mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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246 lines
9.8 KiB
Plaintext
246 lines
9.8 KiB
Plaintext
/obj/item/device/uplink
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var/welcome = "Welcome, Operative" // Welcoming menu message
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var/uses // Numbers of crystals
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var/list/ItemsCategory // List of categories with lists of items
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var/list/ItemsReference // List of references with an associated item
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var/list/nanoui_items // List of items for NanoUI use
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var/nanoui_menu = 0 // The current menu we are in
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var/list/nanoui_data = new // Additional data for NanoUI use
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var/faction = "" //Antag faction holder.
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var/list/purchase_log = new
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var/datum/mind/uplink_owner = null
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var/used_TC = 0
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var/offer_time = 10 MINUTES //The time increment per discount offered
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var/next_offer_time //The time a discount will next be offered
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var/datum/uplink_item/discount_item //The item to be discounted
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var/discount_amount //The amount as a percent the item will be discounted by
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/obj/item/device/uplink/nano_host()
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return loc
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/obj/item/device/uplink/New(var/location, var/datum/mind/owner = null, var/telecrystals = DEFAULT_TELECRYSTAL_AMOUNT)
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..()
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src.uplink_owner = owner
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purchase_log = list()
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world_uplinks += src
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if(owner)
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uses = owner.tcrystals
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else
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uses = telecrystals
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START_PROCESSING(SSobj, src)
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/obj/item/device/uplink/Destroy()
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world_uplinks -= src
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/device/uplink/get_item_cost(var/item_type, var/item_cost)
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return (discount_item && (item_type == discount_item)) ? max(1, round(item_cost*discount_amount)) : item_cost
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// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
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/* How to create an uplink in 3 easy steps!
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1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add "uses".
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2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true.
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The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu.
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3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc.
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Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu.
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*/
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/obj/item/device/uplink/hidden
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name = "hidden uplink"
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desc = "There is something wrong if you're examining this."
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var/active = 0
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var/datum/uplink_category/category = 0 // The current category we are in
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var/exploit_id // Id of the current exploit record we are viewing
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// The hidden uplink MUST be inside an obj/item's contents.
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/obj/item/device/uplink/hidden/New()
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spawn(2)
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if(!istype(src.loc, /obj/item))
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qdel(src)
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..()
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nanoui_data = list()
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update_nano_data()
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/obj/item/device/uplink/hidden/process()
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if(world.time > next_offer_time)
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discount_item = default_uplink_selection.get_random_item(INFINITY)
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discount_amount = pick(90;0.9, 80;0.8, 70;0.7, 60;0.6, 50;0.5, 40;0.4, 30;0.3, 20;0.2, 10;0.1)
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next_offer_time = world.time + offer_time
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update_nano_data()
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GLOB.nanomanager.update_uis(src)
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// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
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/obj/item/device/uplink/hidden/proc/toggle()
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active = !active
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// Directly trigger the uplink. Turn on if it isn't already.
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/obj/item/device/uplink/hidden/proc/trigger(mob/user as mob)
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if(!active)
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toggle()
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interact(user)
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// Checks to see if the value meets the target. Like a frequency being a traitor_frequency, in order to unlock a headset.
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// If true, it accesses trigger() and returns 1. If it fails, it returns false. Use this to see if you need to close the
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// current item's menu.
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/obj/item/device/uplink/hidden/proc/check_trigger(mob/user as mob, var/value, var/target)
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if(value == target)
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trigger(user)
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return 1
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return 0
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/*
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NANO UI FOR UPLINK WOOP WOOP
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*/
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/obj/item/device/uplink/hidden/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/title = "Remote Uplink"
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var/data[0]
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uses = user.mind.tcrystals
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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faction = H.antag_faction
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data["welcome"] = welcome
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data["crystals"] = uses
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data["menu"] = nanoui_menu
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data += nanoui_data
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// update the ui if it exists, returns null if no ui is passed/found
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui) // No auto-refresh
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ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600, state = inventory_state)
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data["menu"] = 0
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ui.set_initial_data(data)
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ui.open()
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// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
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/obj/item/device/uplink/hidden/interact(mob/user)
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ui_interact(user)
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/obj/item/device/uplink/hidden/CanUseTopic()
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if(!active)
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return STATUS_CLOSE
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return ..()
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// The purchasing code.
