Files
CHOMPStation2/code/modules/mining/drilling/drill.dm
2020-06-28 12:38:46 -04:00

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/obj/machinery/mining
icon = 'icons/obj/mining_drill.dmi'
anchored = 0
use_power = USE_POWER_OFF //The drill takes power directly from a cell.
density = 1
layer = MOB_LAYER+0.1 //So it draws over mobs in the tile north of it.
/obj/machinery/mining/drill
name = "mining drill head"
desc = "An enormous drill."
icon_state = "mining_drill"
circuit = /obj/item/weapon/circuitboard/miningdrill
var/braces_needed = 2
var/list/supports = list()
var/supported = 0
var/active = 0
var/list/resource_field = list()
var/obj/item/device/radio/intercom/faultreporter = new /obj/item/device/radio/intercom{channels=list("Supply")}(null)
var/list/ore_types = list(
"hematite" = /obj/item/weapon/ore/iron,
"uranium" = /obj/item/weapon/ore/uranium,
"gold" = /obj/item/weapon/ore/gold,
"silver" = /obj/item/weapon/ore/silver,
"diamond" = /obj/item/weapon/ore/diamond,
"phoron" = /obj/item/weapon/ore/phoron,
"osmium" = /obj/item/weapon/ore/osmium,
"hydrogen" = /obj/item/weapon/ore/hydrogen,
"silicates" = /obj/item/weapon/ore/glass,
"carbon" = /obj/item/weapon/ore/coal
)
//Upgrades
var/harvest_speed
var/capacity
var/charge_use
var/exotic_drilling
var/obj/item/weapon/cell/cell = null
// Found with an advanced laser. exotic_drilling >= 1
var/list/ore_types_uncommon = list(
MAT_MARBLE = /obj/item/weapon/ore/marble,
MAT_LEAD = /obj/item/weapon/ore/lead
)
// Found with an ultra laser. exotic_drilling >= 2
var/list/ore_types_rare = list(
MAT_VERDANTIUM = /obj/item/weapon/ore/verdantium
)
//Flags
var/need_update_field = 0
var/need_player_check = 0
/obj/machinery/mining/drill/Initialize()
. = ..()
if(ispath(cell))
cell = new cell(src)
default_apply_parts()
cell = default_use_hicell()
/obj/machinery/mining/drill/get_cell()
return cell
/obj/machinery/mining/drill/loaded
cell = /obj/item/weapon/cell/high
/obj/machinery/mining/drill/process()
if(need_player_check)
return
check_supports()
if(!active) return
if(!anchored || !use_cell_power())
system_error("System configuration or charge error.")
return
if(need_update_field)
get_resource_field()
if(world.time % 10 == 0)
update_icon()
if(!active)
return
//Drill through the flooring, if any.
if(istype(get_turf(src), /turf/simulated))
var/turf/simulated/T = get_turf(src)
T.ex_act(2.0)
//Dig out the tasty ores.
if(resource_field.len)
var/turf/simulated/harvesting = pick(resource_field)
while(resource_field.len && !harvesting.resources)
harvesting.has_resources = 0
harvesting.resources = null
resource_field -= harvesting
if(resource_field.len) // runtime protection
harvesting = pick(resource_field)
else
harvesting = null
if(!harvesting) return
var/total_harvest = harvest_speed //Ore harvest-per-tick.
var/found_resource = 0 //If this doesn't get set, the area is depleted and the drill errors out.
for(var/metal in ore_types)
if(contents.len >= capacity)
system_error("Insufficient storage space.")
active = 0
need_player_check = 1
update_icon()
return
if(contents.len + total_harvest >= capacity)
total_harvest = capacity - contents.len
if(total_harvest <= 0) break
if(harvesting.resources[metal])
found_resource = 1
var/create_ore = 0
if(harvesting.resources[metal] >= total_harvest)
harvesting.resources[metal] -= total_harvest
create_ore = total_harvest
total_harvest = 0
else
total_harvest -= harvesting.resources[metal]
create_ore = harvesting.resources[metal]
harvesting.resources[metal] = 0
for(var/i=1, i <= create_ore, i++)
var/oretype = ore_types[metal]
new oretype(src)
if(!found_resource) // If a drill can't see an advanced material, it will destroy it while going through.
harvesting.has_resources = 0
harvesting.resources = null
resource_field -= harvesting
else
active = 0
need_player_check = 1
update_icon()
system_error("Resources depleted.")
/obj/machinery/mining/drill/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/mining/drill/attackby(obj/item/O as obj, mob/user as mob)
if(!active)
if(istype(O, /obj/item/device/multitool))
var/newtag = text2num(sanitizeSafe(input(user, "Enter new ID number or leave empty to cancel.", "Assign ID number") as text, 4))
if(newtag)
name = "[initial(name)] #[newtag]"
to_chat(user, "<span class='notice'>You changed the drill ID to: [newtag]</span>")
return
if(default_deconstruction_screwdriver(user, O))
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
if(!panel_open || active) return ..()
if(istype(O, /obj/item/weapon/cell))
if(cell)
to_chat(user, "The drill already has a cell installed.")
else
user.drop_item()
O.forceMove(src)
cell = O
component_parts += O
to_chat(user, "You install \the [O].")
return
..()
/obj/machinery/mining/drill/attack_hand(mob/user as mob)
check_supports()
if (panel_open && cell && user.Adjacent(src))
to_chat(user, "You take out \the [cell].")
