mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Conflicts: code/ATMOSPHERICS/components/binary_devices/pump.dm code/game/machinery/alarm.dm code/game/machinery/spaceheater.dm
283 lines
8.4 KiB
Plaintext
283 lines
8.4 KiB
Plaintext
/*
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Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
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node1, air1, network1 correspond to input
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node2, air2, network2 correspond to output
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Thus, the two variables affect pump operation are set in New():
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air1.volume
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This is the volume of gas available to the pump that may be transfered to the output
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air2.volume
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Higher quantities of this cause more air to be perfected later
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but overall network volume is also increased as this increases...
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*/
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/obj/machinery/atmospherics/binary/pump
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icon = 'icons/atmos/pump.dmi'
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icon_state = "map_off"
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level = 1
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name = "gas pump"
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desc = "A pump"
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var/on = 0
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var/target_pressure = ONE_ATMOSPHERE
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//var/max_volume_transfer = 10000
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use_power = 1
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idle_power_usage = 150 //internal circuitry, friction losses and stuff
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active_power_usage = 7500 //This also doubles as a measure of how powerful the pump is, in Watts. 7500 W ~ 10 HP
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var/last_power_draw = 0 //for UI
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var/last_flow_rate = 0 //for UI
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var/max_pressure_setting = 15000 //kPa
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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/obj/machinery/atmospherics/binary/pump/on
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icon_state = "map_on"
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on = 1
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/obj/machinery/atmospherics/binary/pump/update_icon()
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if(!powered())
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icon_state = "off"
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else
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icon_state = "[on ? "on" : "off"]"
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/obj/machinery/atmospherics/binary/pump/update_underlays()
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if(..())
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underlays.Cut()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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add_underlay(T, node1, turn(dir, -180))
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add_underlay(T, node2, dir)
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/obj/machinery/atmospherics/binary/pump/hide(var/i)
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update_underlays()
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/obj/machinery/atmospherics/binary/pump/process()
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//reset these each iteration
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last_power_draw = 0
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last_flow_rate = 0
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if(stat & (NOPOWER|BROKEN))
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return
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if(!on)
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update_use_power(0)
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return 0
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var/datum/gas_mixture/source = air1
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var/datum/gas_mixture/sink = air2
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var/pressure_delta = target_pressure - sink.return_pressure()
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//Calculate necessary moles to transfer using PV=nRT
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if(pressure_delta > 0.01 && (source.total_moles() > 0) && (source.temperature > 0 || sink.temperature > 0))
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//Figure out how much gas to transfer
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var/air_temperature = (sink.temperature > 0)? sink.temperature : source.temperature
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var/output_volume = sink.volume
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if (network2 && network2.air_transient)
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output_volume = network2.air_transient.volume //use the network volume if we can get it
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//Return the number of moles that would have to be transfered to bring sink to the target pressure
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var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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//Calculate the amount of energy required
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var/specific_power = calculate_specific_power(source, sink) //this has to be calculated before we modify any gas mixtures
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if (specific_power > 0)
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transfer_moles = min(transfer_moles, active_power_usage / specific_power)
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var/power_draw = specific_power*transfer_moles
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var/datum/gas_mixture/removed = source.remove(transfer_moles)
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last_flow_rate = (removed.total_moles()/(removed.total_moles() + source.total_moles()))*source.volume
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if (power_draw > 0)
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sink.add_thermal_energy(power_draw)
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handle_power_draw(power_draw)
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last_power_draw = power_draw
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else
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handle_power_draw(idle_power_usage)
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last_power_draw = idle_power_usage
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sink.merge(removed)
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if(network1)
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network1.update = 1
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if(network2)
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network2.update = 1
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else
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update_use_power(0)
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return 1
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return 1
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//This proc handles power usages so that we only have to call use_power() when the pump is loaded but not at full load.
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/obj/machinery/atmospherics/binary/pump/proc/handle_power_draw(var/usage_amount)
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if (usage_amount > active_power_usage - 5)
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update_use_power(2)
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else
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update_use_power(1)
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if (usage_amount > idle_power_usage)
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use_power(usage_amount) //in practice it's pretty rare that we will get here, so calling use_power() is alright.
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last_power_draw = usage_amount
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//Radio remote control
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/obj/machinery/atmospherics/binary/pump/proc/set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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if(frequency)
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radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
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/obj/machinery/atmospherics/binary/pump/proc/broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data = list(
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"tag" = id,
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"device" = "AGP",
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"power" = on,
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"target_output" = target_pressure,
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"sigtype" = "status"
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)
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radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
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return 1
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/obj/machinery/atmospherics/binary/pump/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(stat & (BROKEN|NOPOWER))
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return
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// this is the data which will be sent to the ui
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var/data[0]
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data = list(
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"on" = on,
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"pressure_set" = round(target_pressure*100), //Nano UI can't handle rounded non-integers, apparently.
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"max_pressure" = max_pressure_setting,
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"last_flow_rate" = round(last_flow_rate*10),
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"last_power_draw" = round(last_power_draw),
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"max_power_draw" = active_power_usage,
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)
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "gas_pump.tmpl", name, 470, 290)
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ui.set_initial_data(data) // when the ui is first opened this is the data it will use
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ui.open() // open the new ui window
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ui.set_auto_update(1) // auto update every Master Controller tick
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/obj/machinery/atmospherics/binary/pump/initialize()
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..()
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if(frequency)
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set_frequency(frequency)
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/obj/machinery/atmospherics/binary/pump/receive_signal(datum/signal/signal)
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if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
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return 0
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if(signal.data["power"])
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if(text2num(signal.data["power"]))
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on = 1
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else
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on = 0
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if("power_toggle" in signal.data)
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on = !on
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if(signal.data["set_output_pressure"])
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target_pressure = between(
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0,
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text2num(signal.data["set_output_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["status"])
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spawn(2)
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broadcast_status()
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return //do not update_icon
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spawn(2)
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broadcast_status()
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update_icon()
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return
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/obj/machinery/atmospherics/binary/pump/attack_hand(user as mob)
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if(..())
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return
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src.add_fingerprint(usr)
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if(!src.allowed(user))
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user << "\red Access denied."
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return
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usr.set_machine(src)
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ui_interact(user)
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return
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/obj/machinery/atmospherics/binary/pump/Topic(href,href_list)
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if(..()) return
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if(href_list["power"])
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on = !on
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switch(href_list["set_press"])
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if ("min")
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target_pressure = 0
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if ("max")
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target_pressure = max_pressure_setting
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if ("set")
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var/new_pressure = input(usr,"Enter new output pressure (0-[max_pressure_setting]kPa)","Pressure control",src.target_pressure) as num
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src.target_pressure = max(0, min(max_pressure_setting, new_pressure))
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usr.set_machine(src)
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src.add_fingerprint(usr)
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src.update_icon()
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/obj/machinery/atmospherics/binary/pump/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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/obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && on)
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user << "\red You cannot unwrench this [src], turn it off first."
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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"You hear ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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del(src)
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