mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
-Right click commands "Make robot/alien/ai/monkey" moved to "edit player" screen. -Right click commands "Make traitor/cultist/changeling/etc" moved to "edit mind" screen. -- note: currently the only way to humanize monkey is to use "edit mind" screen. -Added right click commands showing "edit player" and "edit memory" screens. In light of an incoming tournament on ss13.ru I have added "Select equipment" right click command. It allows to instantly dress mob as you wish. Coders, feel free to add more dress packs, like "centcom inspector", "space pirate" and so on. A strange command "list_occ" now called "List free slots" and shows unoccupied jobs. Added golden cup, sprite belongs to Farart. You can now take a power cell from charger even if there is no power. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1724 316c924e-a436-60f5-8080-3fe189b3f50e
1170 lines
39 KiB
Plaintext
1170 lines
39 KiB
Plaintext
#define APC_WIRE_IDSCAN 1
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#define APC_WIRE_MAIN_POWER1 2
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#define APC_WIRE_MAIN_POWER2 3
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#define APC_WIRE_AI_CONTROL 4
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// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
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// one per area, needs wire conection to power network
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// controls power to devices in that area
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// may be opened to change power cell
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// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
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//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
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/obj/machinery/power/apc
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name = "area power controller"
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icon_state = "apc0"
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anchored = 1
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req_access = list(access_engine_equip)
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var/area/area
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var/areastring = null
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var/obj/item/weapon/cell/cell
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var/start_charge = 90 // initial cell charge %
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var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
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var/opened = 0 //0=closed, 1=opened, 2=cover removed
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var/shorted = 0
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var/lighting = 3
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var/equipment = 3
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var/environ = 3
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var/operating = 1
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var/charging = 0
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var/chargemode = 1
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var/chargecount = 0
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var/locked = 1
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var/coverlocked = 1
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var/aidisabled = 0
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var/tdir = null
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var/obj/machinery/power/terminal/terminal = null
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var/lastused_light = 0
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var/lastused_equip = 0
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var/lastused_environ = 0
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var/lastused_total = 0
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var/main_status = 0
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var/light_consumption = 0 //not used
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var/equip_consumption = 0 //not used
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var/environ_consumption = 0 //not used
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var/emagged = 0
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var/wiresexposed = 0
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var/apcwires = 15
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netnum = -1 // set so that APCs aren't found as powernet nodes
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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/proc/RandomAPCWires()
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//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).
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var/list/apcwires = list(0, 0, 0, 0)
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APCIndexToFlag = list(0, 0, 0, 0)
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APCIndexToWireColor = list(0, 0, 0, 0)
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APCWireColorToIndex = list(0, 0, 0, 0)
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var/flagIndex = 1
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for (var/flag=1, flag<16, flag+=flag)
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var/valid = 0
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while (!valid)
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var/colorIndex = rand(1, 4)
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if (apcwires[colorIndex]==0)
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valid = 1
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apcwires[colorIndex] = flag
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APCIndexToFlag[flagIndex] = flag
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APCIndexToWireColor[flagIndex] = colorIndex
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APCWireColorToIndex[colorIndex] = flagIndex
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flagIndex+=1
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return apcwires
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/obj/machinery/power/apc/updateDialog()
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if (stat & (BROKEN|MAINT))
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return
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var/list/nearby = viewers(1, src)
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for(var/mob/M in nearby)
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if (M.client && M.machine == src)
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src.interact(M)
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AutoUpdateAI(src)
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/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
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..()
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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dir = ndir
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src.tdir = dir // to fix Vars bug
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dir = SOUTH
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pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
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pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
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if (building==0)
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init()
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else
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area = src.loc.loc:master
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opened = 1
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operating = 0
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name = "[area.name] APC"
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stat |= MAINT
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src.updateicon()
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spawn(5)
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src.update()
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/obj/machinery/power/apc/proc/make_terminal()
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new/obj/machinery/power/terminal(src.loc)
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terminal.dir = tdir
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terminal.master = src
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/obj/machinery/power/apc/proc/init()
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has_electronics = 2 //installed and secured
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// is starting with a power cell installed, create it and set its charge level
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if(cell_type)
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src.cell = new/obj/item/weapon/cell(src)
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cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
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cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
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var/area/A = src.loc.loc
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//if area isn't specified use current
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if(isarea(A) && src.areastring == null)
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src.area = A
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else
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src.area = get_area_name(areastring)
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updateicon()
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make_terminal()
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spawn(5)
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src.update()
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/obj/machinery/power/apc/examine()
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set src in oview(1)
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if(usr /*&& !usr.stat*/)
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usr << "A control terminal for the area electrical systems."
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if(stat & BROKEN)
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usr << "Looks broken."
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return
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if(opened)
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if(has_electronics && terminal)
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usr << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
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else if (!has_electronics && terminal)
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usr << "There are some wires but no any electronics."
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else if (has_electronics && !terminal)
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usr << "Electronics installed but not wired."
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else /* if (!has_electronics && !terminal) */
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usr << "There is no electronics nor connected wires."
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else
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if (stat & MAINT)
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usr << "The cover is closed. Something wrong with it: it's doesn't work."
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else if (malfhack)
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usr << "The cover is broken. It's may be hard to force it open."
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else
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usr << "The cover is closed."
