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- Industrial Hardsuit RCD removed - Single Action figure added to the vacant shop. - Comfort creature added to the psych office. - Piping underneath the holodeck control doors removed. - Firelocks along the fore part of the central ring now glasslocks - Air Alarms added to the cyborg station, upload foyer, messaging server room. - Light switch, fire alarm radio, and air alarm added to secondary tool storage. - Coffee shop shutters and door properly labeled. - Status display added to the IA office. - Second photo album added to the detective’s office. - Removed forgotten items on mining z-level. I.E. I screwed up. - Atmos backwards pumps should be fixed and sorted. - Distro and waste lines tweaked in atmos. - Crowbars should now be dispensed from oxy wall lockers. - Tweaked the variables on the outpost SMES units. New SMES added to the mining engineering outpost. - Pill cabinets added to the medbay at central. - Mulebots should have proper access now. - Overhaul to parts of the mining z-level. Fixed several issues brought up. - Spoons added to the cafeteria - One extra ERT suit for each role added to the ERT area. - New item, combat knife. Should be robustier than the tactical knife. Available for ERT and two for the mercs. - New item, marine boots. Basically just renamed jackboots at the moment. - Tactical Knives and combat knives can now be put into swat boots and marine boots. Depending on how well the feature works will be expanded to include other boots.