Files
CHOMPStation2/code/game/machinery/embedded_controller/mapping_helpers.dm
2020-03-31 20:20:35 -04:00

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/*
Note that these have to be in the same /area that the controller is in for them to function.
You still need to set the controller's "id_tag" to something unique.
Any frequency works, it's self-setting, but it seems like people have decided 1380 for airlocks so maybe set that on the controller too.
*/
/obj/effect/map_helper/airlock
name = "use a subtype!"
icon = 'icons/misc/map_helpers.dmi'
plane = 20 //I dunno just high.
alpha = 170
//The controller we're wanting our device to use
var/obj/machinery/embedded_controller/radio/my_controller
var/my_controller_type = /obj/machinery/embedded_controller/radio/airlock
//The device we're setting up
var/my_device
var/my_device_type
//Most things have a radio tag of some sort that needs adjusting
var/tag_addon
/obj/effect/map_helper/airlock/Initialize()
..()
my_controller = get_controller(get_area(src))
my_device = locate(my_device_type) in get_turf(src)
if(!my_device)
to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' couldn't find what it wanted at: X:[x] Y:[y] Z:[z]</font></b>")
else if(!my_controller)
to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' couldn't find a controller at: X:[x] Y:[y] Z:[z]</font></b>")
else if(!my_controller.id_tag)
to_world("<b><font color='red'>WARNING:</font><font color='black'>Airlock helper '[name]' found a controller without an 'id_tag' set: X:[x] Y:[y] Z:[z]</font></b>")
else
setup()
return INITIALIZE_HINT_QDEL
/obj/effect/map_helper/airlock/Destroy()
my_controller = null
my_device = null
return ..()
/obj/effect/map_helper/airlock/proc/get_controller(var/area/A)
if(!A)
return null
var/list/potentials = list()
for(var/obj/O in A)
if(istype(O, my_controller_type))
potentials += O
//Couldn't find one
if(!potentials.len)
return null
//Only found one
if(potentials.len == 1)
return potentials[1]
//Gotta find closest
var/closest = potentials[potentials.len]
var/closest_dist = get_dist(src, closest)
potentials.len--
while(potentials.len)
var/C = potentials[potentials.len]
potentials.len--
var/dist = get_dist(src, C)
if(dist < closest_dist)
closest_dist = dist
closest = C
return closest
/obj/effect/map_helper/airlock/proc/setup()
return //Stub for subtypes
/*
Doors
*/
/obj/effect/map_helper/airlock/door
name = "use a subtype! - airlock door"
my_device_type = /obj/machinery/door/airlock
/obj/effect/map_helper/airlock/door/setup()
var/obj/machinery/door/airlock/my_airlock = my_device
my_airlock.lock()
my_airlock.id_tag = my_controller.id_tag + tag_addon
my_airlock.frequency = my_controller.frequency
my_airlock.set_frequency(my_controller.frequency)
/obj/effect/map_helper/airlock/door/ext_door
name = "exterior airlock door"
icon_state = "doorout"
tag_addon = "_outer"
/obj/effect/map_helper/airlock/door/int_door
name = "interior airlock door"
icon_state = "doorin"
tag_addon = "_inner"
/obj/effect/map_helper/airlock/door/simple
name = "simple docking controller hatch"
icon_state = "doorsimple"
tag_addon = "_hatch"
my_controller_type = /obj/machinery/embedded_controller/radio/simple_docking_controller
/*
Atmos
*/
/obj/effect/map_helper/airlock/atmos
name = "use a subtype! - airlock pump"
my_device_type = /obj/machinery/atmospherics/unary/vent_pump
/obj/effect/map_helper/airlock/atmos/setup()
var/obj/machinery/atmospherics/unary/vent_pump/my_pump = my_device
my_pump.frequency = my_controller.frequency //Unlike doors, these set up their radios in atmos init, so they won't have gone before us.
my_pump.id_tag = my_controller.id_tag + tag_addon
/obj/effect/map_helper/airlock/atmos/chamber_pump
name = "chamber pump"
icon_state = "pump"
tag_addon = "_pump"
/obj/effect/map_helper/airlock/atmos/pump_out_internal
name = "air dump intake"
icon_state = "pumpdin"
tag_addon = "_pump_out_internal"
/obj/effect/map_helper/airlock/atmos/pump_out_external
name = "air dump output"
icon_state = "pumpdout"
tag_addon = "_pump_out_external"
/*
Sensors - did you know they function as buttons? You don't also need a button.
*/
/obj/effect/map_helper/airlock/sensor
name = "use a subtype! - airlock sensor"
my_device_type = /obj/machinery/airlock_sensor
var/command
/obj/effect/map_helper/airlock/sensor/setup()
var/obj/machinery/airlock_sensor/my_sensor = my_device
my_sensor.id_tag = my_controller.id_tag + tag_addon
my_sensor.frequency = my_controller.frequency
my_sensor.set_frequency(my_controller.frequency)
if(command)
my_sensor.command = command
/obj/effect/map_helper/airlock/sensor/ext_sensor
name = "exterior sensor"
icon_state = "sensout"
tag_addon = "_exterior_sensor"
command = "cycle_exterior"
/obj/effect/map_helper/airlock/sensor/chamber_sensor
name = "chamber sensor"
icon_state = "sens"
tag_addon = "_sensor"
command = "cycle"
/obj/effect/map_helper/airlock/sensor/int_sensor
name = "interior sensor"
icon_state = "sensin"
tag_addon = "_interior_sensor"
command = "cycle_interior"
/*
Buttons
*/
/obj/effect/map_helper/airlock/buttons
name = "Just use a sensor instead. They are actually buttons."