Files
CHOMPStation2/code/game/machinery/computer/communications.dm
Skiedrake 7bc89cbc8c Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-12 18:26:44 +00:00

449 lines
16 KiB
Plaintext

// The communications computer
/obj/machinery/computer/communications/process()
..()
if(state != STATE_STATUSDISPLAY)
src.updateDialog()
/obj/machinery/computer/communications/Topic(href, href_list)
if(..())
return
usr.machine = src
if(!href_list["operation"])
return
switch(href_list["operation"])
// main interface
if("main")
src.state = STATE_DEFAULT
if("login")
var/mob/M = usr
var/obj/item/weapon/card/id/I = M.equipped()
if (I && istype(I))
if(src.check_access(I))
authenticated = 1
if("logout")
authenticated = 0
if("nolockdown")
disablelockdown(usr)
post_status("alert", "default")
if("call-prison")
call_prison_shuttle(usr)
if("callshuttle")
src.state = STATE_DEFAULT
if(src.authenticated)
src.state = STATE_CALLSHUTTLE
if("callshuttle2")
if(src.authenticated)
call_shuttle_proc(usr)
if(emergency_shuttle.online)
post_status("shuttle")
src.state = STATE_DEFAULT
if("cancelshuttle")
src.state = STATE_DEFAULT
if(src.authenticated)
src.state = STATE_CANCELSHUTTLE
if("cancelshuttle2")
if(src.authenticated)
cancel_call_proc(usr)
src.state = STATE_DEFAULT
if("messagelist")
src.currmsg = 0
src.state = STATE_MESSAGELIST
if("viewmessage")
src.state = STATE_VIEWMESSAGE
if (!src.currmsg)
if(href_list["message-num"])
src.currmsg = text2num(href_list["message-num"])
else
src.state = STATE_MESSAGELIST
if("delmessage")
src.state = (src.currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("delmessage2")
if(src.authenticated)
if(src.currmsg)
var/title = src.messagetitle[src.currmsg]
var/text = src.messagetext[src.currmsg]
src.messagetitle.Remove(title)
src.messagetext.Remove(text)
if(src.currmsg == src.aicurrmsg)
src.aicurrmsg = 0
src.currmsg = 0
src.state = STATE_MESSAGELIST
else
src.state = STATE_VIEWMESSAGE
if("status")
src.state = STATE_STATUSDISPLAY
// Status display stuff
if("setstat")
switch(href_list["statdisp"])
if("message")
post_status("message", stat_msg1, stat_msg2)
if("alert")
post_status("alert", href_list["alert"])
else
post_status(href_list["statdisp"])
if("setmsg1")
stat_msg1 = input("Line 1", "Enter Message Text", stat_msg1) as text|null
src.updateDialog()
if("setmsg2")
stat_msg2 = input("Line 2", "Enter Message Text", stat_msg2) as text|null
src.updateDialog()
// AI interface
if("ai-main")
src.aicurrmsg = 0
src.aistate = STATE_DEFAULT
if("ai-callshuttle")
src.aistate = STATE_CALLSHUTTLE
if("ai-callshuttle2")
call_shuttle_proc(usr)
src.aistate = STATE_DEFAULT
if("ai-messagelist")
src.aicurrmsg = 0
src.aistate = STATE_MESSAGELIST
if("ai-viewmessage")
src.aistate = STATE_VIEWMESSAGE
if (!src.aicurrmsg)
if(href_list["message-num"])
src.aicurrmsg = text2num(href_list["message-num"])
else
src.aistate = STATE_MESSAGELIST
if("ai-delmessage")
src.aistate = (src.aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("ai-delmessage2")
if(src.aicurrmsg)
var/title = src.messagetitle[src.aicurrmsg]
var/text = src.messagetext[src.aicurrmsg]
src.messagetitle.Remove(title)
src.messagetext.Remove(text)
if(src.currmsg == src.aicurrmsg)
src.currmsg = 0
src.aicurrmsg = 0
src.aistate = STATE_MESSAGELIST
if("ai-status")
src.aistate = STATE_STATUSDISPLAY
src.updateUsrDialog()
/proc/disablelockdown(var/mob/usr)
world << "\red Lockdown cancelled by [usr.name]!"
