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CHOMPStation2/code/modules/client/preferences_vr.dm
2025-03-19 22:33:03 +01:00

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/datum/preferences
var/show_in_directory = 1 //Show in Character Directory
var/directory_tag = "Unset" //Sorting tag to use in character directory
var/directory_erptag = "Unset" //ditto, but for non-vore scenes
// CHOMPStation Edit Start: Directory Update
var/directory_gendertag = "Unset" // Gender stuff!
var/directory_sexualitytag = "Unset" // Sexuality!
// CHOMPStation Edit End: Directory Update
var/directory_ad = "" //Advertisement stuff to show in character directory.
var/sensorpref = 5 //Set character's suit sensor level
var/capture_crystal = 1 //Whether or not someone is able to be caught with capture crystals
var/auto_backup_implant = FALSE //Whether someone starts with a backup implant or not.
var/borg_petting = TRUE //Whether someone can be petted as a borg or not.
var/job_talon_high = 0
var/job_talon_med = 0
var/job_talon_low = 0
//Why weren't these in game toggles already?
/client/verb/toggle_capture_crystal()
set name = "Toggle Catchable"
set category = "Preferences.Character"
set desc = "Toggles being catchable with capture crystals."
var/mob/living/L = mob
if(prefs.capture_crystal)
to_chat(src, "You are no longer catchable.")
prefs.capture_crystal = 0
else
to_chat(src, "You are now catchable.")
prefs.capture_crystal = 1
if(L && istype(L))
L.capture_crystal = prefs.capture_crystal
SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb","TCaptureCrystal") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!