mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
162 lines
4.4 KiB
Plaintext
162 lines
4.4 KiB
Plaintext
/obj/item/weapon/implanter
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name = "implanter"
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icon = 'icons/obj/items.dmi'
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icon_state = "implanter0_1"
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item_state = "syringe_0"
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
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var/obj/item/weapon/implant/imp = null
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var/active = 1
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/obj/item/weapon/implanter/attack_self(var/mob/user)
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active = !active
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to_chat(user, "<span class='notice'>You [active ? "" : "de"]activate \the [src].</span>")
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update()
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/obj/item/weapon/implanter/verb/remove_implant(var/mob/user)
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set category = "Object"
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set name = "Remove Implant"
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set src in usr
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if(!imp)
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return
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imp.loc = get_turf(src)
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user.put_in_hands(imp)
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to_chat(user, "<span class='notice'>You remove \the [imp] from \the [src].</span>")
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name = "implanter"
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imp = null
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update()
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return
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/obj/item/weapon/implanter/proc/update()
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if (src.imp)
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src.icon_state = "implanter1"
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else
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src.icon_state = "implanter0"
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src.icon_state += "_[active]"
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return
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/obj/item/weapon/implanter/attack(mob/M as mob, mob/user as mob)
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if (!istype(M, /mob/living/carbon))
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return
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if(active)
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if (imp)
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M.visible_message("<span class='warning'>[user] is attempting to implant [M].</span>")
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
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user.do_attack_animation(M)
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var/turf/T1 = get_turf(M)
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if (T1 && ((M == user) || do_after(user, 50)))
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if(user && M && (get_turf(M) == T1) && src && src.imp)
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M.visible_message("<span class='warning'>[M] has been implanted by [user].</span>")
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add_attack_logs(user,M,"Implanted with [imp.name] using [name]")
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if(imp.handle_implant(M))
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imp.post_implant(M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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BITSET(H.hud_updateflag, IMPLOYAL_HUD)
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BITSET(H.hud_updateflag, BACKUP_HUD) //VOREStation Add - Backup HUD updates
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src.imp = null
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update()
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else
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to_chat(user, "<span class='warning'>You need to activate \the [src.name] first.</span>")
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return
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/obj/item/weapon/implanter/loyalty
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name = "implanter-loyalty"
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/obj/item/weapon/implanter/loyalty/New()
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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..()
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update()
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return
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/obj/item/weapon/implanter/explosive
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name = "implanter (E)"
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/obj/item/weapon/implanter/explosive/New()
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src.imp = new /obj/item/weapon/implant/explosive( src )
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..()
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update()
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return
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/obj/item/weapon/implanter/adrenalin
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name = "implanter-adrenalin"
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/obj/item/weapon/implanter/adrenalin/New()
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src.imp = new /obj/item/weapon/implant/adrenalin(src)
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..()
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update()
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return
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/obj/item/weapon/implanter/compressed
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name = "implanter (C)"
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icon_state = "cimplanter1"
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/obj/item/weapon/implanter/compressed/New()
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imp = new /obj/item/weapon/implant/compressed( src )
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..()
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update()
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return
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/obj/item/weapon/implanter/compressed/update()
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if (imp)
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var/obj/item/weapon/implant/compressed/c = imp
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if(!c.scanned)
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icon_state = "cimplanter1"
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else
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icon_state = "cimplanter2"
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else
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icon_state = "cimplanter0"
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return
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/obj/item/weapon/implanter/compressed/attack(mob/M as mob, mob/user as mob)
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var/obj/item/weapon/implant/compressed/c = imp
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if (!c) return
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if (c.scanned == null)
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to_chat(user, "Please scan an object with the implanter first.")
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return
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..()
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/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity)
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return
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if(!active)
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to_chat(user, "<span class='warning'>Activate \the [src.name] first.</span>")
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return
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if(istype(A,/obj/item) && imp)
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var/obj/item/weapon/implant/compressed/c = imp
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if (c.scanned)
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to_chat(user, "<span class='warning'>Something is already scanned inside the implant!</span>")
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return
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c.scanned = A
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if(istype(A, /obj/item/weapon/storage))
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to_chat(user, "<span class='warning'>You can't store \the [A.name] in this!</span>")
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c.scanned = null
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return
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if(istype(A.loc,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = A.loc
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H.remove_from_mob(A)
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else if(istype(A.loc,/obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = A.loc
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S.remove_from_storage(A)
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A.loc.contents.Remove(A)
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update()
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/obj/item/weapon/implanter/restrainingbolt
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name = "implanter (bolt)"
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/obj/item/weapon/implanter/restrainingbolt/New()
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src.imp = new /obj/item/weapon/implant/restrainingbolt( src )
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..()
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update()
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return
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