Files
CHOMPStation2/code/controllers/shuttle_controller.dm
Atlantiscze 0fda5bf9b8 Nukeops shuttle docking
- Nukeops (or newly mercenaries) can now dock with the station. Two locations are available, maintenance between virology and xenobiology and arrivals.
- You always have to hack in or be let in. The door won't open on it's own. This is intentional as the shuttle is considered unrecognised by station's docking system. AI or anyone else can open the doors for you if needed.
- Also fixes bug which broke the shuttle console, since someone who was renaming nukeops to mercenaries forgot to change one line in antagonist.dm
2014-11-29 03:51:45 +01:00

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var/global/datum/shuttle_controller/shuttle_controller
/datum/shuttle_controller
var/list/shuttles //maps shuttle tags to shuttle datums, so that they can be looked up.
var/list/process_shuttles //simple list of shuttles, for processing
/datum/shuttle_controller/proc/process()
//process ferry shuttles
for (var/datum/shuttle/ferry/shuttle in process_shuttles)
if (shuttle.process_state)
shuttle.process()
/datum/shuttle_controller/New()
shuttles = list()
process_shuttles = list()
var/datum/shuttle/ferry/shuttle
// Escape shuttle and pods
shuttle = new/datum/shuttle/ferry/emergency()
shuttle.location = 1
shuttle.warmup_time = 10
shuttle.area_offsite = locate(/area/shuttle/escape/centcom)
shuttle.area_station = locate(/area/shuttle/escape/station)
shuttle.area_transition = locate(/area/shuttle/escape/transit)
shuttle.docking_controller_tag = "escape_shuttle"
shuttle.dock_target_station = "escape_dock"
shuttle.dock_target_offsite = "centcom_dock"
shuttle.transit_direction = NORTH
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN
//shuttle.docking_controller_tag = "supply_shuttle"
//shuttle.dock_target_station = "cargo_bay"
shuttles["Escape"] = shuttle
process_shuttles += shuttle
shuttle = new/datum/shuttle/ferry/escape_pod()
shuttle.location = 0
shuttle.warmup_time = 0
shuttle.area_station = locate(/area/shuttle/escape_pod1/station)
shuttle.area_offsite = locate(/area/shuttle/escape_pod1/centcom)
shuttle.area_transition = locate(/area/shuttle/escape_pod1/transit)
shuttle.docking_controller_tag = "escape_pod_1"
shuttle.dock_target_station = "escape_pod_1_berth"
shuttle.dock_target_offsite = "escape_pod_1_recovery"
shuttle.transit_direction = NORTH
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
process_shuttles += shuttle
shuttles["Escape Pod 1"] = shuttle
shuttle = new/datum/shuttle/ferry/escape_pod()
shuttle.location = 0
shuttle.warmup_time = 0
shuttle.area_station = locate(/area/shuttle/escape_pod2/station)
shuttle.area_offsite = locate(/area/shuttle/escape_pod2/centcom)
shuttle.area_transition = locate(/area/shuttle/escape_pod2/transit)
shuttle.docking_controller_tag = "escape_pod_2"
shuttle.dock_target_station = "escape_pod_2_berth"
shuttle.dock_target_offsite = "escape_pod_2_recovery"
shuttle.transit_direction = NORTH
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
process_shuttles += shuttle
shuttles["Escape Pod 2"] = shuttle
shuttle = new/datum/shuttle/ferry/escape_pod()
shuttle.location = 0
shuttle.warmup_time = 0
shuttle.area_station = locate(/area/shuttle/escape_pod3/station)
shuttle.area_offsite = locate(/area/shuttle/escape_pod3/centcom)
shuttle.area_transition = locate(/area/shuttle/escape_pod3/transit)
shuttle.docking_controller_tag = "escape_pod_3"
shuttle.dock_target_station = "escape_pod_3_berth"
shuttle.dock_target_offsite = "escape_pod_3_recovery"
shuttle.transit_direction = EAST
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
process_shuttles += shuttle
shuttles["Escape Pod 3"] = shuttle
//There is no pod 4, apparently.
shuttle = new/datum/shuttle/ferry/escape_pod()
shuttle.location = 0
shuttle.warmup_time = 0
shuttle.area_station = locate(/area/shuttle/escape_pod5/station)
shuttle.area_offsite = locate(/area/shuttle/escape_pod5/centcom)
shuttle.area_transition = locate(/area/shuttle/escape_pod5/transit)
shuttle.docking_controller_tag = "escape_pod_5"
shuttle.dock_target_station = "escape_pod_5_berth"
shuttle.dock_target_offsite = "escape_pod_5_recovery"
shuttle.transit_direction = EAST //should this be WEST? I have no idea.
