Files
CHOMPStation2/code/modules/client/preference_setup/loadout/loadout.dm
PrismaticGynoid 10b2cc7eef Multiple loadout slots (#4530)
* Multiple loadout slots

Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.

Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.

* Log of Changing
2018-01-14 14:47:47 -06:00

266 lines
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var/list/loadout_categories = list()
var/list/gear_datums = list()
/datum/loadout_category
var/category = ""
var/list/gear = list()
/datum/loadout_category/New(var/cat)
category = cat
..()
/hook/startup/proc/populate_gear_list()
//create a list of gear datums to sort
for(var/geartype in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = geartype
if(initial(G.type_category) == geartype)
continue
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(!use_name)
error("Loadout - Missing display name: [G]")
continue
if(isnull(initial(G.cost)))
error("Loadout - Missing cost: [G]")
continue
if(!initial(G.path))
error("Loadout - Missing path definition: [G]")
continue
if(!loadout_categories[use_category])
loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = loadout_categories[use_category]
gear_datums[use_name] = new geartype
LC.gear[use_name] = gear_datums[use_name]
loadout_categories = sortAssoc(loadout_categories)
for(var/loadout_category in loadout_categories)
var/datum/loadout_category/LC = loadout_categories[loadout_category]
LC.gear = sortAssoc(LC.gear)
return 1
/datum/category_item/player_setup_item/loadout
name = "Loadout"
sort_order = 1
var/current_tab = "General"
/datum/category_item/player_setup_item/loadout/load_character(var/savefile/S)
from_file(S["gear_list"], pref.gear_list)
from_file(S["gear_slot"], pref.gear_slot)
if(pref.gear_list!=null && pref.gear_slot!=null)
pref.gear = pref.gear_list["[pref.gear_slot]"]
else
from_file(S["gear"], pref.gear)
pref.gear_slot = 1
/datum/category_item/player_setup_item/loadout/save_character(var/savefile/S)
pref.gear_list["[pref.gear_slot]"] = pref.gear
to_file(S["gear_list"], pref.gear_list)
to_file(S["gear_slot"], pref.gear_slot)
/datum/category_item/player_setup_item/loadout/proc/valid_gear_choices(var/max_cost)
. = list()
var/mob/preference_mob = preference_mob()
for(var/gear_name in gear_datums)
var/datum/gear/G = gear_datums[gear_name]
if(G.whitelisted && !is_alien_whitelisted(preference_mob, all_species[G.whitelisted]))
continue
if(max_cost && G.cost > max_cost)
continue
. += gear_name
/datum/category_item/player_setup_item/loadout/sanitize_character()
var/mob/preference_mob = preference_mob()
if(!islist(pref.gear))
pref.gear = list()
if(!islist(pref.gear_list))
pref.gear_list = list()
for(var/gear_name in pref.gear)
if(!(gear_name in gear_datums))
pref.gear -= gear_name
var/total_cost = 0
for(var/gear_name in pref.gear)
if(!gear_datums[gear_name])
preference_mob << "<span class='warning'>You cannot have more than one of the \the [gear_name]</span>"
pref.gear -= gear_name
else if(!(gear_name in valid_gear_choices()))
preference_mob << "<span class='warning'>You cannot take \the [gear_name] as you are not whitelisted for the species.</span>"
pref.gear -= gear_name
else
var/datum/gear/G = gear_datums[gear_name]
if(total_cost + G.cost > MAX_GEAR_COST)
pref.gear -= gear_name
preference_mob << "<span class='warning'>You cannot afford to take \the [gear_name]</span>"
else
total_cost += G.cost
/datum/category_item/player_setup_item/loadout/content()
. = list()
var/total_cost = 0
if(pref.gear && pref.gear.len)
for(var/i = 1; i <= pref.gear.len; i++)
var/datum/gear/G = gear_datums[pref.gear[i]]
if(G)
total_cost += G.cost
var/fcolor = "#3366CC"
if(total_cost < MAX_GEAR_COST)
fcolor = "#E67300"
. += "<table align = 'center' width = 100%>"
. += "<tr><td colspan=3><center><a href='?src=\ref[src];prev_slot=1'>\<\<</a><b><font color = '[fcolor]'>\[[pref.gear_slot]\]</font> </b><a href='?src=\ref[src];next_slot=1'>\>\></a><b><font color = '[fcolor]'>[total_cost]/[MAX_GEAR_COST]</font> loadout points spent.</b> \[<a href='?src=\ref[src];clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
. += "<tr><td colspan=3><center><b>"
var/firstcat = 1
for(var/category in loadout_categories)
if(firstcat)
firstcat = 0
else
. += " |"
var/datum/loadout_category/LC = loadout_categories[category]
var/category_cost = 0
for(var/gear in LC.gear)
if(gear in pref.gear)
var/datum/gear/G = LC.gear[gear]
category_cost += G.cost
if(category == current_tab)
. += " <span class='linkOn'>[category] - [category_cost]</span> "
else
if(category_cost)