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// update the APC icon to show the three base states
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// also add overlays for indicator lights
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/obj/machinery/power/apc/proc/updateicon()
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src.overlays = null
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if(opened)
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var/basestate = "apc[ cell ? "2" : "1" ]" // if opened, show cell if it's inserted
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if (opened==1)
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if (stat & (MAINT|BROKEN))
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icon_state = "apcmaint" //disassembled APC cannot hold cell
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else
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icon_state = basestate
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else if (opened == 2)
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if ((stat & BROKEN) || malfhack )
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icon_state = "[basestate]-b-nocover"
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else /* if (emagged)*/
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icon_state = "[basestate]-nocover"
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else if (stat & BROKEN)
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icon_state = "apc-b"
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else if(emagged || malfhack)
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icon_state = "apcemag"
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else if(wiresexposed)
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icon_state = "apcewires"
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else
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icon_state = "apc0"
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// if closed, update overlays for channel status
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if (!(stat & (BROKEN|MAINT)))
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overlays += image('power.dmi', "apcox-[locked]") // 0=blue 1=red
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overlays += image('power.dmi', "apco3-[charging]") // 0=red, 1=yellow/black 2=green
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if(operating)
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overlays += image('power.dmi', "apco0-[equipment]") // 0=red, 1=green, 2=blue
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overlays += image('power.dmi', "apco1-[lighting]")
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overlays += image('power.dmi', "apco2-[environ]")
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//attack with an item - open/close cover, insert cell, or (un)lock interface
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/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
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if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
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return src.attack_hand(user)
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if (istype(W, /obj/item/weapon/crowbar) && opened)
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if (has_electronics==1)
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if (terminal)
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user << "\red Disconnect wires first."
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return
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playsound(src.loc, 'Crowbar.ogg', 50, 1)
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user << "You trying to remove the power control board..."
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if(do_after(user, 50))
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has_electronics = 0
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if ((stat & BROKEN) || malfhack)
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user.visible_message(\
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"\red [user.name] has broken the power control board inside [src.name]!",\
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"You broke the charred power control board and remove remains.",
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"You hear crack")
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//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
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else
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user.visible_message(\
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"\red [user.name] has removed the power control board from [src.name]!",\
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"You remove the power control board.")
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new /obj/item/weapon/module/power_control(loc)
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else if (opened!=2) //cover isn't removed
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opened = 0
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updateicon()
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else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) )
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if(coverlocked && !(stat & MAINT))
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user << "\red The cover is locked and cannot be opened."
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return
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else
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opened = 1
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updateicon()
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else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
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if(cell)
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user << "There is a power cell already installed."
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return
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else
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if (stat & MAINT)
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user << "\red There is no any connector for your power cell."
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return
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user.drop_item()
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W.loc = src
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cell = W
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user.visible_message(\
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"\red [user.name] has inserted the power cell to [src.name]!",\
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"You insert the power cell.")
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chargecount = 0
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updateicon()
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else if (istype(W, /obj/item/weapon/screwdriver)) // haxing
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if(opened)
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if (cell)
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user << "\red Close the APC first." //Less hints more mystery!
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return
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else
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if (has_electronics==1 && terminal)
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has_electronics = 2
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stat &= ~MAINT
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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user << "You screw the circuit electronics into place."
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else if (has_electronics==2)
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has_electronics = 1
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stat |= MAINT
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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user << "You unfasten the electronics."
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else /* has_electronics==0 */
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user << "\red There is nothing to secure."
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return
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updateicon()
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else if(emagged || malfhack)
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user << "The interface is broken"
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else
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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updateicon()
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else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
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if(emagged || malfhack)
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user << "The interface is broken."
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else if(opened)
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user << "You must close the cover to swipe an ID card."
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else if(wiresexposed)
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user << "You must close the panel"
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else if(stat & (BROKEN|MAINT))
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user << "Nothing happens."
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else
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if(src.allowed(usr))
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locked = !locked
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user << "You [ locked ? "lock" : "unlock"] the APC interface."
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updateicon()
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else
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user << "\red Access denied."
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else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || malfhack)) // trying to unlock with an emag card
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if(opened)
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user << "You must close the cover to swipe an ID card."
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else if(wiresexposed)
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user << "You must close the panel first"
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else if(stat & (BROKEN|MAINT))
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user << "Nothing happens."
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else
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flick("apc-spark", src)
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if (do_after(user,6))
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if(prob(50))
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emagged = 1
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locked = 0
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user << "You emag the APC interface."
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updateicon()
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else
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user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
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else if (istype(W, /obj/item/weapon/cable_coil) && !terminal && opened && has_electronics!=2)
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if (src.loc:intact)
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user << "\red You must remove the floor plating first."
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return
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var/obj/item/weapon/cable_coil/C = W
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if(C.amount < 10)
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user << "\red You need more wires."
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return
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user << "You start adding cables to the APC frame..."
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 20) && C.amount >= 10)
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var/turf/T = get_turf_loc(src)
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var/obj/cable/N = T.get_cable_node()
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if (prob(50) && electrocute_mob(usr, N, N))
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var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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C.use(10)
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user.visible_message(\
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"\red [user.name] has added cables to the APC frame!",\
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"You add cables to the APC frame.")
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make_terminal()
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terminal.connect_to_network()
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else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
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if (src.loc:intact)
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user << "\red You must remove the floor plating first."
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return
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user << "You begin to cut cables..."