for(var/obj/machinery/firealarm/FA in world) //deactivate firealarms
spawn( 0 )
if(FA.lockdownbyai == 1)
FA.lockdownbyai = 0
FA.reset()
for(var/obj/machinery/door/airlock/AL in world) //open airlocks
spawn ( 0 )
if(AL.canAIControl() && AL.lockdownbyai == 1)
AL.open()
AL.lockdownbyai = 0
/obj/machinery/computer/communications/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/communications/M = new /obj/item/weapon/circuitboard/communications( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
var/obj/item/weapon/circuitboard/communications/M = new /obj/item/weapon/circuitboard/communications( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else
src.attack_hand(user)
return
/obj/machinery/computer/communications/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/communications/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<head><title>Communications Console</title></head><body>"
if (emergency_shuttle.online && emergency_shuttle.location==0)
var/timeleft = emergency_shuttle.timeleft()
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
if (istype(user, /mob/living/silicon))
var/dat2 = src.interact_ai(user) // give the AI a different interact proc to limit its access
if(dat2)
dat += dat2
user << browse(dat, "window=communications;size=400x500")
onclose(user, "communications")
return
switch(src.state)
if(STATE_DEFAULT)
if (src.authenticated)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=call-prison'>Send Prison Shutle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=nolockdown'>Disable Lockdown</A> \]"
if(emergency_shuttle.location==0)
if (emergency_shuttle.online)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=status'>Set Status Display</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
if(STATE_CALLSHUTTLE)
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
if(STATE_CANCELSHUTTLE)
dat += "Are you sure you want to cancel the shuttle? \[ <A HREF='?src=\ref[src];operation=cancelshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
if(STATE_MESSAGELIST)
dat += "Messages:"
for(var/i = 1; i<=src.messagetitle.len; i++)
dat += "<BR><A HREF='?src=\ref[src];operation=viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
if(STATE_VIEWMESSAGE)
if (src.currmsg)
dat += "<B>[src.messagetitle[src.currmsg]]</B><BR><BR>[src.messagetext[src.currmsg]]"
if (src.authenticated)
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=delmessage'>Delete \]"
else
src.state = STATE_MESSAGELIST
src.attack_hand(user)
return
if(STATE_DELMESSAGE)
if (src.currmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
else
src.state = STATE_MESSAGELIST
src.attack_hand(user)
return
if(STATE_STATUSDISPLAY)
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
dat += "<BR>\[ [(src.state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
user << browse(dat, "window=communications;size=400x500")
onclose(user, "communications")
/obj/machinery/computer/communications/proc/interact_ai(var/mob/living/silicon/ai/user as mob)
var/dat = ""
switch(src.aistate)
if(STATE_DEFAULT)
if(emergency_shuttle.location==0 && !emergency_shuttle.online)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=call-prison'>Send Prison Shutle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=nolockdown'>Disable Lockdown</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
if(STATE_CALLSHUTTLE)
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=ai-callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-main'>Cancel</A> \]"
if(STATE_MESSAGELIST)
dat += "Messages:"
for(var/i = 1; i<=src.messagetitle.len; i++)
dat += "<BR><A HREF='?src=\ref[src];operation=ai-viewmessage;message-num=[i]'>[src.messagetitle[i]]</A>"
if(STATE_VIEWMESSAGE)
if (src.aicurrmsg)
dat += "<B>[src.messagetitle[src.aicurrmsg]]</B><BR><BR>[src.messagetext[src.aicurrmsg]]"
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=ai-delmessage'>Delete</A> \]"
else
src.aistate = STATE_MESSAGELIST
src.attack_hand(user)
return null
if(STATE_DELMESSAGE)
if(src.aicurrmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=ai-delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
else
src.aistate = STATE_MESSAGELIST
src.attack_hand(user)
return
if(STATE_STATUSDISPLAY)
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
dat += "<BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
return dat
/mob/living/silicon/ai/proc/ai_call_shuttle()
set category = "AI Commands"
set name = "Call Emergency Shuttle"
if(usr.stat == 2)
usr << "You can't call the shuttle because you are dead!"
