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Remains of player blob axed. blob_act() axed. Blob now has an arbitary set of things it can attack. It will flow over everything else. Blob has an awful tendency to destroy non-craftables. Will test more tomorrow. Blob will now attack mechs. Fixes #8106. Fixes #10705.
72 lines
1.7 KiB
Plaintext
72 lines
1.7 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/obj/machinery/containment_field
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name = "Containment Field"
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desc = "An energy field."
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icon = 'icons/obj/singularity.dmi'
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icon_state = "Contain_F"
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anchored = 1
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density = 0
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unacidable = 1
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use_power = 0
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light_range = 4
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flags = PROXMOVE
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var/obj/machinery/field_generator/FG1 = null
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var/obj/machinery/field_generator/FG2 = null
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var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
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/obj/machinery/containment_field/Destroy()
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if(FG1 && !FG1.clean_up)
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FG1.cleanup()
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if(FG2 && !FG2.clean_up)
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FG2.cleanup()
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..()
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/obj/machinery/containment_field/attack_hand(mob/user as mob)
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if(get_dist(src, user) > 1)
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return 0
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else
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shock(user)
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return 1
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/obj/machinery/containment_field/ex_act(severity)
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return 0
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/obj/machinery/containment_field/HasProximity(atom/movable/AM as mob|obj)
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if(istype(AM,/mob/living/silicon) && prob(40))
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shock(AM)
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return 1
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if(istype(AM,/mob/living/carbon) && prob(50))
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shock(AM)
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return 1
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return 0
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/obj/machinery/containment_field/shock(mob/living/user as mob)
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if(hasShocked)
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return 0
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if(!FG1 || !FG2)
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qdel(src)
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return 0
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if(isliving(user))
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hasShocked = 1
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var/shock_damage = min(rand(30,40),rand(30,40))
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user.electrocute_act(shock_damage, src)
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var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
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user.throw_at(target, 200, 4)
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sleep(20)
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hasShocked = 0
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return
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/obj/machinery/containment_field/proc/set_master(var/master1,var/master2)
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if(!master1 || !master2)
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return 0
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FG1 = master1
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FG2 = master2
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return 1
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