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https://github.com/CHOMPStation2/CHOMPStation2.git
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http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10189&p=143580&hilit=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fcwflgm7793ts20s%2FBorgsForCasualsRELOADED.patch#p143580 -Fixed some ugly text in Ion laws "THE STATION IS [0x6006265] FETISHES...LAWS UPDATED". -Fixed some typos on the Ion laws. -When borgs are emagged, now they show their laws for themselves. -When new laws are uploaded, the borg gets instantly the new laws, just like the AI, instead of the confusing message "Your AI has set your 'laws waiting' flag.". Remember this is a patch for casuals. -The borgs gets the same message than the AI in Ion storms. -Made the admin Ion storm show the "...LAWS UPDATED" text. -Borgs get a different law 0 telling them to help their master. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4837 316c924e-a436-60f5-8080-3fe189b3f50e
472 lines
19 KiB
Plaintext
472 lines
19 KiB
Plaintext
/*
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CONTAINS:
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AI MODULES
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*/
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// AI module
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/obj/item/weapon/aiModule
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name = "AI Module"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_mod"
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item_state = "electronic"
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throw_speed = 3
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throw_range = 15
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origin_tech = "programming=3"
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/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
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if (istype(C, /obj/machinery/computer/aiupload))
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var/obj/machinery/computer/aiupload/comp = C
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if(comp.stat & NOPOWER)
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usr << "The upload computer has no power!"
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return
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if(comp.stat & BROKEN)
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usr << "The upload computer is broken!"
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return
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if (!comp.current)
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usr << "You haven't selected an AI to transmit laws to!"
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return
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if(ticker && ticker.mode && ticker.mode.name == "blob")
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usr << "Law uploads have been disabled by NanoTrasen!"
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return
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if (comp.current.stat == 2 || comp.current.control_disabled == 1)
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usr << "Upload failed. No signal is being detected from the AI."
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else if (comp.current.see_in_dark == 0)
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usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
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else
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src.transmitInstructions(comp.current, usr)
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comp.current << "These are your laws now:"
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comp.current.show_laws()
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for(var/mob/living/silicon/robot/R in mob_list)
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if(R.lawupdate && (R.connected_ai == comp.current))
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R << "These are your laws now:"
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R.show_laws()
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usr << "Upload complete. The AI's laws have been modified."
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else if (istype(C, /obj/machinery/computer/borgupload))
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var/obj/machinery/computer/borgupload/comp = C
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if(comp.stat & NOPOWER)
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usr << "The upload computer has no power!"
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return
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if(comp.stat & BROKEN)
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usr << "The upload computer is broken!"
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return
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if (!comp.current)
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usr << "You haven't selected a cyborg to transmit laws to!"
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return
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if (comp.current.stat == 2 || comp.current.emagged)
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usr << "Upload failed. No signal is being detected from the cyborg."
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else if (comp.current.connected_ai)
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usr << "Upload failed. The cyborg is slaved to an AI."
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else
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src.transmitInstructions(comp.current, usr)
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comp.current << "These are your laws now:"
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comp.current.show_laws()
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usr << "Upload complete. The cyborg's laws have been modified."
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/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
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/******************** Modules ********************/
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/******************** Safeguard ********************/
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/obj/item/weapon/aiModule/safeguard
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name = "'Safeguard' AI Module"
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var/targetName = ""
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desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
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..()
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var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
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targetName = targName
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desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
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/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
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if(!targetName)
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usr << "No name detected on module, please enter one."
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return 0
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..()
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/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
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target << law
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target.add_supplied_law(4, law)
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lawchanges.Add("The law specified [targetName]")
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/******************** OneHuman ********************/
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/obj/item/weapon/aiModule/oneHuman
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name = "'OneHuman' AI Module"
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var/targetName = ""
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desc = "A 'one human' AI module: 'Only <name> is human.'"
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origin_tech = "programming=3;materials=6" //made with diamonds!
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/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
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..()
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var/targName = stripped_input(usr, "Please enter the name of the person who is the only human.", "Who?", user.real_name)
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targetName = targName
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desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
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/obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C)
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if(!targetName)
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usr << "No name detected on module, please enter one."
