Files
CHOMPStation2/code/modules/client/preference_setup/occupation/occupation.dm
2016-08-06 20:34:44 -07:00

295 lines
11 KiB
Plaintext

//used for pref.alternate_option
#define GET_RANDOM_JOB 0
#define BE_ASSISTANT 1
#define RETURN_TO_LOBBY 2
/datum/category_item/player_setup_item/occupation
name = "Occupation"
sort_order = 1
/datum/category_item/player_setup_item/occupation/load_character(var/savefile/S)
S["alternate_option"] >> pref.alternate_option
S["job_civilian_high"] >> pref.job_civilian_high
S["job_civilian_med"] >> pref.job_civilian_med
S["job_civilian_low"] >> pref.job_civilian_low
S["job_medsci_high"] >> pref.job_medsci_high
S["job_medsci_med"] >> pref.job_medsci_med
S["job_medsci_low"] >> pref.job_medsci_low
S["job_engsec_high"] >> pref.job_engsec_high
S["job_engsec_med"] >> pref.job_engsec_med
S["job_engsec_low"] >> pref.job_engsec_low
S["player_alt_titles"] >> pref.player_alt_titles
/datum/category_item/player_setup_item/occupation/save_character(var/savefile/S)
S["alternate_option"] << pref.alternate_option
S["job_civilian_high"] << pref.job_civilian_high
S["job_civilian_med"] << pref.job_civilian_med
S["job_civilian_low"] << pref.job_civilian_low
S["job_medsci_high"] << pref.job_medsci_high
S["job_medsci_med"] << pref.job_medsci_med
S["job_medsci_low"] << pref.job_medsci_low
S["job_engsec_high"] << pref.job_engsec_high
S["job_engsec_med"] << pref.job_engsec_med
S["job_engsec_low"] << pref.job_engsec_low
S["player_alt_titles"] << pref.player_alt_titles
/datum/category_item/player_setup_item/occupation/sanitize_character()
pref.alternate_option = sanitize_integer(pref.alternate_option, 0, 2, initial(pref.alternate_option))
pref.job_civilian_high = sanitize_integer(pref.job_civilian_high, 0, 65535, initial(pref.job_civilian_high))
pref.job_civilian_med = sanitize_integer(pref.job_civilian_med, 0, 65535, initial(pref.job_civilian_med))
pref.job_civilian_low = sanitize_integer(pref.job_civilian_low, 0, 65535, initial(pref.job_civilian_low))
pref.job_medsci_high = sanitize_integer(pref.job_medsci_high, 0, 65535, initial(pref.job_medsci_high))
pref.job_medsci_med = sanitize_integer(pref.job_medsci_med, 0, 65535, initial(pref.job_medsci_med))
pref.job_medsci_low = sanitize_integer(pref.job_medsci_low, 0, 65535, initial(pref.job_medsci_low))
pref.job_engsec_high = sanitize_integer(pref.job_engsec_high, 0, 65535, initial(pref.job_engsec_high))
pref.job_engsec_med = sanitize_integer(pref.job_engsec_med, 0, 65535, initial(pref.job_engsec_med))
pref.job_engsec_low = sanitize_integer(pref.job_engsec_low, 0, 65535, initial(pref.job_engsec_low))
if(!(pref.player_alt_titles)) pref.player_alt_titles = new()
if(!job_master)
return
for(var/datum/job/job in job_master.occupations)
var/alt_title = pref.player_alt_titles[job.title]
if(alt_title && !(alt_title in job.alt_titles))
pref.player_alt_titles -= job.title
/datum/category_item/player_setup_item/occupation/content(mob/user, limit = 16, list/splitJobs = list("Chief Medical Officer"))
if(!job_master)
return
. = list()
. += "<tt><center>"
. += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br>"
. += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more columns.
. += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
if (!job_master) return
for(var/datum/job/job in job_master.occupations)
if(job.latejoin_only) continue //VOREStation Code
index += 1
if((index >= limit) || (job.title in splitJobs))
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
. += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'><a>&nbsp</a></td><td><a>&nbsp</a></td></tr>"
. += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
. += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
. += "<del>[rank]</del></td><td><b> \[BANNED]</b></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
. += "<del>[rank]</del></td><td> \[IN [(available_in_days)] DAYS]</td></tr>"
continue
if(job.minimum_character_age && user.client && (user.client.prefs.age < job.minimum_character_age))
. += "<del>[rank]</del></td><td> \[MINIMUM CHARACTER AGE: [job.minimum_character_age]]</td></tr>"
continue
if((pref.job_civilian_low & ASSISTANT) && (rank != "Assistant"))
. += "<font color=grey>[rank]</font></td><td></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
. += "<b>[rank]</b>"
else
. += "[rank]"
. += "</td><td width='40%'>"
. += "<a href='?src=\ref[src];set_job=[rank]'>"
if(rank == "Assistant")//Assistant is special
if(pref.job_civilian_low & ASSISTANT)
. += " <font color=55cc55>\[Yes]</font>"
else
. += " <font color=black>\[No]</font>"
if(job.alt_titles) //Blatantly cloned from a few lines down.
