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CHOMPStation2/code/modules/power/singularity/containment_field.dm
2025-07-24 09:37:54 +02:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/obj/machinery/containment_field
name = "Containment Field"
desc = "An energy field."
icon = 'icons/obj/machines/field_generator.dmi'
icon_state = "Contain_F"
anchored = TRUE
density = FALSE
unacidable = TRUE
use_power = USE_POWER_OFF
light_on = TRUE
light_range = 2
light_power = 0.5
light_color = "#5BA8FF"
var/obj/machinery/field_generator/FG1 = null
var/obj/machinery/field_generator/FG2 = null
var/list/shockdirs
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
/obj/machinery/containment_field/Initialize(mapload)
. = ..()
shockdirs = list(turn(dir,90),turn(dir,-90))
sense_proximity(callback = TYPE_PROC_REF(/atom,HasProximity))
/obj/machinery/containment_field/set_dir(new_dir)
. = ..()
if(.)
shockdirs = list(turn(dir,90),turn(dir,-90))
/obj/machinery/containment_field/Destroy()
unsense_proximity(callback = TYPE_PROC_REF(/atom,HasProximity))
if(FG1 && !FG1.clean_up)
FG1.cleanup()
if(FG2 && !FG2.clean_up)
FG2.cleanup()
. = ..()
/obj/machinery/containment_field/attack_hand(mob/user as mob)
if(get_dist(src, user) > 1)
return 0
else
shock(user)
return 1
/obj/machinery/containment_field/ex_act(severity)
return 0
/obj/machinery/containment_field/Crossed(atom/A)
if(!istype(A) || A.is_incorporeal())
return
if(isliving(A))
var/mob/living/L = A
shock(L)
return
if(A.density)
if(istype(A,/obj/machinery/containment_field) || istype(A,/obj/effect) || istype(A,/obj/singularity))
return
else
Destroy()
/obj/machinery/containment_field/HasProximity(turf/T, datum/weakref/WF, old_loc)
if(isnull(WF))
return
var/atom/movable/AM = WF.resolve()
if(isnull(AM))
log_debug("DEBUG: HasProximity called without reference on [src].")
return
if(!isliving(AM) || AM.is_incorporeal())
return 0
if(!(get_dir(src,AM) in shockdirs))
return 0
if(issilicon(AM) ? prob(40) : prob(50))
shock(AM)
return 1
return 0
/obj/machinery/containment_field/shock(mob/living/user as mob)
if(hasShocked)
return 0
if(!FG1 || !FG2)
qdel(src)
return 0
if(isliving(user))
hasShocked = 1
var/shock_damage = min(rand(30,40),rand(30,40))
user.electrocute_act(shock_damage, src, 1, BP_TORSO)
var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
user.throw_at(target, 200, 4)
VARSET_IN(src, hasShocked, FALSE, 2 SECONDS)
/obj/machinery/containment_field/proc/set_master(var/master1,var/master2)
if(!master1 || !master2)
return 0
FG1 = master1
FG2 = master2
return 1