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 50))
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if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
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var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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new /obj/item/weapon/cable_coil(loc,10)
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user.visible_message(\
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"\red [user.name] cut cables and dismantled the power terminal.",\
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"You cut cables and dismantle the power terminal.")
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del(terminal)
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else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
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user << "You trying to insert the power control board into the frame..."
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 10))
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has_electronics = 1
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user << "You place the power control board inside the frame."
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del(W)
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else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
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user << "\red You cannot put the board inside, the frame is damaged."
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return
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else if (istype(W, /obj/item/weapon/weldingtool) && W:welding && opened && has_electronics==0 && !terminal)
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if (W:get_fuel() < 3)
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user << "\blue You need more welding fuel to complete this task."
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return
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user << "You start welding APC frame..."
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if(W:remove_fuel(0,user))
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W:welding = 2
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playsound(src.loc, 'Welder.ogg', 50, 1)
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if(do_after(user, 50))
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if (emagged || malfhack || (stat & BROKEN) || opened==2)
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new /obj/item/stack/sheet/metal(loc)
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user.visible_message(\
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"\red [src] has been cut apart by [user.name] with the weldingtool.",\
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"You disassembled brocken APC frame.",\
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"\red You hear welding.")
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else
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new /obj/item/apc_frame(loc)
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user.visible_message(\
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"\red [src] has been cut from the wall by [user.name] with the weldingtool.",\
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"You cut APC frame from the wall.",\
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"\red You hear welding.")
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W:welding = 1
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del(src)
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return
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else if (istype(W, /obj/item/apc_frame) && opened && emagged)
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emagged = 0
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if (opened==2)
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opened = 1
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user.visible_message(\
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"\red [user.name] has replaced the damaged APC frontal panel with new one.",\
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"You replace the damaged APC frontal panel with new one.")
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del(W)
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updateicon()
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else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack))
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if (has_electronics)
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user << "You cannot repair this heavy damaged APC until broken electronics stills inside."
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return
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user << "You begin to replace the damaged APC frame..."
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if(do_after(user, 50))
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user.visible_message(\
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"\red [user.name] has replaced the damaged APC frame with new one.",\
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"You replace the damaged APC frame with new one.")
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del(W)
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stat &= ~BROKEN
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malfai = null
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malfhack = 0
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if (opened==2)
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opened = 1
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updateicon()
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else
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if ( ((stat & BROKEN) || malfhack) \
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&& !opened \
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&& W.force >= 5 \
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&& W.w_class >= 3.0 \
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&& prob(20) )
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opened = 2
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user.visible_message("\red The APC cover was knocked down with the [W.name] by [user.name]!", \
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"\red You knock down the APC cover with your [W.name]!", \
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"You hear bang")
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updateicon()
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else
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if (istype(user, /mob/living/silicon))
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return src.attack_hand(user)
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if (!opened && wiresexposed && \
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(istype(W, /obj/item/device/multitool) || \
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istype(W, /obj/item/weapon/wirecutters)))
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return src.attack_hand(user)
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user.visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!", \
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"\red You hit the [src.name] with your [W.name]!", \
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"You hear bang")
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|
|
// attack with hand - remove cell (if cover open) or interact with the APC
|
|
|
|
/obj/machinery/power/apc/attack_hand(mob/user)
|
|
if (!can_use(user))
|
|
return
|
|
src.add_fingerprint(user)
|
|
if(opened && (!istype(user, /mob/living/silicon)))
|
|
if(cell)
|
|
usr.put_in_hand(cell)
|
|
cell.add_fingerprint(user)
|
|
cell.updateicon()
|
|
|
|
src.cell = null
|
|
user.visible_message("\red [user.name] removes the power cell from [src.name]!", "You remove the power cell.")
|
|
//user << "You remove the power cell."
|
|
charging = 0
|
|
src.updateicon()
|
|
return
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
|
|
if(ishuman(user))
|
|
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
|
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("APC",src,user:wear_suit)
|
|
return
|
|
// do APC interaction
|
|
user.machine = src
|
|
src.interact(user)
|
|
|
|
/obj/machinery/power/apc/proc/interact(mob/user)
|
|
|
|
if ( (get_dist(src, user) > 1 ))
|
|
if (!istype(user, /mob/living/silicon))
|
|
user.machine = null
|
|
user << browse(null, "window=apc")
|
|
return
|
|
else if (istype(user, /mob/living/silicon) && src.aidisabled && !src.malfhack)
|
|
user << "AI control for this APC interface has been disabled."
|
|
user << browse(null, "window=apc")
|
|
return
|
|
else if (src.malfai)
|
|
if (src.malfai != user)
|
|
user << "AI control for this APC interface has been disabled."
