj/item/device/flashlight/flare(src)
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new /obj/item/device/radio(src)
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state_slots = list(slot_r_hand_str = "toolbox_blue", slot_l_hand_str = "toolbox_blue")
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/obj/item/weapon/storage/toolbox/mechanical/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/weapon/wirecutters(src)
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state_slots = list(slot_r_hand_str = "toolbox_yellow", slot_l_hand_str = "toolbox_yellow")
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/obj/item/weapon/storage/toolbox/electrical/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/stack/cable_coil/random(src,30)
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new /obj/item/stack/cable_coil/random(src,30)
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if(prob(5))
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new /obj/item/clothing/gloves/yellow(src)
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else
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new /obj/item/stack/cable_coil/random(src,30)
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/obj/item/weapon/storage/toolbox/syndicate
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name = "black and red toolbox"
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icon_state = "syndicate"
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item_state_slots = list(slot_r_hand_str = "toolbox_syndi", slot_l_hand_str = "toolbox_syndi")
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origin_tech = list(TECH_COMBAT = 1, TECH_ILLEGAL = 1)
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force = 14
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/obj/item/weapon/storage/toolbox/syndicate/New() // This is found in maint, so it should have the basics, plus some gloves.
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..()
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/multitool(src)
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/obj/item/weapon/storage/toolbox/syndicate/powertools/New() // Available in the uplink and is the 'real' syndie toolbox.
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// ..() isn't called or else this box would contain the basic tools, power tools, and duplicate gloves.
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/weapon/screwdriver/power(src)
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new /obj/item/weapon/weldingtool/experimental(src)
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new /obj/item/weapon/crowbar/power(src)
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new /obj/item/device/multitool(src)
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new /obj/item/stack/cable_coil/random(src,30)
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new /obj/item/device/analyzer(src)
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/obj/item/weapon/storage/toolbox/lunchbox
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max_storage_space = ITEMSIZE_COST_SMALL * 4 //slightly smaller than a toolbox
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name = "rainbow lunchbox"
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icon_state = "lunchbox_rainbow"
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item_state_slots = list(slot_r_hand_str = "toolbox_pink", slot_l_hand_str = "toolbox_pink")
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desc = "A little lunchbox. This one is the colors of the rainbow!"
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w_class = ITEMSIZE_NORMAL
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max_w_class = ITEMSIZE_SMALL
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var/filled = FALSE
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attack_verb = list("lunched")
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/obj/item/weapon/storage/toolbox/lunchbox/New()
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..()
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if(filled)
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var/list/lunches = lunchables_lunches()
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var/lunch = lunches[pick(lunches)]
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new lunch(src)
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var/list/snacks = lunchables_snacks()
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var/snack = snacks[pick(snacks)]
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new snack(src)
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var/list/drinks = lunchables_drinks()
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var/drink = drinks[pick(drinks)]
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new drink(src)
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/obj/item/weapon/storage/toolbox/lunchbox/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/heart
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name = "heart lunchbox"
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icon_state = "lunchbox_lovelyhearts"
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item_state_slots = list(slot_r_hand_str = "toolbox_pink", slot_l_hand_str = "toolbox_pink")
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desc = "A little lunchbox. This one has cute little hearts on it!"
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/obj/item/weapon/storage/toolbox/lunchbox/heart/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/cat
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name = "cat lunchbox"
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icon_state = "lunchbox_sciencecatshow"
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item_state_slots = list(slot_r_hand_str = "toolbox_green", slot_l_hand_str = "toolbox_green")
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desc = "A little lunchbox. This one has a cute little science cat from a popular show on it!"
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/obj/item/weapon/storage/toolbox/lunchbox/cat/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/nt
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name = "NanoTrasen brand lunchbox"
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icon_state = "lunchbox_nanotrasen"
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item_state_slots = list(slot_r_hand_str = "toolbox_blue", slot_l_hand_str = "toolbox_blue")
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desc = "A little lunchbox. This one is branded with the NanoTrasen logo!"
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/obj/item/weapon/storage/toolbox/lunchbox/nt/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/mars
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name = "\improper Mojave university lunchbox"
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icon_state = "lunchbox_marsuniversity"
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item_state_slots = list(slot_r_hand_str = "toolbox_red", slot_l_hand_str = "toolbox_red")
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desc = "A little lunchbox. This one is branded with the Mojave university logo!"
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/obj/item/weapon/storage/toolbox/lunchbox/mars/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/cti
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name = "\improper CTI lunchbox"
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icon_state = "lunchbox_cti"
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item_state_slots = list(slot_r_hand_str = "toolbox_blue", slot_l_hand_str = "toolbox_blue")
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desc = "A little lunchbox. This one is branded with the CTI logo!"
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/obj/item/weapon/storage/toolbox/lunchbox/cti/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/nymph
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name = "\improper Diona nymph lunchbox"
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icon_state = "lunchbox_dionanymph"
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item_state_slots = list(slot_r_hand_str = "toolbox_yellow", slot_l_hand_str = "toolbox_yellow")
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desc = "A little lunchbox. This one is an adorable Diona nymph on the side!"
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/obj/item/weapon/storage/toolbox/lunchbox/nymph/filled
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filled = TRUE
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/obj/item/weapon/storage/toolbox/lunchbox/syndicate
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name = "black and red lunchbox"
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icon_state = "lunchbox_syndie"
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item_state_slots = list(slot_r_hand_str = "toolbox_syndi", slot_l_hand_str = "toolbox_syndi")
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desc = "A little lunchbox. This one is a sleek black and red, made of a durable steel!"
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/obj/item/weapon/storage/toolbox/lunchbox/syndicate/filled
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filled = TRUE
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