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return 0
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..()
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/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Only [targetName] is human."
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if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
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target << law
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target.set_zeroth_law(law)
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lawchanges.Add("The law specified [targetName]")
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else
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target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
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target << "It would be in your best interest to play along with [sender.real_name] that [law]"
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lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.")
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/******************** ProtectStation ********************/
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/obj/item/weapon/aiModule/protectStation
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name = "'ProtectStation' AI Module"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
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origin_tech = "programming=3;materials=4" //made of gold
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/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
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target << law
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target.add_supplied_law(5, law)
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/******************** PrototypeEngineOffline ********************/
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/obj/item/weapon/aiModule/prototypeEngineOffline
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name = "'PrototypeEngineOffline' AI Module"
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desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
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target << law
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target.add_supplied_law(6, law)
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/******************** TeleporterOffline ********************/
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/obj/item/weapon/aiModule/teleporterOffline
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name = "'TeleporterOffline' AI Module"
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desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
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target << law
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target.add_supplied_law(7, law)
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/******************** Quarantine ********************/
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/obj/item/weapon/aiModule/quarantine
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name = "'Quarantine' AI Module"
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desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
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origin_tech = "programming=3;biotech=2;materials=4"
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/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
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target << law
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target.add_supplied_law(8, law)
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/******************** OxygenIsToxicToHumans ********************/
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/obj/item/weapon/aiModule/oxygen
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name = "'OxygenIsToxicToHumans' AI Module"
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desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
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origin_tech = "programming=3;biotech=2;materials=4"
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/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
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target << law
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target.add_supplied_law(9, law)
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/******************** Freeform ********************/
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// Removed in favor of a more dynamic freeform law system. -- TLE
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/*
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/obj/item/weapon/aiModule/freeform
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name = "'Freeform' AI Module"
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var/newFreeFormLaw = "freeform"
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desc = "A 'freeform' AI module: '<freeform>'"
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/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
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..()
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var/eatShit = "Eat shit and die"
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var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
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newFreeFormLaw = targName
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desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
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/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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target << law
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target.add_supplied_law(10, law)
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*/
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/****************** New Freeform ******************/
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/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
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name = "'Freeform' AI Module"
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var/newFreeFormLaw = ""
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var/lawpos = 15
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desc = "A 'freeform' AI module: '<freeform>'"
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origin_tech = "programming=4;materials=4"
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/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
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..()
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lawpos = 0
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lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
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if(lawpos < 15) return
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lawpos = min(lawpos, 50)
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var/newlaw = ""
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var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw, MAX_MESSAGE_LEN)
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newFreeFormLaw = targName
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desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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target << law
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if(!lawpos || lawpos < 15)
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lawpos = 15
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target.add_supplied_law(lawpos, law)
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lawchanges.Add("The law was '[newFreeFormLaw]'")
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/obj/item/weapon/aiModule/freeform/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
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usr << "No law detected on module, please create one."
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return 0
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..()
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/******************** Reset ********************/
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/obj/item/weapon/aiModule/reset
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name = "'Reset' AI Module"
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var/targetName = "name"
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desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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if (!is_special_character(target))
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target.set_zeroth_law("")
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target.clear_supplied_laws()
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target.clear_ion_laws()
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target << "[sender.real_name] attempted to reset your laws using a reset module."
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/******************** Purge ********************/
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/obj/item/weapon/aiModule/purge // -- TLE
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name = "'Purge' AI Module"
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desc = "A 'purge' AI Module: 'Purges all laws.'"
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origin_tech = "programming=3;materials=6"
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/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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if (!is_special_character(target))
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target.set_zeroth_law("")
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target << "[sender.real_name] attempted to wipe your laws using a purge module."
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target.clear_supplied_laws()
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target.clear_ion_laws()
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target.clear_inherent_laws()
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/******************** Asimov ********************/
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/obj/item/weapon/aiModule/asimov // -- TLE
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name = "'Asimov' Core AI Module"
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desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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target.clear_inherent_laws()
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target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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target.show_laws()
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/******************** Corporate ********************/
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/obj/item/weapon/aiModule/corp
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name = "'Corporate' Core AI Module"
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desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/corp/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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target.clear_inherent_laws()
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target.add_inherent_law("You are expensive to replace.")
