Files
CHOMPStation2/code/game/objects/items/weapons/grenades/smokebomb.dm
T
Rykka 3b5c753b7b Start of TGMC Ammo HUD Port
Ports Ammo HUD from TGMC, still WIP.
Progress Commit for tracking + allowing work on it later.
2022-04-10 09:03:20 -06:00

40 lines
1.2 KiB
Plaintext

/obj/item/weapon/grenade/smokebomb
desc = "It is set to detonate in 2 seconds. These high-tech grenades can have their color adapted on the fly with a multitool!"
name = "smoke bomb"
icon = 'icons/obj/grenade.dmi'
icon_state = "flashbang"
det_time = 20
item_state = "flashbang"
slot_flags = SLOT_BELT
hud_state = "grenade_smoke"
var/datum/effect/effect/system/smoke_spread/bad/smoke
var/smoke_color
var/smoke_strength = 8
/obj/item/weapon/grenade/smokebomb/New()
..()
src.smoke = new /datum/effect/effect/system/smoke_spread/bad()
src.smoke.attach(src)
/obj/item/weapon/grenade/smokebomb/Destroy()
qdel(smoke)
smoke = null
return ..()
/obj/item/weapon/grenade/smokebomb/detonate()
playsound(src, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
spawn(0)
for(var/i = 1 to smoke_strength)
src.smoke.start(smoke_color)
sleep(10)
qdel(src)
return
/obj/item/weapon/grenade/smokebomb/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/device/multitool))
var/new_smoke_color = input(user, "Choose a color for the smoke:", "Smoke Color", smoke_color) as color|null
if(new_smoke_color)
smoke_color = new_smoke_color