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
process_shuttles += shuttle
shuttles["Escape Pod 5"] = shuttle
//give the emergency shuttle controller it's shuttles
emergency_shuttle.shuttle = shuttles["Escape"]
emergency_shuttle.escape_pods = list(
shuttles["Escape Pod 1"],
shuttles["Escape Pod 2"],
shuttles["Escape Pod 3"],
shuttles["Escape Pod 5"],
)
// Supply shuttle
shuttle = new/datum/shuttle/ferry/supply()
shuttle.location = 1
shuttle.warmup_time = 10
shuttle.area_offsite = locate(/area/supply/dock)
shuttle.area_station = locate(/area/supply/station)
shuttle.docking_controller_tag = "supply_shuttle"
shuttle.dock_target_station = "cargo_bay"
shuttles["Supply"] = shuttle
process_shuttles += shuttle
supply_controller.shuttle = shuttle
// Admin shuttles.
shuttle = new()
shuttle.location = 1
shuttle.warmup_time = 10
shuttle.area_offsite = locate(/area/shuttle/transport1/centcom)
shuttle.area_station = locate(/area/shuttle/transport1/station)
shuttle.docking_controller_tag = "centcom_shuttle"
shuttle.dock_target_station = "centcom_shuttle_dock_airlock"
shuttle.dock_target_offsite = "centcom_shuttle_bay"
shuttles["Centcom"] = shuttle
process_shuttles += shuttle
shuttle = new()
shuttle.location = 1
shuttle.warmup_time = 10 //want some warmup time so people can cancel.
shuttle.area_offsite = locate(/area/shuttle/administration/centcom)
shuttle.area_station = locate(/area/shuttle/administration/station)
shuttle.docking_controller_tag = "admin_shuttle"
shuttle.dock_target_station = "admin_shuttle_dock_airlock"
shuttle.dock_target_offsite = "admin_shuttle_bay"
shuttles["Administration"] = shuttle
process_shuttles += shuttle
shuttle = new()
shuttle.area_offsite = locate(/area/shuttle/alien/base)
shuttle.area_station = locate(/area/shuttle/alien/mine)
shuttles["Alien"] = shuttle
//process_shuttles += shuttle //don't need to process this. It can only be moved using admin magic anyways.
// Public shuttles
shuttle = new()
shuttle.location = 1
shuttle.warmup_time = 10
shuttle.area_offsite = locate(/area/shuttle/constructionsite/site)
shuttle.area_station = locate(/area/shuttle/constructionsite/station)
shuttle.docking_controller_tag = "engineering_shuttle"
shuttle.dock_target_station = "engineering_dock_airlock"
shuttle.dock_target_offsite = "engineering_station_airlock"
shuttles["Engineering"] = shuttle
process_shuttles += shuttle
shuttle = new()
shuttle.warmup_time = 10
shuttle.area_offsite = locate(/area/shuttle/mining/outpost)
shuttle.area_station = locate(/area/shuttle/mining/station)
shuttle.docking_controller_tag = "mining_shuttle"
shuttle.dock_target_station = "mining_dock_airlock"
shuttle.dock_target_offsite = "mining_outpost_airlock"
shuttles["Mining"] = shuttle
process_shuttles += shuttle
shuttle = new()
shuttle.warmup_time = 10
shuttle.area_offsite = locate(/area/shuttle/research/outpost)
shuttle.area_station = locate(/area/shuttle/research/station)
shuttle.docking_controller_tag = "research_shuttle"
shuttle.dock_target_station = "research_dock_airlock"
shuttle.dock_target_offsite = "research_outpost_dock"
shuttles["Research"] = shuttle
process_shuttles += shuttle
// ERT Shuttle
var/datum/shuttle/ferry/multidock/specops/ERT = new()
ERT.location = 0
ERT.warmup_time = 10
ERT.area_offsite = locate(/area/shuttle/specops/station) //centcom is the home station, the Exodus is offsite
ERT.area_station = locate(/area/shuttle/specops/centcom)
ERT.docking_controller_tag = "specops_shuttle_port"
ERT.docking_controller_tag_station = "specops_shuttle_port"
ERT.docking_controller_tag_offsite = "specops_shuttle_fore"
ERT.dock_target_station = "specops_centcom_dock"
ERT.dock_target_offsite = "specops_dock_airlock"
shuttles["Special Operations"] = ERT
process_shuttles += ERT
//Vox Shuttle.