|
|
user << browse(null, "window=apc")
|
|
return
|
|
if(wiresexposed && (!istype(user, /mob/living/silicon)))
|
|
var/t1 = text("<html><head><title>[area.name] APC wires</title></head><body><B>Access Panel</B><br>\n")
|
|
var/list/apcwires = list(
|
|
"Orange" = 1,
|
|
"Dark red" = 2,
|
|
"White" = 3,
|
|
"Yellow" = 4,
|
|
)
|
|
for(var/wiredesc in apcwires)
|
|
var/is_uncut = src.apcwires & APCWireColorToFlag[apcwires[wiredesc]]
|
|
t1 += "[wiredesc] wire: "
|
|
if(!is_uncut)
|
|
t1 += "<a href='?src=\ref[src];apcwires=[apcwires[wiredesc]]'>Mend</a>"
|
|
else
|
|
t1 += "<a href='?src=\ref[src];apcwires=[apcwires[wiredesc]]'>Cut</a> "
|
|
t1 += "<a href='?src=\ref[src];pulse=[apcwires[wiredesc]]'>Pulse</a> "
|
|
t1 += "<br>"
|
|
t1 += text("<br>\n[(src.locked ? "The APC is locked." : "The APC is unlocked.")]<br>\n[(src.shorted ? "The APCs power has been shorted." : "The APC is working properly!")]<br>\n[(src.aidisabled ? "The 'AI control allowed' light is off." : "The 'AI control allowed' light is on.")]")
|
|
t1 += text("<p><a href='?src=\ref[src];close2=1'>Close</a></p></body></html>")
|
|
user << browse(t1, "window=apcwires")
|
|
onclose(user, "apcwires")
|
|
|
|
user.machine = src
|
|
var/t = "<html><head><title>[area.name] APC</title></head><body><TT><B>Area Power Controller</B> ([area.name])<HR>"
|
|
|
|
if(locked && (!istype(user, /mob/living/silicon)))
|
|
t += "<I>(Swipe ID card to unlock inteface.)</I><BR>"
|
|
t += "Main breaker : <B>[operating ? "On" : "Off"]</B><BR>"
|
|
t += "External power : <B>[ main_status ? (main_status ==2 ? "<FONT COLOR=#004000>Good</FONT>" : "<FONT COLOR=#D09000>Low</FONT>") : "<FONT COLOR=#F00000>None</FONT>"]</B><BR>"
|
|
t += "Power cell: <B>[cell ? "[round(cell.percent())]%" : "<FONT COLOR=red>Not connected.</FONT>"]</B>"
|
|
if(cell)
|
|
t += " ([charging ? ( charging == 1 ? "Charging" : "Fully charged" ) : "Not charging"])"
|
|
t += " ([chargemode ? "Auto" : "Off"])"
|
|
|
|
t += "<BR><HR>Power channels<BR><PRE>"
|
|
|
|
var/list/L = list ("Off","Off (Auto)", "On", "On (Auto)")
|
|
|
|
t += "Equipment: [add_lspace(lastused_equip, 6)] W : <B>[L[equipment+1]]</B><BR>"
|
|
t += "Lighting: [add_lspace(lastused_light, 6)] W : <B>[L[lighting+1]]</B><BR>"
|
|
t += "Environmental:[add_lspace(lastused_environ, 6)] W : <B>[L[environ+1]]</B><BR>"
|
|
|
|
t += "<BR>Total load: [lastused_light + lastused_equip + lastused_environ] W</PRE>"
|
|
t += "<HR>Cover lock: <B>[coverlocked ? "Engaged" : "Disengaged"]</B>"
|
|
|
|
else
|
|
if (!istype(user, /mob/living/silicon))
|
|
t += "<I>(Swipe ID card to lock interface.)</I><BR>"
|
|
t += "Main breaker: [operating ? "<B>On</B> <A href='?src=\ref[src];breaker=1'>Off</A>" : "<A href='?src=\ref[src];breaker=1'>On</A> <B>Off</B>" ]<BR>"
|
|
t += "External power : <B>[ main_status ? (main_status ==2 ? "<FONT COLOR=#004000>Good</FONT>" : "<FONT COLOR=#D09000>Low</FONT>") : "<FONT COLOR=#F00000>None</FONT>"]</B><BR>"
|
|
if(cell)
|
|
t += "Power cell: <B>[round(cell.percent())]%</B>"
|
|
t += " ([charging ? ( charging == 1 ? "Charging" : "Fully charged" ) : "Not charging"])"
|
|
t += " ([chargemode ? "<A href='?src=\ref[src];cmode=1'>Off</A> <B>Auto</B>" : "<B>Off</B> <A href='?src=\ref[src];cmode=1'>Auto</A>"])"
|
|
|
|
else
|
|
t += "Power cell: <B><FONT COLOR=red>Not connected.</FONT></B>"
|
|
|
|
t += "<BR><HR>Power channels<BR><PRE>"
|
|
|
|
|
|
t += "Equipment: [add_lspace(lastused_equip, 6)] W : "
|
|
switch(equipment)
|
|
if(0)
|
|
t += "<B>Off</B> <A href='?src=\ref[src];eqp=2'>On</A> <A href='?src=\ref[src];eqp=3'>Auto</A>"
|
|
if(1)
|
|
t += "<A href='?src=\ref[src];eqp=1'>Off</A> <A href='?src=\ref[src];eqp=2'>On</A> <B>Auto (Off)</B>"
|
|
if(2)
|
|
t += "<A href='?src=\ref[src];eqp=1'>Off</A> <B>On</B> <A href='?src=\ref[src];eqp=3'>Auto</A>"
|
|
if(3)
|
|
