Files
CHOMPStation2/code/game/objects/items/weapons/implants/implanter.dm
Novacat 7f7c5873d6 Merge pull request #9814 from VOREStation/upstream-merge-7820
[MIRROR] Adds the Restraining Bolt.
2021-02-28 23:16:43 +00:00

162 lines
4.4 KiB
Plaintext

/obj/item/weapon/implanter
name = "implanter"
icon = 'icons/obj/items.dmi'
icon_state = "implanter0_1"
item_state = "syringe_0"
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
var/obj/item/weapon/implant/imp = null
var/active = 1
/obj/item/weapon/implanter/attack_self(var/mob/user)
active = !active
to_chat(user, "<span class='notice'>You [active ? "" : "de"]activate \the [src].</span>")
update()
/obj/item/weapon/implanter/verb/remove_implant(var/mob/user)
set category = "Object"
set name = "Remove Implant"
set src in usr
if(!imp)
return
imp.loc = get_turf(src)
user.put_in_hands(imp)
to_chat(user, "<span class='notice'>You remove \the [imp] from \the [src].</span>")
name = "implanter"
imp = null
update()
return
/obj/item/weapon/implanter/proc/update()
if (src.imp)
src.icon_state = "implanter1"
else
src.icon_state = "implanter0"
src.icon_state += "_[active]"
return
/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
if (!istype(M, /mob/living/carbon))
return
if(active)
if (imp)
M.visible_message("<span class='warning'>[user] is attempting to implant [M].</span>")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
var/turf/T1 = get_turf(M)
if (T1 && ((M == user) || do_after(user, 50)))
if(user && M && (get_turf(M) == T1) && src && src.imp)
M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
add_attack_logs(user,M,"Implanted with [imp.name] using [name]")
if(imp.handle_implant(M))
imp.post_implant(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
BITSET(H.hud_updateflag, IMPLOYAL_HUD)
BITSET(H.hud_updateflag, BACKUP_HUD) //VOREStation Add - Backup HUD updates
src.imp = null
update()
else
to_chat(user, "<span class='warning'>You need to activate \the [src.name] first.</span>")
return
/obj/item/weapon/implanter/loyalty
name = "implanter-loyalty"
/obj/item/weapon/implanter/loyalty/New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
update()
return
/obj/item/weapon/implanter/explosive
name = "implanter (E)"
/obj/item/weapon/implanter/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
update()
return
/obj/item/weapon/implanter/adrenalin
name = "implanter-adrenalin"
/obj/item/weapon/implanter/adrenalin/New()
src.imp = new /obj/item/weapon/implant/adrenalin(src)
..()
update()
return
/obj/item/weapon/implanter/compressed
name = "implanter (C)"
icon_state = "cimplanter1"
/obj/item/weapon/implanter/compressed/New()
imp = new /obj/item/weapon/implant/compressed( src )
..()
update()
return
/obj/item/weapon/implanter/compressed/update()
if (imp)
var/obj/item/weapon/implant/compressed/c = imp
if(!c.scanned)
icon_state = "cimplanter1"
else
icon_state = "cimplanter2"
else
icon_state = "cimplanter0"
return
/obj/item/weapon/implanter/compressed/attack(mob/M as mob, mob/user as mob)
var/obj/item/weapon/implant/compressed/c = imp
if (!c) return
if (c.scanned == null)
to_chat(user, "Please scan an object with the implanter first.")
return
..()
/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if(!active)
to_chat(user, "<span class='warning'>Activate \the [src.name] first.</span>")
return
if(istype(A,/obj/item) && imp)
var/obj/item/weapon/implant/compressed/c = imp
if (c.scanned)
to_chat(user, "<span class='warning'>Something is already scanned inside the implant!</span>")
return
c.scanned = A
if(istype(A, /obj/item/weapon/storage))
to_chat(user, "<span class='warning'>You can't store \the [A.name] in this!</span>")
c.scanned = null
return
if(istype(A.loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = A.loc
H.remove_from_mob(A)
else if(istype(A.loc,/obj/item/weapon/storage))
var/obj/item/weapon/storage/S = A.loc
S.remove_from_storage(A)
A.loc.contents.Remove(A)
update()
/obj/item/weapon/implanter/restrainingbolt
name = "implanter (bolt)"
/obj/item/weapon/implanter/restrainingbolt/New()
src.imp = new /obj/item/weapon/implant/restrainingbolt( src )
..()
update()
return