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'>&nbsp</td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
. += "</a></td></tr>"
continue
if(pref.GetJobDepartment(job, 1) & job.flag)
. += " <font color=55cc55>\[High]</font>"
else if(pref.GetJobDepartment(job, 2) & job.flag)
. += " <font color=eecc22>\[Medium]</font>"
else if(pref.GetJobDepartment(job, 3) & job.flag)
. += " <font color=cc5555>\[Low]</font>"
else
. += " <font color=black>\[NEVER]</font>"
if(job.alt_titles)
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'>&nbsp</td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
. += "</a></td></tr>"
. += "</td'></tr></table>"
. += "</center></table><center>"
switch(pref.alternate_option)
if(GET_RANDOM_JOB)
. += "<u><a href='?src=\ref[src];job_alternative=1'>Get random job if preferences unavailable</a></u>"
if(BE_ASSISTANT)
. += "<u><a href='?src=\ref[src];job_alternative=1'>Be assistant if preference unavailable</a></u>"
if(RETURN_TO_LOBBY)
. += "<u><a href='?src=\ref[src];job_alternative=1'>Return to lobby if preference unavailable</a></u>"
. += "<a href='?src=\ref[src];reset_jobs=1'>\[Reset\]</a></center>"
. += "</tt>"
. = jointext(.,null)
/datum/category_item/player_setup_item/occupation/OnTopic(href, href_list, user)
if(href_list["reset_jobs"])
ResetJobs()
return TOPIC_REFRESH
else if(href_list["job_alternative"])
if(pref.alternate_option == GET_RANDOM_JOB || pref.alternate_option == BE_ASSISTANT)
pref.alternate_option += 1
else if(pref.alternate_option == RETURN_TO_LOBBY)
pref.alternate_option = 0
return TOPIC_REFRESH
else if(href_list["select_alt_title"])
var/datum/job/job = locate(href_list["select_alt_title"])
if (job)
var/choices = list(job.title) + job.alt_titles
var/choice = input("Choose an title for [job.title].", "Choose Title", pref.GetPlayerAltTitle(job)) as anything in choices|null
if(choice && CanUseTopic(user))
SetPlayerAltTitle(job, choice)
return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
else if(href_list["set_job"])
if(SetJob(user, href_list["set_job"])) return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
return ..()
/datum/category_item/player_setup_item/occupation/proc/SetPlayerAltTitle(datum/job/job, new_title)
// remove existing entry
pref.player_alt_titles -= job.title
// add one if it's not default
if(job.title != new_title)
pref.player_alt_titles[job.title] = new_title
/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role)
var/datum/job/job = job_master.GetJob(role)
if(!job)
return 0
if(role == "Assistant")
if(pref.job_civilian_low & job.flag)
pref.job_civilian_low &= ~job.flag
else
pref.job_civilian_low |= job.flag
return 1
if(pref.GetJobDepartment(job, 1) & job.flag)
SetJobDepartment(job, 1)
else if(pref.GetJobDepartment(job, 2) & job.flag)
SetJobDepartment(job, 2)
else if(pref.GetJobDepartment(job, 3) & job.flag)
SetJobDepartment(job, 3)
else//job = Never
SetJobDepartment(job, 4)
return 1
/datum/category_item/player_setup_item/occupation/proc/SetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(level)
if(1)//Only one of these should ever be active at once so clear them all here
pref.job_civilian_high = 0
pref.job_medsci_high = 0
pref.job_engsec_high = 0
return 1
if(2)//Set current highs to med, then reset them
pref.job_civilian_med |= pref.job_civilian_high
pref.job_medsci_med |= pref.job_medsci_high
pref.job_engsec_med |= pref.job_engsec_high
pref.job_civilian_high = 0
pref.job_medsci_high = 0
pref.job_engsec_high = 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(2)
pref.job_civilian_high = job.flag
pref.job_civilian_med &= ~job.flag
if(3)
pref.job_civilian_med |= job.flag
pref.job_civilian_low &= ~job.flag
else
pref.job_civilian_low |= job.flag
if(MEDSCI)
switch(level)
if(2)
pref.job_medsci_high = job.flag
pref.job_medsci_med &= ~job.flag
if(3)
pref.job_medsci_med |= job.flag
pref.job_medsci_low &= ~job.flag
else
pref.job_medsci_low |= job.flag
if(ENGSEC)
switch(level)
if(2)
pref.job_engsec_high = job.flag
pref.job_engsec_med &= ~job.flag
if(3)
pref.job_engsec_med |= job.flag
pref.job_engsec_low &= ~job.flag
else
pref.job_engsec_low |= job.flag
return 1
/datum/category_item/player_setup_item/occupation/proc/ResetJobs()
pref.job_civilian_high = 0
pref.job_civilian_med = 0
pref.job_civilian_low = 0
pref.job_medsci_high = 0
pref.job_medsci_med = 0
pref.job_medsci_low = 0
pref.job_engsec_high = 0
pref.job_engsec_med = 0
pref.job_engsec_low = 0
pref.player_alt_titles.Cut()
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
return (job.title in player_alt_titles) ? player_alt_titles[job.title] : job.title
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(1)
return job_civilian_high
if(2)
return job_civilian_med
if(3)
return job_civilian_low
if(MEDSCI)
switch(level)
if(1)
return job_medsci_high
if(2)
return job_medsci_med
if(3)
return job_medsci_low
if(ENGSEC)
switch(level)
if(1)
return job_engsec_high
if(2)
return job_engsec_med
if(3)
return job_engsec_low
return 0