var/datum/shuttle/multi_shuttle/VS = new/datum/shuttle/multi_shuttle()
VS.origin = locate(/area/shuttle/vox/station)
VS.destinations = list(
"Fore Starboard Solars" = locate(/area/vox_station/northeast_solars),
"Fore Port Solars" = locate(/area/vox_station/northwest_solars),
"Aft Starboard Solars" = locate(/area/vox_station/southeast_solars),
"Aft Port Solars" = locate(/area/vox_station/southwest_solars),
"Mining asteroid" = locate(/area/vox_station/mining)
)
VS.announcer = "NSV Icarus"
VS.arrival_message = "Attention, Exodus, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
VS.departure_message = "Your guests are pulling away, Exodus - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
VS.interim = locate(/area/vox_station/transit)
VS.warmup_time = 0
shuttles["Vox Skipjack"] = VS
//Nuke Ops shuttle.
var/datum/shuttle/multi_shuttle/MS = new/datum/shuttle/multi_shuttle()
MS.origin = locate(/area/syndicate_station/start)
MS.destinations = list(
"Northwest of the station" = locate(/area/syndicate_station/northwest),
"North of the station" = locate(/area/syndicate_station/north),
"Northeast of the station" = locate(/area/syndicate_station/northeast),
"Southwest of the station" = locate(/area/syndicate_station/southwest),
"South of the station" = locate(/area/syndicate_station/south),
"Southeast of the station" = locate(/area/syndicate_station/southeast),
"Telecomms Satellite" = locate(/area/syndicate_station/commssat),
"Mining Asteroid" = locate(/area/syndicate_station/mining),
"Dock - Arrivals" = locate(/area/syndicate_station/arrivals_dock),
"Dock - Maintenance" = locate(/area/syndicate_station/maint_dock)
)
MS.announcer = "NSV Icarus"
MS.arrival_message = "Attention, Exodus, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
MS.departure_message = "Your visitors are on their way out of the system, Exodus, burning delta-v like it's nothing. Good riddance."
MS.interim = locate(/area/syndicate_station/transit)
MS.warmup_time = 0
shuttles["Mercenary"] = MS
//This is called by gameticker after all the machines and radio frequencies have been properly initialized
/datum/shuttle_controller/proc/setup_shuttle_docks()
var/datum/shuttle/shuttle
var/datum/shuttle/ferry/multidock/multidock
var/list/dock_controller_map = list() //so we only have to iterate once through each list
//multidock shuttles
var/list/dock_controller_map_station = list()
var/list/dock_controller_map_offsite = list()
for (var/shuttle_tag in shuttles)
shuttle = shuttles[shuttle_tag]
if (shuttle.docking_controller_tag)
dock_controller_map[shuttle.docking_controller_tag] = shuttle
if (istype(shuttle, /datum/shuttle/ferry/multidock))
multidock = shuttle
dock_controller_map_station[multidock.docking_controller_tag_station] = multidock
dock_controller_map_offsite[multidock.docking_controller_tag_offsite] = multidock
//escape pod arming controllers
var/datum/shuttle/ferry/escape_pod/pod
var/list/pod_controller_map = list()
for (var/datum/shuttle/ferry/escape_pod/P in emergency_shuttle.escape_pods)
if (P.dock_target_station)
pod_controller_map[P.dock_target_station] = P
//search for the controllers, if we have one.
if (dock_controller_map.len)
for (var/obj/machinery/embedded_controller/radio/C in machines) //only radio controllers are supported at the moment
if (istype(C.program, /datum/computer/file/embedded_program/docking))
if (C.id_tag in dock_controller_map)
shuttle = dock_controller_map[C.id_tag]
shuttle.docking_controller = C.program
dock_controller_map -= C.id_tag
//escape pods
if(istype(C, /obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod) && istype(shuttle, /datum/shuttle/ferry/escape_pod))
var/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod/EPC = C
EPC.pod = shuttle
if (C.id_tag in dock_controller_map_station)
multidock = dock_controller_map_station[C.id_tag]
if (istype(multidock))
multidock.docking_controller_station = C.program
dock_controller_map_station -= C.id_tag
if (C.id_tag in dock_controller_map_offsite)
multidock = dock_controller_map_offsite[C.id_tag]
if (istype(multidock))
multidock.docking_controller_offsite = C.program
dock_controller_map_offsite -= C.id_tag
//escape pods
if (C.id_tag in pod_controller_map)
pod = pod_controller_map[C.id_tag]
if (istype(C.program, /datum/computer/file/embedded_program/docking/simple/escape_pod/))
pod.arming_controller = C.program
//sanity check
if (dock_controller_map.len || dock_controller_map_station.len || dock_controller_map_offsite.len)
var/dat = ""
for (var/dock_tag in dock_controller_map + dock_controller_map_station + dock_controller_map_offsite)
dat += "\"[dock_tag]\", "
world << "\red \b warning: shuttles with docking tags [dat] could not find their controllers!"
//makes all shuttles docked to something at round start go into the docked state
for (var/shuttle_tag in shuttles)
shuttle = shuttles[shuttle_tag]
shuttle.dock()