mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
258 lines
8.5 KiB
Plaintext
258 lines
8.5 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/obj/machinery/particle_accelerator/control_box
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name = "Particle Accelerator Control Computer"
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desc = "This controls the density of the particles."
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icon = 'icons/obj/machines/particle_accelerator_vr.dmi' //VOREStation Edit
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icon_state = "control_box"
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reference = "control_box"
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anchored = 0
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density = 1
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use_power = USE_POWER_OFF
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idle_power_usage = 500
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active_power_usage = 70000 //70 kW per unit of strength
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construction_state = 0
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active = 0
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dir = 1
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var/strength_upper_limit = 2
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var/interface_control = 1
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var/list/obj/structure/particle_accelerator/connected_parts
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var/assembled = 0
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var/parts = null
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var/datum/wires/particle_acc/control_box/wires = null
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/obj/machinery/particle_accelerator/control_box/New()
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wires = new(src)
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connected_parts = list()
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active_power_usage = initial(active_power_usage) * (strength + 1)
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..()
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/obj/machinery/particle_accelerator/control_box/Destroy()
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if(active)
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toggle_power()
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qdel(wires)
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wires = null
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return ..()
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/obj/machinery/particle_accelerator/control_box/attack_hand(mob/user as mob)
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if(construction_state >= 3)
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interact(user)
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else if(construction_state == 2) // Wires exposed
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wires.Interact(user)
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/obj/machinery/particle_accelerator/control_box/update_state()
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if(construction_state < 3)
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update_use_power(USE_POWER_OFF)
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assembled = 0
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active = 0
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = null
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part.powered = 0
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part.update_icon()
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connected_parts = list()
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return
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if(!part_scan())
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update_use_power(USE_POWER_IDLE)
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active = 0
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connected_parts = list()
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/obj/machinery/particle_accelerator/control_box/update_icon()
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if(active)
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icon_state = "[reference]p[strength]"
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else
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if(use_power)
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if(assembled)
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icon_state = "[reference]p"
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else
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icon_state = "u[reference]p"
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else
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switch(construction_state)
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if(0)
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icon_state = "[reference]"
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if(1)
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icon_state = "[reference]"
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if(2)
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icon_state = "[reference]w"
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else
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icon_state = "[reference]c"
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/obj/machinery/particle_accelerator/control_box/Topic(href, href_list)
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..()
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//Ignore input if we are broken, !silicon guy cant touch us, or nonai controlling from super far away
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if(stat & (BROKEN|NOPOWER) || (get_dist(src, usr) > 1 && !istype(usr, /mob/living/silicon)) || (get_dist(src, usr) > 8 && !istype(usr, /mob/living/silicon/ai)))
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usr.unset_machine()
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usr << browse(null, "window=pacontrol")
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return
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if( href_list["close"] )
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usr << browse(null, "window=pacontrol")
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usr.unset_machine()
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return
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if(href_list["togglep"])
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if(!wires.IsIndexCut(PARTICLE_TOGGLE_WIRE))
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toggle_power()
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else if(href_list["scan"])
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part_scan()
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else if(href_list["strengthup"])
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if(!wires.IsIndexCut(PARTICLE_STRENGTH_WIRE))
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add_strength()
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else if(href_list["strengthdown"])
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if(!wires.IsIndexCut(PARTICLE_STRENGTH_WIRE))
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remove_strength()
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updateDialog()
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update_icon()
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/obj/machinery/particle_accelerator/control_box/proc/strength_change()
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = strength
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part.update_icon()
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/obj/machinery/particle_accelerator/control_box/proc/add_strength(var/s)
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if(assembled)
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strength++
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if(strength > strength_upper_limit)
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strength = strength_upper_limit
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else
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message_admins("PA Control Computer increased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] increased to [strength]")
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investigate_log("increased to <font color='red'>[strength]</font> by [usr.key]","singulo")
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strength_change()
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/obj/machinery/particle_accelerator/control_box/proc/remove_strength(var/s)
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if(assembled)
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strength--
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if(strength < 0)
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strength = 0
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else
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message_admins("PA Control Computer decreased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] decreased to [strength]")
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investigate_log("decreased to <font color='green'>[strength]</font> by [usr.key]","singulo")
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strength_change()
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/obj/machinery/particle_accelerator/control_box/power_change()
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..()
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if(stat & NOPOWER)
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active = 0
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update_use_power(USE_POWER_OFF)
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else if(!stat && construction_state == 3)
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/particle_accelerator/control_box/process()
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if(src.active)
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//a part is missing!