t += "<A href='?src=\ref[src];eqp=1'>Off</A> <A href='?src=\ref[src];eqp=2'>On</A> <B>Auto (On)</B>"
|
|
t +="<BR>"
|
|
|
|
t += "Lighting: [add_lspace(lastused_light, 6)] W : "
|
|
|
|
switch(lighting)
|
|
if(0)
|
|
t += "<B>Off</B> <A href='?src=\ref[src];lgt=2'>On</A> <A href='?src=\ref[src];lgt=3'>Auto</A>"
|
|
if(1)
|
|
t += "<A href='?src=\ref[src];lgt=1'>Off</A> <A href='?src=\ref[src];lgt=2'>On</A> <B>Auto (Off)</B>"
|
|
if(2)
|
|
t += "<A href='?src=\ref[src];lgt=1'>Off</A> <B>On</B> <A href='?src=\ref[src];lgt=3'>Auto</A>"
|
|
if(3)
|
|
t += "<A href='?src=\ref[src];lgt=1'>Off</A> <A href='?src=\ref[src];lgt=2'>On</A> <B>Auto (On)</B>"
|
|
t +="<BR>"
|
|
|
|
|
|
t += "Environmental:[add_lspace(lastused_environ, 6)] W : "
|
|
switch(environ)
|
|
if(0)
|
|
t += "<B>Off</B> <A href='?src=\ref[src];env=2'>On</A> <A href='?src=\ref[src];env=3'>Auto</A>"
|
|
if(1)
|
|
t += "<A href='?src=\ref[src];env=1'>Off</A> <A href='?src=\ref[src];env=2'>On</A> <B>Auto (Off)</B>"
|
|
if(2)
|
|
t += "<A href='?src=\ref[src];env=1'>Off</A> <B>On</B> <A href='?src=\ref[src];env=3'>Auto</A>"
|
|
if(3)
|
|
t += "<A href='?src=\ref[src];env=1'>Off</A> <A href='?src=\ref[src];env=2'>On</A> <B>Auto (On)</B>"
|
|
|
|
|
|
|
|
t += "<BR>Total load: [lastused_light + lastused_equip + lastused_environ] W</PRE>"
|
|
t += "<HR>Cover lock: [coverlocked ? "<B><A href='?src=\ref[src];lock=1'>Engaged</A></B>" : "<B><A href='?src=\ref[src];lock=1'>Disengaged</A></B>"]"
|
|
|
|
|
|
if (istype(user, /mob/living/silicon))
|
|
t += "<BR><HR><A href='?src=\ref[src];overload=1'><I>Overload lighting circuit</I></A><BR>"
|
|
if (ticker && ticker.mode)
|
|
// world << "there's a ticker"
|
|
if(user.mind in ticker.mode.malf_ai)
|
|
// world << "ticker says its malf"
|
|
if (!src.malfai)
|
|
t += "<BR><HR><A href='?src=\ref[src];malfhack=1'><I>Override Programming</I></A><BR>"
|
|
else
|
|
t += "<BR><HR><I>APC Hacked</I><BR>"
|
|
|
|
t += "<BR><HR><A href='?src=\ref[src];close=1'>Close</A>"
|
|
|
|
t += "</TT></body></html>"
|
|
user << browse(t, "window=apc")
|
|
onclose(user, "apc")
|
|
return
|
|
|
|
/obj/machinery/power/apc/proc/report()
|
|
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
|
|
|
/obj/machinery/power/apc/proc/update()
|
|
if(operating && !shorted)
|
|
area.power_light = (lighting > 1)
|
|
area.power_equip = (equipment > 1)
|
|
area.power_environ = (environ > 1)
|
|
// if (area.name == "AI Chamber")
|
|
// spawn(10)
|
|
// world << " [area.name] [area.power_equip]"
|
|
else
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
// if (area.name == "AI Chamber")
|
|
// world << "[area.power_equip]"
|
|
area.power_change()
|
|
|
|
/obj/machinery/power/apc/proc/isWireColorCut(var/wireColor)
|
|
var/wireFlag = APCWireColorToFlag[wireColor]
|
|
return ((src.apcwires & wireFlag) == 0)
|
|
|
|
/obj/machinery/power/apc/proc/isWireCut(var/wireIndex)
|
|
var/wireFlag = APCIndexToFlag[wireIndex]
|
|
return ((src.apcwires & wireFlag) == 0)
|
|
|
|
/obj/machinery/power/apc/proc/cut(var/wireColor)
|
|
var/wireFlag = APCWireColorToFlag[wireColor]
|
|
var/wireIndex = APCWireColorToIndex[wireColor]
|
|
apcwires &= ~wireFlag
|
|
switch(wireIndex)
|
|
if(APC_WIRE_MAIN_POWER1)
|
|
src.shock(usr, 50)
|
|
src.shorted = 1
|
|
src.updateDialog()
|
|
if(APC_WIRE_MAIN_POWER2)
|
|
src.shock(usr, 50)
|
|
src.shorted = 1
|
|
src.updateDialog()
|
|
if (APC_WIRE_AI_CONTROL)
|
|
if (src.aidisabled == 0)
|
|
src.aidisabled = 1
|
|
src.updateDialog()
|
|
// if(APC_WIRE_IDSCAN) nothing happens when you cut this wire, add in something if you want whatever
|
|
|
|
/obj/machinery/power/apc/proc/mend(var/wireColor)
|
|
var/wireFlag = APCWireColorToFlag[wireColor]
|
|
var/wireIndex = APCWireColorToIndex[wireColor] //not used in this function
|
|
apcwires |= wireFlag
|
|
switch(wireIndex)
|
|
if(APC_WIRE_MAIN_POWER1)
