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103 lines
3.1 KiB
Plaintext
103 lines
3.1 KiB
Plaintext
// Compile in the map for CI testing if we're testing compileability of all the maps
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#if MAP_TEST
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#include "aro2.dmm"
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#endif
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// Map template for spawning the shuttle
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/datum/map_template/om_ships/aro2
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name = "OM Ship - Aronai 2.0 (New Z)"
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desc = "It's Aronai! As a spaceship."
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mappath = 'aro2.dmm'
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/area/aro2
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requires_power = 1
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/area/aro2/cockpit
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name = "Aronai - Cockpit"
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/area/aro2/room1
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name = "Aronai - Room1"
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/area/aro2/room2
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name = "Aronai - Room2"
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/area/aro2/room3
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name = "Aronai - Room3"
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/area/aro2/frontroom
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name = "Aronai - Front Living"
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/area/aro2/dining
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name = "Aronai - Dining"
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/area/aro2/boatdeck
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name = "Aronai - Boat Deck"
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/area/aro2/surfluid
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name = "Aronai - Surfluid Res"
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/area/aro2/portbay
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name = "Aronai - Port Bay"
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/area/aro2/starboardbay
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name = "Aronai - Starboard Bay"
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/area/aro2/powerarea
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name = "Aronai - Power"
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/area/aro2/airarea
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name = "Aronai - Air"
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/area/aro2/observation
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name = "Aronai - Observation"
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/area/shuttle/aroboat2
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name = "Aronai - Ship's Boat"
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requires_power = 1
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dynamic_lighting = 1
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/turf/simulated/floor/water/indoors/surfluid
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name = "surfluid pool"
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desc = "A pool of inky-black fluid that shimmers oddly in the light if hit just right."
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description_info = "Surfluid is KHI's main method of production, using swarms of nanites to process raw materials into finished products at the cost of immense amounts of energy."
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color = "#222222"
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outdoors = FALSE
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reagent_type = "liquid_protean"
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// The 'ship'
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/obj/effect/overmap/visitable/ship/aro2
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name = "spacecraft"
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desc = "Spacefaring vessel. Friendly IFF detected."
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name = "Aronai Sieyes"
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scanner_desc = @{"[i]Registration[/i]: Aronai Sieyes
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[i]Class[/i]: Small Frigate (Low Displacement)
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[i]Transponder[/i]: Transmitting (CIV), non-hostile
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[b]Notice[/b]: Automated vessel"}
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vessel_mass = 8000
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vessel_size = SHIP_SIZE_SMALL
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initial_generic_waypoints = list("aronai2_fore", "aronai2_aft", "aronai2_port", "aronai2_starboard")
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initial_restricted_waypoints = list("Aro's Boat" = list("omship_spawn_aroboat2"))
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fore_dir = NORTH
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skybox_icon = 'aro2.dmi' //Art by Nia Tahl, see ATTRIBUTIONS.md
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skybox_icon_state = "skybox"
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skybox_pixel_x = 80
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skybox_pixel_y = 100
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/obj/effect/overmap/visitable/ship/aro2/build_skybox_representation()
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..()
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if(!cached_skybox_image)
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return
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cached_skybox_image.add_overlay("glow")
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// The shuttle's 'shuttle' computer
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/obj/machinery/computer/shuttle_control/explore/aroboat2
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name = "boat control console"
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shuttle_tag = "Aro's Boat"
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req_one_access = list(access_cent_general)
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// A shuttle lateloader landmark
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/obj/effect/shuttle_landmark/shuttle_initializer/aroboat2
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name = "Aronai's Boat Bay"
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base_area = /area/aro2/boatdeck
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base_turf = /turf/simulated/floor/water/indoors/surfluid
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landmark_tag = "omship_spawn_aroboat2"
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docking_controller = "aroship2_boatbay"
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shuttle_type = /datum/shuttle/autodock/overmap/aroboat2
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// The 'shuttle'
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/datum/shuttle/autodock/overmap/aroboat2
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name = "Aro's Boat"
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current_location = "omship_spawn_aroboat2"
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docking_controller_tag = "aroboat2_docker"
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shuttle_area = /area/shuttle/aroboat2
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fuel_consumption = 0
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defer_initialisation = TRUE |