Files
CHOMPStation2/code/defines/obj/window.dm
mport2004@gmail.com 90bd0c9d68 Cleaned up the sleeper code a bit.
Monkey boxes lowered to 2 monkeys per box and the crate now costs net 15 points for one box. They were also removed from vending machines.  I warned that they would be changed if people continued to spam them.
Windows and disposal pipes layers adjusted slightly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2204 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-15 06:07:33 +00:00

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/obj/window
name = "window"
icon = 'structures.dmi'
desc = "A window."
density = 1
layer = 3.2//Just above doors
var/health = 14.0
var/ini_dir = null
var/state = 0
var/reinf = 0
var/silicate = 0 // number of units of silicate
var/icon/silicateIcon = null // the silicated icon
pressure_resistance = 4*ONE_ATMOSPHERE
anchored = 1.0
flags = ON_BORDER
// Prefab windows to make it easy...
// Basic
/obj/window/basic
icon_state = "window"
/obj/window/basic/north
dir = NORTH
/obj/window/basic/east
dir = EAST
/obj/window/basic/west
dir = WEST
/obj/window/basic/south
dir = SOUTH
/obj/window/basic/northwest
dir = NORTHWEST
/obj/window/basic/northeast
dir = NORTHEAST
/obj/window/basic/southwest
dir = SOUTHWEST
/obj/window/basic/southeast
dir = SOUTHEAST
// Reinforced
/obj/window/reinforced
reinf = 1
icon_state = "rwindow"
name = "reinforced window"
/obj/window/reinforced/tinted
name = "tinted window"
icon_state = "twindow"
opacity = 1
/obj/window/reinforced/tinted/frosted
icon_state = "fwindow"
name = "frosted window"