cell.forceMove(get_turf(user))
component_parts -= cell
cell = null
return
else if(need_player_check)
to_chat(user, "You hit the manual override and reset the drill's error checking.")
need_player_check = 0
if(anchored)
get_resource_field()
update_icon()
return
else if(supported && !panel_open)
if(use_cell_power())
active = !active
if(active)
visible_message("<span class='notice'>\The [src] lurches downwards, grinding noisily.</span>")
need_update_field = 1
else
visible_message("<span class='notice'>\The [src] shudders to a grinding halt.</span>")
else
to_chat(user, "<span class='notice'>The drill is unpowered.</span>")
else
to_chat(user, "<span class='notice'>Turning on a piece of industrial machinery without sufficient bracing or wires exposed is a bad idea.</span>")
update_icon()
/obj/machinery/mining/drill/update_icon()
if(need_player_check)
icon_state = "mining_drill_error"
else if(active)
icon_state = "mining_drill_active"
else if(supported)
icon_state = "mining_drill_braced"
else
icon_state = "mining_drill"
return
/obj/machinery/mining/drill/RefreshParts()
..()
harvest_speed = 0
capacity = 0
charge_use = 50
for(var/obj/item/weapon/stock_parts/P in component_parts)
if(istype(P, /obj/item/weapon/stock_parts/micro_laser))
harvest_speed = P.rating
exotic_drilling = P.rating - 1
if(exotic_drilling >= 1)
ore_types |= ore_types_uncommon
if(exotic_drilling >= 2)
ore_types |= ore_types_rare
else
ore_types -= ore_types_uncommon
ore_types -= ore_types_rare
if(istype(P, /obj/item/weapon/stock_parts/matter_bin))
capacity = 200 * P.rating
if(istype(P, /obj/item/weapon/stock_parts/capacitor))
charge_use -= 10 * P.rating
cell = locate(/obj/item/weapon/cell) in src
/obj/machinery/mining/drill/proc/check_supports()
supported = 0
if((!supports || !supports.len) && initial(anchored) == 0)
icon_state = "mining_drill"
anchored = 0
active = 0
else
anchored = 1
if(supports && supports.len >= braces_needed)
supported = 1
update_icon()
/obj/machinery/mining/drill/proc/system_error(var/error)
if(error)
src.visible_message("<span class='notice'>\The [src] flashes a '[error]' warning.</span>")
faultreporter.autosay(error, src.name, "Supply")
need_player_check = 1
active = 0
update_icon()
/obj/machinery/mining/drill/proc/get_resource_field()
resource_field = list()
need_update_field = 0
var/turf/T = get_turf(src)
if(!istype(T)) return
var/tx = T.x - 2
var/ty = T.y - 2
var/turf/simulated/mine_turf
for(var/iy = 0,iy < 5, iy++)
for(var/ix = 0, ix < 5, ix++)
mine_turf = locate(tx + ix, ty + iy, T.z)
if(!istype(mine_turf, /turf/space/))
if(mine_turf && mine_turf.has_resources)
resource_field += mine_turf
if(!resource_field.len)
system_error("Resources depleted.")
/obj/machinery/mining/drill/proc/use_cell_power()
if(!cell) return 0
if(cell.charge >= charge_use)
cell.use(charge_use)
return 1
return 0
/obj/machinery/mining/drill/verb/unload()
set name = "Unload Drill"
set category = "Object"
set src in oview(1)
if(usr.stat) return
var/obj/structure/ore_box/B = locate() in orange(1)
if(B)
for(var/obj/item/weapon/ore/O in contents)
O.loc = B
to_chat(usr, "<span class='notice'>You unload the drill's storage cache into the ore box.</span>")
else
to_chat(usr, "<span class='notice'>You must move an ore box up to the drill before you can unload it.</span>")
/obj/machinery/mining/brace
name = "mining drill brace"
desc = "A machinery brace for an industrial drill. It looks easily two feet thick."
icon_state = "mining_brace"
circuit = /obj/item/weapon/circuitboard/miningdrillbrace
var/obj/machinery/mining/drill/connected
/obj/machinery/mining/brace/New()
..()
component_parts = list()
/obj/machinery/mining/brace/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(connected && connected.active)
to_chat(user, "<span class='notice'>You can't work with the brace of a running drill!</span>")
return
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(W.is_wrench())
if(istype(get_turf(src), /turf/space))
to_chat(user, "<span class='notice'>You can't anchor something to empty space. Idiot.</span>")
return
playsound(src, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]anchor the brace.</span>")
anchored = !anchored
if(anchored)
connect()
else
disconnect()
/obj/machinery/mining/brace/proc/connect()
var/turf/T = get_step(get_turf(src), src.dir)
for(var/thing in T.contents)
if(istype(thing, /obj/machinery/mining/drill))
connected = thing
break
if(!connected)
return
if(!connected.supports)
connected.supports = list()
icon_state = "mining_brace_active"
connected.supports += src
connected.check_supports()
/obj/machinery/mining/brace/proc/disconnect()
if(!connected) return
if(!connected.supports) connected.supports = list()
icon_state = "mining_brace"
connected.supports -= src
connected.check_supports()
connected = null
/obj/machinery/mining/brace/verb/rotate_clockwise()
set name = "Rotate Brace Clockwise"
set category = "Object"
set src in oview(1)
if(usr.stat) return
if (src.anchored)
to_chat(usr, "It is anchored in place!")
return 0
src.set_dir(turn(src.dir, 270))
return 1