|
|
if ((!src.isWireCut(APC_WIRE_MAIN_POWER1)) && (!src.isWireCut(APC_WIRE_MAIN_POWER2)))
|
|
src.shorted = 0
|
|
src.shock(usr, 50)
|
|
src.updateDialog()
|
|
if(APC_WIRE_MAIN_POWER2)
|
|
if ((!src.isWireCut(APC_WIRE_MAIN_POWER1)) && (!src.isWireCut(APC_WIRE_MAIN_POWER2)))
|
|
src.shorted = 0
|
|
src.shock(usr, 50)
|
|
src.updateDialog()
|
|
if (APC_WIRE_AI_CONTROL)
|
|
//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
|
|
//aidisabledDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
|
|
if (src.aidisabled == 1)
|
|
src.aidisabled = 0
|
|
src.updateDialog()
|
|
// if(APC_WIRE_IDSCAN) nothing happens when you cut this wire, add in something if you want whatever
|
|
|
|
/obj/machinery/power/apc/proc/pulse(var/wireColor)
|
|
//var/wireFlag = apcWireColorToFlag[wireColor] //not used in this function
|
|
var/wireIndex = APCWireColorToIndex[wireColor]
|
|
switch(wireIndex)
|
|
if(APC_WIRE_IDSCAN) //unlocks the APC for 30 seconds, if you have a better way to hack an APC I'm all ears
|
|
src.locked = 0
|
|
spawn(300)
|
|
src.locked = 1
|
|
src.updateDialog()
|
|
if (APC_WIRE_MAIN_POWER1)
|
|
if(shorted == 0)
|
|
shorted = 1
|
|
spawn(1200)
|
|
if(shorted == 1)
|
|
shorted = 0
|
|
src.updateDialog()
|
|
if (APC_WIRE_MAIN_POWER2)
|
|
if(shorted == 0)
|
|
shorted = 1
|
|
spawn(1200)
|
|
if(shorted == 1)
|
|
shorted = 0
|
|
src.updateDialog()
|
|
if (APC_WIRE_AI_CONTROL)
|
|
if (src.aidisabled == 0)
|
|
src.aidisabled = 1
|
|
src.updateDialog()
|
|
spawn(10)
|
|
if (src.aidisabled == 1)
|
|
src.aidisabled = 0
|
|
src.updateDialog()
|
|
|
|
/obj/machinery/power/apc/proc/can_use(mob/user as mob) //used by attack_hand() and Topic()
|
|
if (user.stat)
|
|
user << "\red You must be conscious to use this [src]!"
|
|
return 0
|
|
if ( ! (istype(user, /mob/living/carbon/human) || \
|
|
istype(user, /mob/living/silicon) || \
|
|
istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) )
|
|
user << "\red You don't have the dexterity to use this [src]!"
|
|
user << browse(null, "window=apc")
|
|
user.machine = null
|
|
return 0
|
|
if(user.restrained())
|
|
user << "\red You must have free hands to use this [src]"
|
|
return 0
|
|
if(user.lying)
|
|
user << "\red You must stand to use this [src]!"
|
|
return 0
|
|
if (istype(user, /mob/living/silicon))
|
|
var/mob/living/silicon/ai/AI = user
|
|
var/mob/living/silicon/robot/robot = user
|
|
if ( \
|
|
src.aidisabled || \
|
|
malfhack && istype(malfai) && \
|
|
( \
|
|
(istype(AI) && malfai!=AI) || \
|
|
(istype(robot) && (robot in malfai.connected_robots)) \
|
|
) \
|
|
)
|
|
user << "\red \The [src] have AI control disabled!"
|
|
user << browse(null, "window=apc")
|
|
user.machine = null
|
|
return 0
|
|
else
|
|
if ((!in_range(src, user) || !istype(src.loc, /turf)))
|
|
user << browse(null, "window=apc")
|
|
user.machine = null
|
|
return 0
|
|
var/mob/living/carbon/human/H = user
|
|
if (istype(H))
|
|
if(H.brainloss >= 60)
|
|
for(var/mob/M in viewers(src, null))
|
|
M << "\red [H] stares cluelessly at [src] and drools."
|
|
return 0
|
|
else if(prob(H.brainloss))
|
|
user << "\red You momentarily forget how to use [src]."
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/Topic(href, href_list)
|
|
if (!can_use(usr))
|
|
return
|
|
src.add_fingerprint(usr)
|
|
usr.machine = src
|
|
if (href_list["apcwires"])
|
|
var/t1 = text2num(href_list["apcwires"])
|
|
if (!( istype(usr.equipped(), /obj/item/weapon/wirecutters) ))
|
|
usr << "You need wirecutters!"
|
|
return
|
|
if (src.isWireColorCut(t1))
|
|
src.mend(t1)
|
|
else
|
|
src.cut(t1)
|
|
else if (href_list["pulse"])
|
|
var/t1 = text2num(href_list["pulse"])
|
|
if (!istype(usr.equipped(), /obj/item/device/multitool))
|
|
usr << "You need a multitool!"
|
|
return
|
|
if (src.isWireColorCut(t1))
|
|
usr << "You can't pulse a cut wire."
