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https://github.com/CHOMPStation2/CHOMPStation2.git
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78 lines
2.2 KiB
Plaintext
78 lines
2.2 KiB
Plaintext
#define PROCESS_ACCURACY 10
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/obj/item/organ/internal/eyes
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name = "eyeballs"
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icon_state = "eyes"
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gender = PLURAL
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organ_tag = O_EYES
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parent_organ = BP_HEAD
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var/list/eye_colour = list(0,0,0)
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/obj/item/organ/internal/eyes/robotize()
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..()
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name = "optical sensor"
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icon = 'icons/obj/robot_component.dmi'
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icon_state = "camera"
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dead_icon = "camera_broken"
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verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color
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/obj/item/organ/internal/eyes/robot
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name = "optical sensor"
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/obj/item/organ/internal/eyes/robot/New()
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..()
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robotize()
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/obj/item/organ/internal/eyes/proc/change_eye_color()
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set name = "Change Eye Color"
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set desc = "Changes your robotic eye color instantly."
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set category = "IC"
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set src in usr
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var/current_color = rgb(eye_colour[1],eye_colour[2],eye_colour[3])
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var/new_color = input("Pick a new color for your eyes.","Eye Color", current_color) as null|color
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if(new_color && owner)
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// input() supplies us with a hex color, which we can't use, so we convert it to rbg values.
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var/list/new_color_rgb_list = hex2rgb(new_color)
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// First, update mob vars.
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owner.r_eyes = new_color_rgb_list[1]
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owner.g_eyes = new_color_rgb_list[2]
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owner.b_eyes = new_color_rgb_list[3]
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// Now sync the organ's eye_colour list.
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update_colour()
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// Finally, update the eye icon on the mob.
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owner.update_eyes()
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/obj/item/organ/internal/eyes/replaced(var/mob/living/carbon/human/target)
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// Apply our eye colour to the target.
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if(istype(target) && eye_colour)
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target.r_eyes = eye_colour[1]
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target.g_eyes = eye_colour[2]
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target.b_eyes = eye_colour[3]
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target.update_eyes()
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..()
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/obj/item/organ/internal/eyes/proc/update_colour()
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if(!owner)
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return
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eye_colour = list(
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owner.r_eyes ? owner.r_eyes : 0,
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owner.g_eyes ? owner.g_eyes : 0,
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owner.b_eyes ? owner.b_eyes : 0
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)
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/obj/item/organ/internal/eyes/take_damage(amount, var/silent=0)
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var/oldbroken = is_broken()
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..()
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if(is_broken() && !oldbroken && owner && !owner.stat)
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owner << "<span class='danger'>You go blind!</span>"
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/obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
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..()
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if(!owner)
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return
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if(is_bruised())
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owner.eye_blurry = 20
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if(is_broken())
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owner.eye_blind = 20 |