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○ Hairs are now defined in /datum classes located in the new file sprite_accessories.dm. Further explanation and documentation can be located in this file. ○ As a result of the above change, some new_player preferences code had be reworked. Savefile versions have also been updated, and a small conversion proc has been placed to prevent file corruption and mis-matched variable data. ○ The final result of all of these changes is a simpler, pain-free way to add in new hairs. It also makes the code much more readable. Other stuff: ○ Three new hairstyles (mostly female), one new beard. ○ Updated the changelog. Final bugfixes: ○ Fixed xray superpower preventing you from using any kind of HUD eyewear. ○ You can no longer strangle metroids - instead, attempting to strangle them will result in you "squeezing" them. The new hair system, while thoroughly tested by myself, is very prone to bugs given its very prototype state. Any bugs are to be reported via Issues. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2444 316c924e-a436-60f5-8080-3fe189b3f50e