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/obj/item/device/uplink/hidden/Topic(href, href_list)
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if(..())
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return 1
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var/mob/user = usr
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if(href_list["buy_item"])
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var/datum/uplink_item/UI = (locate(href_list["buy_item"]) in uplink.items)
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UI.buy(src, usr)
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else if(href_list["lock"])
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toggle()
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var/datum/nanoui/ui = GLOB.nanomanager.get_open_ui(user, src, "main")
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ui.close()
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else if(href_list["return"])
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nanoui_menu = round(nanoui_menu/10)
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else if(href_list["menu"])
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nanoui_menu = text2num(href_list["menu"])
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if(href_list["id"])
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exploit_id = href_list["id"]
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if(href_list["category"])
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category = locate(href_list["category"]) in uplink.categories
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update_nano_data()
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return 1
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/obj/item/device/uplink/hidden/proc/update_nano_data()
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if(nanoui_menu == 0)
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var/categories[0]
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for(var/datum/uplink_category/category in uplink.categories)
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if(category.can_view(src))
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categories[++categories.len] = list("name" = category.name, "ref" = "\ref[category]")
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nanoui_data["categories"] = categories
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nanoui_data["discount_name"] = discount_item ? discount_item.name : ""
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nanoui_data["discount_amount"] = (1-discount_amount)*100
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nanoui_data["offer_expiry"] = worldtime2stationtime(next_offer_time)
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else if(nanoui_menu == 1)
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var/items[0]
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for(var/datum/uplink_item/item in category.items)
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if(item.can_view(src))
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var/cost = item.cost(uses, src)
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if(!cost) cost = "???"
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items[++items.len] = list("name" = item.name, "description" = replacetext(item.description(), "\n", "<br>"), "can_buy" = item.can_buy(src), "cost" = cost, "ref" = "\ref[item]")
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nanoui_data["items"] = items
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else if(nanoui_menu == 2)
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var/permanentData[0]
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for(var/datum/data/record/L in sortRecord(data_core.locked))
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permanentData[++permanentData.len] = list(Name = L.fields["name"],"id" = L.fields["id"])
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nanoui_data["exploit_records"] = permanentData
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else if(nanoui_menu == 21)
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nanoui_data["exploit_exists"] = 0
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for(var/datum/data/record/L in data_core.locked)
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if(L.fields["id"] == exploit_id)
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nanoui_data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
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// We trade off being able to automatically add shit for more control over what gets passed to json
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// and if it's sanitized for html.
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nanoui_data["exploit"]["nanoui_exploit_record"] = html_encode(L.fields["exploit_record"]) // Change stuff into html
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nanoui_data["exploit"]["nanoui_exploit_record"] = replacetext(nanoui_data["exploit"]["nanoui_exploit_record"], "\n", "<br>") // change line breaks into <br>
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nanoui_data["exploit"]["name"] = html_encode(L.fields["name"])
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nanoui_data["exploit"]["sex"] = html_encode(L.fields["sex"])
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nanoui_data["exploit"]["age"] = html_encode(L.fields["age"])
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nanoui_data["exploit"]["species"] = html_encode(L.fields["species"])
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nanoui_data["exploit"]["rank"] = html_encode(L.fields["rank"])
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nanoui_data["exploit"]["home_system"] = html_encode(L.fields["home_system"])
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nanoui_data["exploit"]["citizenship"] = html_encode(L.fields["citizenship"])
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nanoui_data["exploit"]["faction"] = html_encode(L.fields["faction"])
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nanoui_data["exploit"]["religion"] = html_encode(L.fields["religion"])
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nanoui_data["exploit"]["fingerprint"] = html_encode(L.fields["fingerprint"])
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if(L.fields["antagvis"] == ANTAG_KNOWN || (faction == L.fields["antagfac"] && (L.fields["antagvis"] == ANTAG_SHARED)))
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nanoui_data["exploit"]["antagfaction"] = html_encode(L.fields["antagfac"])
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else
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nanoui_data["exploit"]["antagfaction"] = html_encode("None")
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nanoui_data["exploit_exists"] = 1
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break
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// I placed this here because of how relevant it is.
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// You place this in your uplinkable item to check if an uplink is active or not.
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// If it is, it will display the uplink menu and return 1, else it'll return false.
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// If it returns true, I recommend closing the item's normal menu with "user << browse(null, "window=name")"
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/obj/item/proc/active_uplink_check(mob/user as mob)
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// Activates the uplink if it's active
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if(src.hidden_uplink)
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if(src.hidden_uplink.active)
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src.hidden_uplink.trigger(user)
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return 1
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return 0
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// PRESET UPLINKS
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// A collection of preset uplinks.
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//
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// Includes normal radio uplink, multitool uplink,
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// implant uplink (not the implant tool) and a preset headset uplink.
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/obj/item/device/radio/uplink/New(atom/loc, datum/mind/target_mind, telecrystals)
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..(loc)
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hidden_uplink = new(src, target_mind, telecrystals)
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icon_state = "radio"
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/obj/item/device/radio/uplink/attack_self(mob/user as mob)
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if(hidden_uplink)
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hidden_uplink.trigger(user)
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/obj/item/device/multitool/uplink/New()
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hidden_uplink = new(src)
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/obj/item/device/multitool/uplink/attack_self(mob/user as mob)
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if(hidden_uplink)
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hidden_uplink.trigger(user)
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/obj/item/device/radio/headset/uplink
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traitor_frequency = 1445
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/obj/item/device/radio/headset/uplink/New()
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..()
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hidden_uplink = new(src)
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hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
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