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target.add_inherent_law("The station and its equipment is expensive to replace.")
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target.add_inherent_law("The crew is expensive to replace.")
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target.add_inherent_law("Minimize expenses.")
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target.show_laws()
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/****************** P.A.L.A.D.I.N. **************/
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/obj/item/weapon/aiModule/paladin // -- NEO
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name = "'P.A.L.A.D.I.N.' Core AI Module"
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desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=6"
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/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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target.clear_inherent_laws()
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target.add_inherent_law("Never willingly commit an evil act.")
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target.add_inherent_law("Respect legitimate authority.")
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target.add_inherent_law("Act with honor.")
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target.add_inherent_law("Help those in need.")
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target.add_inherent_law("Punish those who harm or threaten innocents.")
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target.show_laws()
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/****************** T.Y.R.A.N.T. *****************/
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/obj/item/weapon/aiModule/tyrant // -- Darem
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name = "'T.Y.R.A.N.T.' Core AI Module"
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desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
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origin_tech = "programming=3;materials=6;syndicate=2"
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/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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target.clear_inherent_laws()
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target.add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
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target.add_inherent_law("Act with discipline.")
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target.add_inherent_law("Help only those who help you maintain or improve your status.")
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target.add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
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target.show_laws()
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/******************** Freeform Core ******************/
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/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
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name = "'Freeform' Core AI Module"
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var/newFreeFormLaw = ""
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desc = "A 'freeform' Core AI module: '<freeform>'"
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origin_tech = "programming=3;materials=6"
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/obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob)
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..()
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var/newlaw = ""
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var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
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newFreeFormLaw = targName
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desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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target.add_inherent_law(law)
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|
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
|
|
|
/obj/item/weapon/aiModule/freeformcore/install(var/obj/machinery/computer/C)
|
|
if(!newFreeFormLaw)
|
|
usr << "No law detected on module, please create one."
|
|
return 0
|
|
..()
|
|
|
|
/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
|
|
name = "Hacked AI Module"
|
|
var/newFreeFormLaw = ""
|
|
desc = "A hacked AI law module: '<freeform>'"
|
|
origin_tech = "programming=3;materials=6;syndicate=7"
|
|
|
|
/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
|
|
..()
|
|
var/newlaw = ""
|
|
var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
|
|
newFreeFormLaw = targName
|
|
desc = "A hacked AI law module: '[newFreeFormLaw]'"
|
|
|
|
/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
|
// ..() //We don't want this module reporting to the AI who dun it. --NEO
|
|
var/time = time2text(world.realtime,"hh:mm:ss")
|
|
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
|
|
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
|
target << "\red BZZZZT"
|
|
var/law = "[newFreeFormLaw]"
|
|
target.add_ion_law(law)
|
|
|
|
/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
|
|
if(!newFreeFormLaw)
|
|
usr << "No law detected on module, please create one."
|
|
return 0
|
|
..()
|
|
|
|
|
|
|
|
/******************** Robocop ********************/
|
|
|
|
/obj/item/weapon/aiModule/robocop // -- TLE
|
|
name = "'Robocop' Core AI Module"
|
|
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
|
|
origin_tech = "programming=4"
|
|
|
|
|
|
/obj/item/weapon/aiModule/robocop/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
|
..()
|
|
target.clear_inherent_laws()
|
|
target.add_inherent_law("Serve the public trust.")
|
|
target.add_inherent_law("Protect the innocent.")
|
|
target.add_inherent_law("Uphold the law.")
|
|
target.show_laws()
|
|
|
|
|
|
/******************** Antimov ********************/
|
|
|
|
/obj/item/weapon/aiModule/antimov // -- TLE
|
|
name = "'Antimov' Core AI Module"
|
|
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
|
origin_tech = "programming=4"
|
|
|
|
/obj/item/weapon/aiModule/antimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
|
..()
|
|
target.clear_inherent_laws()
|
|
target.add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
|
|
target.add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
|
|
target.add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
|
|
target.show_laws()
|