|
|
return
|
|
else
|
|
src.pulse(t1)
|
|
else if (href_list["lock"])
|
|
coverlocked = !coverlocked
|
|
|
|
else if (href_list["breaker"])
|
|
operating = !operating
|
|
src.update()
|
|
updateicon()
|
|
|
|
else if (href_list["cmode"])
|
|
chargemode = !chargemode
|
|
if(!chargemode)
|
|
charging = 0
|
|
updateicon()
|
|
|
|
else if (href_list["eqp"])
|
|
var/val = text2num(href_list["eqp"])
|
|
|
|
equipment = (val==1) ? 0 : val
|
|
|
|
updateicon()
|
|
update()
|
|
|
|
else if (href_list["lgt"])
|
|
var/val = text2num(href_list["lgt"])
|
|
|
|
lighting = (val==1) ? 0 : val
|
|
|
|
updateicon()
|
|
update()
|
|
else if (href_list["env"])
|
|
var/val = text2num(href_list["env"])
|
|
|
|
environ = (val==1) ? 0 :val
|
|
|
|
updateicon()
|
|
update()
|
|
else if( href_list["close"] )
|
|
usr << browse(null, "window=apc")
|
|
usr.machine = null
|
|
return
|
|
else if (href_list["close2"])
|
|
usr << browse(null, "window=apcwires")
|
|
usr.machine = null
|
|
return
|
|
|
|
else if (href_list["overload"])
|
|
if( istype(usr, /mob/living/silicon) && !src.aidisabled )
|
|
src.overload_lighting()
|
|
|
|
else if (href_list["malfhack"])
|
|
var/mob/living/silicon/ai/malfai = usr
|
|
if( istype(malfai, /mob/living/silicon/ai) && !src.aidisabled )
|
|
if (malfai.malfhacking)
|
|
malfai << "You are already hacking an APC."
|
|
return
|
|
malfai << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."
|
|
malfai.malfhack = src
|
|
malfai.malfhacking = 1
|
|
sleep(600)
|
|
if (!src.aidisabled)
|
|
malfai.malfhack = null
|
|
malfai.malfhacking = 0
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
ticker.mode:apcs++
|
|
src.malfai = usr
|
|
src.locked = 1
|
|
if (src.cell)
|
|
if (src.cell.charge > 0)
|
|
src.cell.charge = 0
|
|
cell.corrupt()
|
|
src.malfhack = 1
|
|
malfai << "Hack complete. The APC is now under your exclusive control. Discharging cell to fuse interface."
|
|
updateicon()
|
|
|
|
var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
|
|
smoke.set_up(3, 0, src.loc)
|
|
smoke.attach(src)
|
|
smoke.start()
|
|
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\red The [src.name] suddenly lets out a blast of smoke and some sparks!", 3, "\red You hear sizzling electronics.", 2)
|
|
else
|
|
malfai << "Hack complete. The APC is now under your exclusive control. Unable to fuse interface due to insufficient cell charge."
|
|
else
|
|
malfai << "Hack complete. The APC is now under your exclusive control. Unable to fuse interface due to lack of cell to discharge."
|
|
|
|
|
|
src.updateDialog()
|
|
return
|
|
|
|
/obj/machinery/power/apc/proc/ion_act()
|
|
//intended to be exactly the same as an AI malf attack
|
|
if(!src.malfhack && src.z == 1)
|
|
if(prob(3))
|
|
src.locked = 1
|
|
if (src.cell.charge > 0)
|
|
world << "\red blew APC in [src.loc.loc]"
|
|
src.cell.charge = 0
|
|
cell.corrupt()
|
|
src.malfhack = 1
|
|
updateicon()
|
|
var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
|
|
smoke.set_up(3, 0, src.loc)
|
|
smoke.attach(src)
|
|
smoke.start()
|
|
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\red The [src.name] suddenly lets out a blast of smoke and some sparks!", 3, "\red You hear sizzling electronics.", 2)
|
|
|
|
|
|
/obj/machinery/power/apc/surplus()
|
|
if(terminal)
|
|
return terminal.surplus()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/add_load(var/amount)
|
|
if(terminal && terminal.powernet)
|
|
terminal.powernet.newload += amount
|
|
|
|
/obj/machinery/power/apc/avail()
|
|
if(terminal)
|
|
return terminal.avail()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/process()
|
|
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
if(!area.requires_power)
|
|
return
|
|
|
|
|
|
/*
|
|
if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.equip_consumption, EQUIP)
|
|
if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.light_consumption, LIGHT)
|
|
if (environ > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.environ_consumption, ENVIRON)
|
|
|
|
area.calc_lighting() */
|
|
|
|
lastused_light = area.usage(LIGHT)
|
|
lastused_equip = area.usage(EQUIP)
|
|
lastused_environ = area.usage(ENVIRON)
|
|
area.clear_usage()
|
|
|
|
lastused_total = lastused_light + lastused_equip + lastused_environ
|
|
|
|
//store states to update icon if any change
|
|
var/last_lt = lighting
|
|
var/last_eq = equipment
|
|
var/last_en = environ
|
|
var/last_ch = charging
|
|
|
|
var/excess = surplus()
|
|
|
|
if(!src.avail())
|
|
main_status = 0
|
|
else if(excess < 0)
|
|
main_status = 1
|
|
else
|
|
main_status = 2
|
|
|
|
var/perapc = 0
|
|
if(terminal && terminal.powernet)
|
|
perapc = terminal.powernet.perapc
|
|
|
|
if(cell && !shorted)
|
|
|
|
// draw power from cell as before
|
|
|
|
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
|
cell.use(cellused)
|
|
|
|
if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell
|
|
// by the same amount just used
|
|
|
|
cell.give(cellused)
|
|
add_load(cellused/CELLRATE) // add the load used to recharge the cell
|
|
|
|
|
|
else // no excess, and not enough per-apc
|
|
|
|
if( (cell.charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
|
|
|
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * perapc) //recharge with what we can
|
|
add_load(perapc) // so draw what we can from the grid
|
|
charging = 0
|
|
|
|
else // not enough power available to run the last tick!
