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https://github.com/CHOMPStation2/CHOMPStation2.git
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* POLARIS: No string compare for assistants * POLARIS: Move these planes to more useful places * POLARIS: Only spam ghosts with chat messages from things with real clients * Fix small forgotten lines of text accidentally left out of VS syncs. * Fix typo'd plane in lighting.dm and remove redundant definitions.
85 lines
2.4 KiB
Plaintext
85 lines
2.4 KiB
Plaintext
// All mobs should have custom emote, really..
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//m_type == 1 --> visual.
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//m_type == 2 --> audible
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/mob/proc/custom_emote(var/m_type=1,var/message = null,var/range=world.view)
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if(stat || !use_me && usr == src)
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src << "You are unable to emote."
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return
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var/muzzled = is_muzzled()
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if(m_type == 2 && muzzled) return
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var/input
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if(!message)
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input = sanitize(input(src,"Choose an emote to display.") as text|null)
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else
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input = message
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if(input)
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log_emote(message,src) //Log before we add junk
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message = "<B>[src]</B> [input]"
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else
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return
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if (message)
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message = say_emphasis(message)
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// Hearing gasp and such every five seconds is not good emotes were not global for a reason.
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// Maybe some people are okay with that.
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var/turf/T = get_turf(src)
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if(!T) return
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var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2,remote_ghosts = client ? TRUE : FALSE)
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var/list/m_viewers = in_range["mobs"]
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var/list/o_viewers = in_range["objs"]
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for(var/mob in m_viewers)
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var/mob/M = mob
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spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
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if(M)
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//VOREStation edit
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if(istype(M, /mob/observer/dead/))
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var/mob/observer/dead/D = M
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if(ckey || (src in view(D)))
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M.show_message(message, m_type)
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else
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M.show_message(message, m_type)
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//End VOREStation edit
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for(var/obj in o_viewers)
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var/obj/O = obj
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spawn(0)
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if(O)
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O.see_emote(src, message, m_type)
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/mob/proc/emote_dead(var/message)
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if(client.prefs.muted & MUTE_DEADCHAT)
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src << "<span class='danger'>You cannot send deadchat emotes (muted).</span>"
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return
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if(!is_preference_enabled(/datum/client_preference/show_dsay))
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src << "<span class='danger'>You have deadchat muted.</span>"
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return
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if(!src.client.holder)
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if(!config.dsay_allowed)
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src << "<span class='danger'>Deadchat is globally muted.</span>"
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return
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var/input
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if(!message)
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input = sanitize(input(src, "Choose an emote to display.") as text|null)
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else
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input = message
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input = say_emphasis(input)
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if(input)
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log_ghostemote(input, src)
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if(!invisibility) //If the ghost is made visible by admins or cult. And to see if the ghost has toggled its own visibility, as well. -Mech
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visible_message("<span class='deadsay'><B>[src]</B> [input]</span>")
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else
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say_dead_direct(input, src)
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