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Evidence bags should no longer start empty. Reduces maximum width for the inventory background slightly. Makes a new, slimmer to close the inventory. This and the maximum width reduction mean the inventory should never overlap with other UI buttons.
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
/obj/item/weapon/storage/box/swabs
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name = "box of swab kits"
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desc = "Sterilized equipment within. Do not contaminate."
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icon = 'icons/obj/forensics.dmi'
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icon_state = "dnakit"
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can_hold = list(/obj/item/weapon/forensics/swab)
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storage_slots = 14
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/obj/item/weapon/storage/box/swabs/New()
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..()
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for(var/i = 1 to storage_slots) // Fill 'er up.
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new /obj/item/weapon/forensics/swab(src)
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/obj/item/weapon/storage/box/evidence
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name = "evidence bag box"
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desc = "A box claiming to contain evidence bags."
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storage_slots = 7
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can_hold = list(/obj/item/weapon/evidencebag)
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/obj/item/weapon/storage/box/evidence/New()
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..()
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for(var/i = 1 to storage_slots)
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new /obj/item/weapon/evidencebag(src)
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/obj/item/weapon/storage/box/fingerprints
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name = "box of fingerprint cards"
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desc = "Sterilized equipment within. Do not contaminate."
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icon = 'icons/obj/forensics.dmi'
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icon_state = "dnakit"
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can_hold = list(/obj/item/weapon/sample/print)
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storage_slots = 14
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/obj/item/weapon/storage/box/fingerprints/New()
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..()
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for(var/i = 1 to storage_slots)
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new /obj/item/weapon/sample/print(src) |