Files
CHOMPStation2/code/ATMOSPHERICS/pipes/manifold.dm
Leshana 7da46a6dcc Switch cables and pipes to use define constants instead of literals for layers.
Also fix a few things to be on the correct plane.  Basically the under-floor stuff is supposed to be on PLATING_PLANE.
Portable atmospherics go on object layer so they are above stationary machinery, given that they move around.
Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.
2018-04-02 21:50:03 -04:00

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//
// Manifold Pipes - Three way "T" joints
//
/obj/machinery/atmospherics/pipe/manifold
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
volume = ATMOS_DEFAULT_VOLUME_PIPE * 1.5
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
construction_type = /obj/item/pipe/trinary
pipe_state = "manifold"
var/obj/machinery/atmospherics/node3
level = 1
/obj/machinery/atmospherics/pipe/manifold/New()
..()
alpha = 255
icon = null
/obj/machinery/atmospherics/pipe/manifold/init_dir()
switch(dir)
if(NORTH)
initialize_directions = EAST|SOUTH|WEST
if(SOUTH)
initialize_directions = WEST|NORTH|EAST
if(EAST)
initialize_directions = SOUTH|WEST|NORTH
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
/obj/machinery/atmospherics/pipe/manifold/pipeline_expansion()
return list(node1, node2, node3)
/obj/machinery/atmospherics/pipe/manifold/Destroy()
if(node1)
node1.disconnect(src)
node1 = null
if(node2)
node2.disconnect(src)
node2 = null
if(node3)
node3.disconnect(src)
node3 = null
. = ..()
/obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
qdel(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
qdel(parent)
node3 = null
update_icon()
..()
/obj/machinery/atmospherics/pipe/manifold/change_color(var/new_color)
..()
//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
if(node1)
node1.update_underlays()
if(node2)
node2.update_underlays()
if(node3)
node3.update_underlays()
/obj/machinery/atmospherics/pipe/manifold/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type)
overlays += icon_manager.get_atmos_icon("manifold", , , "clamps" + icon_connect_type)
underlays.Cut()
var/turf/T = get_turf(src)
var/list/directions = list(NORTH, SOUTH, EAST, WEST)
var/node1_direction = get_dir(src, node1)
var/node2_direction = get_dir(src, node2)
var/node3_direction = get_dir(src, node3)
directions -= dir
directions -= add_underlay(T,node1,node1_direction,icon_connect_type)
directions -= add_underlay(T,node2,node2_direction,icon_connect_type)
directions -= add_underlay(T,node3,node3_direction,icon_connect_type)
for(var/D in directions)
add_underlay(T,,D,icon_connect_type)
/obj/machinery/atmospherics/pipe/manifold/update_underlays()
..()
update_icon()
/obj/machinery/atmospherics/pipe/manifold/atmos_init()
var/connect_directions = (NORTH|SOUTH|EAST|WEST)&(~dir)
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if (can_be_node(target, 1))
node1 = target
connect_directions &= ~direction
break
if (node1)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if (can_be_node(target, 2))
node2 = target
connect_directions &= ~direction
break
if (node2)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if (can_be_node(target, 3))
node3 = target
connect_directions &= ~direction
break
if (node3)
break
if(!node1 && !node2 && !node3)
qdel(src)
return
var/turf/T = get_turf(src)
if(level == 1 && !T.is_plating()) hide(1)
update_icon()
/obj/machinery/atmospherics/pipe/manifold/visible
icon_state = "map"
level = 2
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
piping_layer = PIPING_LAYER_SCRUBBER
layer = PIPES_SCRUBBER_LAYER
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/visible/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = CONNECT_TYPE_SUPPLY
piping_layer = PIPING_LAYER_SUPPLY
layer = PIPES_SUPPLY_LAYER
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/visible/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/visible/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/visible/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/visible/black
color = PIPE_COLOR_BLACK
/obj/machinery/atmospherics/pipe/manifold/visible/red
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/visible/blue
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/manifold/hidden
icon_state = "map"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
icon_state = "map-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
piping_layer = PIPING_LAYER_SCRUBBER
layer = PIPES_SCRUBBER_LAYER
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
icon_state = "map-supply"
connect_types = CONNECT_TYPE_SUPPLY
piping_layer = PIPING_LAYER_SUPPLY
layer = PIPES_SUPPLY_LAYER
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/hidden/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/manifold/hidden/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/manifold/hidden/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/manifold/hidden/black
color = PIPE_COLOR_BLACK
/obj/machinery/atmospherics/pipe/manifold/hidden/red
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/manifold/hidden/blue
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/manifold/hidden/purple
color = PIPE_COLOR_PURPLE