mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
This way people can write stories, separated into several pieces, which will be announced through the newscasters over the course of the round.
313 lines
8.7 KiB
Plaintext
313 lines
8.7 KiB
Plaintext
//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
|
|
//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
|
|
//WIP, needs lots of work still
|
|
|
|
var/global/datum/controller/game_controller/master_controller //Set in world.New()
|
|
|
|
var/global/controller_iteration = 0
|
|
var/global/last_tick_timeofday = world.timeofday
|
|
var/global/last_tick_duration = 0
|
|
|
|
var/global/air_processing_killed = 0
|
|
var/global/pipe_processing_killed = 0
|
|
|
|
datum/controller/game_controller
|
|
var/processing = 0
|
|
var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
|
|
var/minimum_ticks = 20 //The minimum length of time between MC ticks
|
|
|
|
var/air_cost = 0
|
|
var/sun_cost = 0
|
|
var/mobs_cost = 0
|
|
var/diseases_cost = 0
|
|
var/machines_cost = 0
|
|
var/objects_cost = 0
|
|
var/networks_cost = 0
|
|
var/powernets_cost = 0
|
|
var/events_cost = 0
|
|
var/ticker_cost = 0
|
|
var/total_cost = 0
|
|
|
|
var/last_thing_processed
|
|
|
|
datum/controller/game_controller/New()
|
|
//There can be only one master_controller. Out with the old and in with the new.
|
|
if(master_controller != src)
|
|
if(istype(master_controller))
|
|
Recover()
|
|
del(master_controller)
|
|
master_controller = src
|
|
|
|
if(!job_master)
|
|
job_master = new /datum/controller/occupations()
|
|
job_master.SetupOccupations()
|
|
job_master.LoadJobs("config/jobs.txt")
|
|
world << "\red \b Job setup complete"
|
|
|
|
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
|
|
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
|
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
|
|
|
datum/controller/game_controller/proc/setup()
|
|
world.tick_lag = config.Ticklag
|
|
|
|
createRandomZlevel()
|
|
|
|
if(!air_master)
|
|
air_master = new /datum/controller/air_system()
|
|
air_master.setup()
|
|
|
|
if(!ticker)
|
|
ticker = new /datum/controller/gameticker()
|
|
|
|
setup_objects()
|
|
setupgenetics()
|
|
setupfactions()
|
|
setup_economy()
|
|
|
|
for(var/i=0, i<max_secret_rooms, i++)
|
|
make_mining_asteroid_secret()
|
|
|
|
spawn(0)
|
|
if(ticker)
|
|
ticker.pregame()
|
|
|
|
lighting_controller.Initialize()
|
|
|
|
|
|
datum/controller/game_controller/proc/setup_objects()
|
|
world << "\red \b Initializing objects"
|
|
sleep(-1)
|
|
for(var/atom/movable/object in world)
|
|
object.initialize()
|
|
|
|
world << "\red \b Initializing pipe networks"
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/machine in world)
|
|
machine.build_network()
|
|
|
|
world << "\red \b Initializing atmos machinery."
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/unary/U in world)
|
|
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
|
|
var/obj/machinery/atmospherics/unary/vent_pump/T = U
|
|
T.broadcast_status()
|
|
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
|
|
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
|
|
T.broadcast_status()
|
|
|
|
world << "\red \b Initializations complete."
|
|
sleep(-1)
|
|
|
|
|
|
datum/controller/game_controller/proc/process()
|
|
processing = 1
|
|
spawn(0)
|
|
set background = 1
|
|
while(1) //far more efficient than recursively calling ourself
|
|
if(!Failsafe) new /datum/controller/failsafe()
|
|
|
|
var/currenttime = world.timeofday
|
|
last_tick_duration = (currenttime - last_tick_timeofday) / 10
|
|
last_tick_timeofday = currenttime
|
|
|
|
if(processing)
|
|
var/timer
|
|
var/start_time = world.timeofday
|
|
controller_iteration++
|
|
|
|
vote.process()
|
|
process_newscaster()
|
|
|
|
//AIR
|
|
|
|
if(!air_processing_killed)
|
|
timer = world.timeofday
|
|
last_thing_processed = air_master.type
|
|
air_master.tick()
|
|
air_cost = (world.timeofday - timer) / 10 // this might make atmos slower
|
|
// 1. atmos won't process if the game is generally lagged out(no deadlocks)
|
|
// 2. if the server frequently crashes during atmos processing we will knowif(!kill_air)
|
|
//src.set_debug_state("Air Master")
|
|
|
|
air_master.current_cycle++
|
|
var/success = air_master.tick() //Changed so that a runtime does not crash the ticker.
|
|
if(!success) //Runtimed.
