mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
-fixed cyborgs/AI problems with emitters; -collector controller now without delay display state of singularity, beware red circle; APC repairing: -emagged APCs can be easily fixed; -blowed up and malfhacked APCs can be fixed with lot of work; --Note: malf timer will NOT slowdown due to gameplay reasons; -APC now actually use power for charging its cells; Power cells: -explosions strength now depends on charge; -in general explosions were nerfed; -power cells can lose quality in several circumstances; Food processor -now messages appears in right moments; -code rewritten, adding recipes now easy; -recipes still same; -new recipe: non-player monkey -> bucket of blood; git-svn-id: http://tgstation13.googlecode.com/svn/trunk@709 316c924e-a436-60f5-8080-3fe189b3f50e
134 lines
3.2 KiB
Plaintext
134 lines
3.2 KiB
Plaintext
// the power cell
|
|
// charge from 0 to 100%
|
|
// fits in APC to provide backup power
|
|
|
|
/obj/item/weapon/cell/New()
|
|
..()
|
|
|
|
charge = charge * maxcharge/100.0 // map obj has charge as percentage, convert to real value here
|
|
|
|
spawn(5)
|
|
updateicon()
|
|
|
|
|
|
/obj/item/weapon/cell/proc/updateicon()
|
|
|
|
if(maxcharge <= 2500)
|
|
icon_state = "cell"
|
|
else
|
|
icon_state = "hpcell"
|
|
|
|
overlays = null
|
|
|
|
if(charge < 0.01)
|
|
return
|
|
else if(charge/maxcharge >=0.995)
|
|
overlays += image('power.dmi', "cell-o2")
|
|
else
|
|
overlays += image('power.dmi', "cell-o1")
|
|
|
|
/obj/item/weapon/cell/proc/percent() // return % charge of cell
|
|
return 100.0*charge/maxcharge
|
|
|
|
// use power from a cell
|
|
/obj/item/weapon/cell/proc/use(var/amount)
|
|
charge = max(0, charge-amount)
|
|
if(rigged && amount > 0)
|
|
explode()
|
|
|
|
// recharge the cell
|
|
/obj/item/weapon/cell/proc/give(var/amount)
|
|
var/power_used = min(maxcharge-charge,amount)
|
|
charge += power_used
|
|
if(rigged && amount > 0)
|
|
explode()
|
|
return power_used
|
|
|
|
|
|
/obj/item/weapon/cell/examine()
|
|
set src in view(1)
|
|
if(usr /*&& !usr.stat*/)
|
|
if(maxcharge <= 2500)
|
|
usr << "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%."
|
|
else
|
|
usr << "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!!!\nThe charge meter reads [round(src.percent() )]%."
|
|
|
|
|
|
/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
|
|
var/obj/item/clothing/gloves/G = W
|
|
if(istype(G))
|
|
if(charge < 1000)
|
|
return
|
|
|
|
G.elecgen = 1
|
|
G.uses = min(5, round(charge / 1000))
|
|
use(G.uses*1000)
|
|
updateicon()
|
|
user << "\red These gloves are now electrically charged!"
|
|
|
|
else if(istype(W, /obj/item/weapon/reagent_containers/syringe))
|
|
var/obj/item/weapon/reagent_containers/syringe/S = W
|
|
|
|
user << "You inject the solution into the power cell."
|
|
|
|
if(S.reagents.has_reagent("plasma", 5))
|
|
|
|
rigged = 1
|
|
|
|
S.reagents.clear_reagents()
|
|
|
|
|
|
/obj/item/weapon/cell/proc/explode()
|
|
var/turf/T = get_turf(src.loc)
|
|
/*
|
|
* 1000-cell explosion(T, -1, 0, 1, 1)
|
|
* 2500-cell explosion(T, -1, 0, 1, 1)
|
|
* 10000-cell explosion(T, -1, 1, 3, 3)
|
|
* 15000-cell explosion(T, -1, 2, 4, 4)
|
|
* */
|
|
if (charge==0)
|
|
return
|
|
var/devastation_range = -1 //round(charge/11000)
|
|
var/heavy_impact_range = round(sqrt(charge)/60)
|
|
var/light_impact_range = round(sqrt(charge)/30)
|
|
var/flash_range = light_impact_range
|
|
if (light_impact_range==0)
|
|
rigged = 0
|
|
corrupt()
|
|
return
|
|
//explosion(T, 0, 1, 2, 2)
|
|
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
|
|
|
spawn(1)
|
|
del(src)
|
|
|
|
/obj/item/weapon/cell/proc/corrupt()
|
|
charge /= 2
|
|
maxcharge /= 2
|
|
if (prob(10))
|
|
rigged = 1 //broken batterys are dangerous
|
|
|
|
/obj/item/weapon/cell/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
del(src)
|
|
return
|
|
if (prob(50))
|
|
corrupt()
|
|
if(3.0)
|
|
if (prob(25))
|
|
del(src)
|
|
return
|
|
if (prob(25))
|
|
corrupt()
|
|
return
|
|
|
|
/obj/item/weapon/cell/blob_act()
|
|
if(prob(75))
|
|
explode()
|