|
|
charging = 0
|
|
chargecount = 0
|
|
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
|
|
// set channels depending on how much charge we have left
|
|
|
|
if(cell.charge <= 0) // zero charge, turn all off
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 15) // <15%, turn off lighting & equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 2)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 30) // <30%, turn off equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else // otherwise all can be on
|
|
equipment = autoset(equipment, 1)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(1, src)
|
|
if(cell.percent() > 75)
|
|
area.poweralert(1, src)
|
|
|
|
// now trickle-charge the cell
|
|
|
|
if(chargemode && charging == 1 && operating)
|
|
if(excess > 0) // check to make sure we have enough to charge
|
|
// Max charge is perapc share, capped to cell capacity, or % per second constant (Whichever is smallest)
|
|
/* var/ch = min(perapc, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
|
|
add_load(ch) // Removes the power we're taking from the grid
|
|
cell.give(ch) // actually recharge the cell
|
|
*/
|
|
var/ch = min(perapc*CELLRATE, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
|
|
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
|
|
cell.give(ch) // actually recharge the cell
|
|
|
|
else
|
|
charging = 0 // stop charging
|
|
chargecount = 0
|
|
|
|
// show cell as fully charged if so
|
|
|
|
if(cell.charge >= cell.maxcharge)
|
|
charging = 2
|
|
|
|
if(chargemode)
|
|
if(!charging)
|
|
if(excess > cell.maxcharge*CHARGELEVEL)
|
|
chargecount++
|
|
else
|
|
chargecount = 0
|
|
|
|
if(chargecount == 10)
|
|
|
|
chargecount = 0
|
|
charging = 1
|
|
|
|
else // chargemode off
|
|
charging = 0
|
|
chargecount = 0
|
|
|
|
else // no cell, switch everything off
|
|
|
|
charging = 0
|
|
chargecount = 0
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
|
|
// update icon & area power if anything changed
|
|
|
|
if(last_lt != lighting || last_eq != equipment || last_en != environ)
|
|
updateicon()
|
|
update()
|
|
else if (last_ch != charging)
|
|
updateicon()
|
|
|
|
//src.updateDialog()
|
|
src.updateDialog()
|
|
|
|
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
|
// on 0=off, 1=on, 2=autooff
|
|
|
|
/proc/autoset(var/val, var/on)
|
|
|
|
if(on==0)
|
|
if(val==2) // if on, return off
|
|
return 0
|
|
else if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
else if(on==1)
|
|
if(val==1) // if auto-off, return auto-on
|
|
return 3
|
|
|
|
else if(on==2)
|
|
if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
return val
|
|
|
|
// damage and destruction acts
|
|
|
|
/obj/machinery/power/apc/meteorhit(var/obj/O as obj)
|
|
|
|
set_broken()
|
|
return
|
|
|
|
/obj/machinery/power/apc/emp_act(severity)
|
|
if(cell)
|
|
cell.emp_act(severity)
|
|
lighting = 0
|
|
equipment = 0
|
|
environ = 0
|
|
spawn(600)
|
|
equipment = 3
|
|
environ = 3
|
|
..()
|
|
|
|
/obj/machinery/power/apc/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
//set_broken() //now Del() do what we need
|
|
if (cell)
|
|
cell.ex_act(1.0) // more lags woohoo
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
set_broken()
|
|
if (cell && prob(50))
|
|
cell.ex_act(2.0)
|
|
if(3.0)
|
|
if (prob(25))
|
|
set_broken()
|
|
if (cell && prob(25))
|
|
cell.ex_act(3.0)
|
|
return
|
|
|
|
/obj/machinery/power/apc/blob_act()
|
|
if (prob(75))
|
|
set_broken()
|
|
if (cell && prob(5))
|
|
cell.blob_act()
|
|
|
|
/obj/machinery/power/apc/proc/set_broken()
|
|
stat |= BROKEN
|
|
operating = 0
|
|
updateicon()
|
|
update()
|
|
|
|
// overload all the lights in this APC area
|
|
|
|
/obj/machinery/power/apc/proc/overload_lighting()
|
|
if(/* !get_connection() || */ !operating || shorted)
|
|
return
|
|
if( cell && cell.charge>=20)
|
|
cell.use(20);
|
|
spawn(0)
|
|
for(var/area/A in area.related)
|
|
for(var/obj/machinery/light/L in A)
|
|
L.on = 1
|
|
L.broken()
|
|
sleep(1)
|
|
|
|
/obj/machinery/power/apc/Del()
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
area.power_change()
|
|
..()
|
|
|
|
/obj/machinery/power/apc/proc/shock(mob/user, prb)
|
|
if(!prob(prb))
|
|
return 0
|
|
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if (electrocute_mob(user, src, src))
|
|
return 1
|
|
else
|
|
return 0
|