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if( length(connected_parts) < 6 )
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log_game("PACCEL([x],[y],[z]) Failed due to missing parts.")
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investigate_log("lost a connected part; It <font color='red'>powered down</font>.","singulo")
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toggle_power()
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return
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//emit some particles
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for(var/obj/structure/particle_accelerator/particle_emitter/PE in connected_parts)
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if(PE)
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PE.emit_particle(src.strength)
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/obj/machinery/particle_accelerator/control_box/proc/part_scan()
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for(var/obj/structure/particle_accelerator/fuel_chamber/F in orange(1,src))
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src.set_dir(F.dir)
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connected_parts = list()
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var/tally = 0
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var/ldir = turn(dir,-90)
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var/rdir = turn(dir,90)
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var/odir = turn(dir,180)
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var/turf/T = src.loc
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T = get_step(T,rdir)
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if(check_part(T,/obj/structure/particle_accelerator/fuel_chamber))
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tally++
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T = get_step(T,odir)
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if(check_part(T,/obj/structure/particle_accelerator/end_cap))
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tally++
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T = get_step(T,dir)
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T = get_step(T,dir)
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if(check_part(T,/obj/structure/particle_accelerator/power_box))
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tally++
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T = get_step(T,dir)
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if(check_part(T,/obj/structure/particle_accelerator/particle_emitter/center))
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tally++
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T = get_step(T,ldir)
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if(check_part(T,/obj/structure/particle_accelerator/particle_emitter/left))
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tally++
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T = get_step(T,rdir)
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T = get_step(T,rdir)
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if(check_part(T,/obj/structure/particle_accelerator/particle_emitter/right))
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tally++
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if(tally >= 6)
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assembled = 1
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return 1
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else
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assembled = 0
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return 0
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/obj/machinery/particle_accelerator/control_box/proc/check_part(var/turf/T, var/type)
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if(!(T)||!(type))
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return 0
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var/obj/structure/particle_accelerator/PA = locate(/obj/structure/particle_accelerator) in T
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if(istype(PA, type))
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if(PA.connect_master(src))
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if(PA.report_ready(src))
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src.connected_parts.Add(PA)
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return 1
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return 0
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/obj/machinery/particle_accelerator/control_box/proc/toggle_power()
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active = !active
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investigate_log("turned [active?"<font color='red'>ON</font>":"<font color='green'>OFF</font>"] by [usr ? usr.key : "outside forces"]","singulo")
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message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].")
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if(active)
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update_use_power(USE_POWER_ACTIVE)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = src.strength
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part.powered = 1
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part.update_icon()
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else
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update_use_power(USE_POWER_IDLE)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = null
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part.powered = 0
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part.update_icon()
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return 1
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/obj/machinery/particle_accelerator/control_box/interact(mob/user)
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if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
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if(!istype(user, /mob/living/silicon))
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user.unset_machine()
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user << browse(null, "window=pacontrol")
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return
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user.set_machine(src)
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var/dat = ""
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dat += "Particle Accelerator Control Panel<BR>"
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dat += "<A href='?src=\ref[src];close=1'>Close</A><BR><BR>"
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dat += "Status:<BR>"
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if(!assembled)
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dat += "Unable to detect all parts!<BR>"
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dat += "<A href='?src=\ref[src];scan=1'>Run Scan</A><BR><BR>"
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else
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dat += "All parts in place.<BR><BR>"
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dat += "Power:"
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if(active)
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dat += "On<BR>"
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else
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dat += "Off <BR>"
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dat += "<A href='?src=\ref[src];togglep=1'>Toggle Power</A><BR><BR>"
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dat += "Particle Strength: [src.strength] "
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dat += "<A href='?src=\ref[src];strengthdown=1'>--</A>|<A href='?src=\ref[src];strengthup=1'>++</A><BR><BR>"
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user << browse(dat, "window=pacontrol;size=420x500")
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onclose(user, "pacontrol")
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return
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