return
call_shuttle_proc(src)
// hack to display shuttle timer
if(emergency_shuttle.online)
var/obj/machinery/computer/communications/C = locate() in world
if(C)
C.post_status("shuttle")
return
/proc/call_prison_shuttle(var/mob/usr)
if ((!( ticker ) || emergency_shuttle.location == 1))
return
if(ticker.mode.name == "blob" || ticker.mode.name == "Corporate Restructuring" || ticker.mode.name == "sandbox")
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
if(ticker.mode.name == "revolution")
usr << "Centcom will not allow the shuttle to be called, due to the possibility of sabotage by revolutionaries."
return
if(ticker.mode.name == "AI malfunction")
usr << "Centcom will not allow the shuttle to be called."
return
for(var/obj/machinery/computer/prison_shuttle/PS in world)
if(!PS.allowedtocall)
usr << "\red Centcom will not allow the shuttle to be called"
return
if(PS.z == 3)
usr << "\red Already in transit! Please wait!"
return
var/A = locate(/area/shuttle/prison/)
for(var/mob/M in A)
M.show_message("\red Launch sequence initiated!")
spawn(0) shake_camera(M, 10, 1)
sleep(10)
if(PS.z == 2) //This is the laziest proc ever
for(var/atom/movable/AM as mob|obj in A)
AM.z = 3
AM.Move()
sleep(rand(600,1800))
for(var/atom/movable/AM as mob|obj in A)
AM.z = 1
AM.Move()
else
for(var/atom/movable/AM as mob|obj in A)
AM.z = 3
AM.Move()
sleep(rand(600,1800))
for(var/atom/movable/AM as mob|obj in A)
AM.z = 2
AM.Move()
for(var/mob/M in A)
M.show_message("\red Prison shuttle has arrived at destination!")
return
return
/proc/enable_prison_shuttle(var/mob/user)
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
/proc/call_shuttle_proc(var/mob/user)
if ((!( ticker ) || emergency_shuttle.location))
return
if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE
user << "Centcomm will not allow the shuttle to be called."
if(ticker.mode.name == "blob" || ticker.mode.name == "Corporate Restructuring" || ticker.mode.name == "sandbox")
user << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction")
user << "Centcom will not allow the shuttle to be called."
return
/*
if(ticker.mode.name == "nuclear emergency" && world.time < 6000)
user << "Centcom will not allow the shuttle to be called."
return
*/
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
world << sound('shuttlecalled.ogg')
return
/proc/cancel_call_proc(var/mob/user)
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0 || emergency_shuttle.timeleft() < 300))
return
if( ticker.mode.name == "blob" )
return
world << "\blue <B>Alert: The shuttle is going back!</B>" //marker4
world << sound('shuttlerecalled.ogg')
emergency_shuttle.recall()
return
/obj/machinery/computer/communications/proc/post_status(var/command, var/data1, var/data2)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(status_display_freq)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
switch(command)
if("message")
status_signal.data["msg1"] = data1
status_signal.data["msg2"] = data2
if("alert")
status_signal.data["picture_state"] = data1
frequency.post_signal(src, status_signal)
/*
receive_signal(datum/signal/signal)
switch(signal.data["command"])
if("blank")
mode = 0
if("shuttle")
mode = 1
if("message")
set_message(signal.data["msg1"], signal.data["msg2"])
if("alert")
set_picture(signal.data["picture_state"])
*/