. += " <a href='?src=\ref[src];select_category=[category]'><font color = '#E67300'>[category] - [category_cost]</font></a> "
else
. += " <a href='?src=\ref[src];select_category=[category]'>[category] - 0</a> "
. += "</b></center></td></tr>"
var/datum/loadout_category/LC = loadout_categories[current_tab]
. += "<tr><td colspan=3><hr></td></tr>"
. += "<tr><td colspan=3><b><center>[LC.category]</center></b></td></tr>"
. += "<tr><td colspan=3><hr></td></tr>"
for(var/gear_name in LC.gear)
var/datum/gear/G = LC.gear[gear_name]
var/ticked = (G.display_name in pref.gear)
. += "<tr style='vertical-align:top;'><td width=25%><a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?src=\ref[src];toggle_gear=[html_encode(G.display_name)]'>[G.display_name]</a></td>"
. += "<td width = 10% style='vertical-align:top'>[G.cost]</td>"
. += "<td><font size=2><i>[G.description]</i></font></td></tr>"
if(ticked)
. += "<tr><td colspan=3>"
for(var/datum/gear_tweak/tweak in G.gear_tweaks)
. += " <a href='?src=\ref[src];gear=[G.display_name];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>"
. += "</td></tr>"
. += "</table>"
. = jointext(., null)
/datum/category_item/player_setup_item/loadout/proc/get_gear_metadata(var/datum/gear/G)
. = pref.gear[G.display_name]
if(!.)
. = list()
pref.gear[G.display_name] = .
/datum/category_item/player_setup_item/loadout/proc/get_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak)
var/list/metadata = get_gear_metadata(G)
. = metadata["[tweak]"]
if(!.)
. = tweak.get_default()
metadata["[tweak]"] = .
/datum/category_item/player_setup_item/loadout/proc/set_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak, var/new_metadata)
var/list/metadata = get_gear_metadata(G)
metadata["[tweak]"] = new_metadata
/datum/category_item/player_setup_item/loadout/OnTopic(href, href_list, user)
if(href_list["toggle_gear"])
var/datum/gear/TG = gear_datums[href_list["toggle_gear"]]
if(TG.display_name in pref.gear)
pref.gear -= TG.display_name
else
var/total_cost = 0
for(var/gear_name in pref.gear)
var/datum/gear/G = gear_datums[gear_name]
if(istype(G)) total_cost += G.cost
if((total_cost+TG.cost) <= MAX_GEAR_COST)
pref.gear += TG.display_name
return TOPIC_REFRESH_UPDATE_PREVIEW
if(href_list["gear"] && href_list["tweak"])
var/datum/gear/gear = gear_datums[href_list["gear"]]
var/datum/gear_tweak/tweak = locate(href_list["tweak"])
if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks))
return TOPIC_NOACTION
var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
if(!metadata || !CanUseTopic(user))
return TOPIC_NOACTION
set_tweak_metadata(gear, tweak, metadata)
return TOPIC_REFRESH_UPDATE_PREVIEW
if(href_list["next_slot"] || href_list["prev_slot"])
//Set the current slot in the gear list to the currently selected gear
pref.gear_list["[pref.gear_slot]"] = pref.gear
//If we're moving up a slot..
if(href_list["next_slot"])
//change the current slot number
pref.gear_slot = pref.gear_slot+1
if(pref.gear_slot>config.loadout_slots)
pref.gear_slot = 1
//If we're moving down a slot..
else if(href_list["prev_slot"])
//change current slot one down
pref.gear_slot = pref.gear_slot-1
if(pref.gear_slot<1)
pref.gear_slot = config.loadout_slots
// Set the currently selected gear to whatever's in the new slot
if(pref.gear_list["[pref.gear_slot]"])
pref.gear = pref.gear_list["[pref.gear_slot]"]
else
pref.gear = list()
pref.gear_list["[pref.gear_slot]"] = list()
// Refresh?
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["select_category"])
current_tab = href_list["select_category"]
return TOPIC_REFRESH
else if(href_list["clear_loadout"])
pref.gear.Cut()
return TOPIC_REFRESH_UPDATE_PREVIEW
return ..()
/datum/gear
var/display_name //Name/index. Must be unique.
var/description //Description of this gear. If left blank will default to the description of the pathed item.
var/path //Path to item.
var/cost = 1 //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/sort_category = "General"
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
var/exploitable = 0 //Does it go on the exploitable information list?
var/type_category = null
/datum/gear/New()
..()
if(!description)
var/obj/O = path
description = initial(O.desc)
/datum/gear_data
var/path
var/location
/datum/gear_data/New(var/path, var/location)
src.path = path
src.location = location
/datum/gear/proc/spawn_item(var/location, var/metadata)
var/datum/gear_data/gd = new(path, location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_gear_data(metadata["[gt]"], gd)
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_item(item, metadata["[gt]"])
return item