|
|
log_adminwarn("ZASALERT: air_system/tick() failed: [air_master.tick_progress]")
|
|
air_master.failed_ticks++
|
|
if(air_master.failed_ticks > 5)
|
|
world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
|
|
kill_air = 1
|
|
air_master.failed_ticks = 0
|
|
air_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//SUN
|
|
timer = world.timeofday
|
|
last_thing_processed = sun.type
|
|
sun.calc_position()
|
|
sun_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MOBS
|
|
timer = world.timeofday
|
|
process_mobs()
|
|
mobs_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//DISEASES
|
|
timer = world.timeofday
|
|
process_diseases()
|
|
diseases_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MACHINES
|
|
timer = world.timeofday
|
|
process_machines()
|
|
machines_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//OBJECTS
|
|
timer = world.timeofday
|
|
process_objects()
|
|
objects_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//PIPENETS
|
|
if(!pipe_processing_killed)
|
|
timer = world.timeofday
|
|
process_pipenets()
|
|
networks_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//POWERNETS
|
|
timer = world.timeofday
|
|
process_powernets()
|
|
powernets_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//EVENTS
|
|
timer = world.timeofday
|
|
process_events()
|
|
events_cost = (world.timeofday - timer) / 10
|
|
|
|
//TICKER
|
|
timer = world.timeofday
|
|
last_thing_processed = ticker.type
|
|
ticker.process()
|
|
ticker_cost = (world.timeofday - timer) / 10
|
|
|
|
//TIMING
|
|
total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + events_cost + ticker_cost
|
|
|
|
var/end_time = world.timeofday
|
|
if(end_time < start_time)
|
|
start_time -= 864000 //deciseconds in a day
|
|
sleep( round(minimum_ticks - (end_time - start_time),1) )
|
|
else
|
|
sleep(10)
|
|
|
|
datum/controller/game_controller/proc/process_mobs()
|
|
var/i = 1
|
|
while(i<=mob_list.len)
|
|
var/mob/M = mob_list[i]
|
|
if(M)
|
|
last_thing_processed = M.type
|
|
M.Life()
|
|
i++
|
|
continue
|
|
mob_list.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_diseases()
|
|
var/i = 1
|
|
while(i<=active_diseases.len)
|
|
var/datum/disease/Disease = active_diseases[i]
|
|
if(Disease)
|
|
last_thing_processed = Disease.type
|
|
Disease.process()
|
|
i++
|
|
continue
|
|
active_diseases.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_machines()
|
|
var/i = 1
|
|
while(i<=machines.len)
|
|
var/obj/machinery/Machine = machines[i]
|
|
if(Machine)
|
|
last_thing_processed = Machine.type
|
|
if(Machine.process() != PROCESS_KILL)
|
|
if(Machine)
|
|
if(Machine.use_power)
|
|
Machine.auto_use_power()
|
|
i++
|
|
continue
|
|
machines.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_objects()
|
|
var/i = 1
|
|
while(i<=processing_objects.len)
|
|
var/obj/Object = processing_objects[i]
|
|
if(Object)
|
|
last_thing_processed = Object.type
|
|
Object.process()
|
|
i++
|
|
continue
|
|
processing_objects.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_pipenets()
|
|
last_thing_processed = /datum/pipe_network
|
|
var/i = 1
|
|
while(i<=pipe_networks.len)
|
|
var/datum/pipe_network/Network = pipe_networks[i]
|
|
if(Network)
|
|
Network.process()
|
|
i++
|
|
continue
|
|
pipe_networks.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_powernets()
|
|
last_thing_processed = /datum/powernet
|
|
var/i = 1
|
|
while(i<=powernets.len)
|
|
var/datum/powernet/Powernet = powernets[i]
|
|
if(Powernet)
|
|
Powernet.reset()
|
|
i++
|
|
continue
|
|
powernets.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_events()
|
|
last_thing_processed = /datum/event
|
|
var/i = 1
|
|
while(i<=events.len)
|
|
var/datum/event/Event = events[i]
|
|
if(Event)
|
|
Event.process()
|
|
i++
|
|
continue
|
|
events.Cut(i,i+1)
|
|
checkEvent()
|
|
|
|
datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
|
|
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
|
for(var/varname in master_controller.vars)
|
|
switch(varname)
|
|
if("tag","bestF","type","parent_type","vars") continue
|
|
else
|
|
var/varval = master_controller.vars[varname]
|
|
if(istype(varval,/datum))
|
|
var/datum/D = varval
|
|
msg += "\t [varname] = [D.type]\n"
|
|
else
|
|
msg += "\t [varname] = [varval]\n"
|
|
world.log << msg
|
|
|