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https://github.com/CHOMPStation2/CHOMPStation2.git
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63 lines
2.5 KiB
Plaintext
63 lines
2.5 KiB
Plaintext
/datum/event/metroid_infestation
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announceWhen = 90
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endWhen = 200
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var/spawncount = 1
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var/list/vents = list()
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var/give_positions = 0
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var/active_metroid_event = TRUE
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/datum/event/metroid_infestation/setup()
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if(prob(50)) //50% chance of the event to even occur if procced
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active_metroid_event = FALSE
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log_debug("Metroid infestation failed successfully.")
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kill()
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return
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active_metroid_event = TRUE
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announceWhen = rand(announceWhen, announceWhen + 60)
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spawncount = rand(2 * severity, 4 * severity)
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
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//CHOMPEdit: Added a couple areas to the exclusion. Also made this actually work.
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var/in_area = get_area(temp_vent)
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if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry))
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continue
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if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in using_map.station_levels))
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if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change in order to spawn.
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vents += temp_vent
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/datum/event/metroid_infestation/announce()
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command_announcement.Announce("High-energy lifeforms detected coming aboard [station_name()]. All crew members, stay alert, and listen to security instructions.", "Lifesign Alert", new_sound = 'sound/misc/alarm1.ogg')
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/datum/event/metroid_infestation/start()
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while((spawncount >= 1) && vents.len)
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var/obj/vent = pick(vents)
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var/spawn_metroids = pickweight(list(
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/mob/living/simple_mob/metroid/juvenile/baby = 60,
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/mob/living/simple_mob/metroid/juvenile/super = 30,
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/mob/living/simple_mob/metroid/juvenile/alpha = 10,
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/mob/living/simple_mob/metroid/juvenile/gamma = 3,
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/mob/living/simple_mob/metroid/juvenile/zeta = 2,
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/mob/living/simple_mob/metroid/juvenile/omega = 1,
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))
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new spawn_metroids(get_turf(vent))
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vents -= vent
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spawncount--
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vents.Cut()
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/datum/event/metroid_infestation/end()
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var/list/area_names = list()
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for(var/metroids in existing_metroids)
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var/mob/living/M = metroids
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if(!M || M.stat == DEAD)
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continue
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var/area/metroid_area = get_area(M)
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if(!metroid_area) //Huh, really?
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if(!get_turf(M)) //No turf either?
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qdel(M) //Must have been nullspaced
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continue
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area_names |= metroid_area.name
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if(area_names.len && active_metroid_event == TRUE)
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var/english_list = english_list(area_names)
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command_announcement.Announce("Sensors have narrowed down remaining lifeforms to the followng areas: [english_list]", "Lifesign Alert")
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