mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
230 lines
7.3 KiB
Plaintext
230 lines
7.3 KiB
Plaintext
// Map object.
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/obj/turbolift_map_holder
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name = "turbolift map placeholder"
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icon = 'icons/obj/turbolift_preview_3x3.dmi'
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dir = SOUTH // Direction of the holder determines the placement of the lift control panel and doors.
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var/depth = 1 // Number of floors to generate, including the initial floor.
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var/lift_size_x = 2 // Number of turfs on each axis to generate in addition to the first
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var/lift_size_y = 2 // ie. a 3x3 lift would have a value of 2 in each of these variables.
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// Various turf and door types used when generating the turbolift floors.
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var/wall_type = /turf/simulated/wall/elevator
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var/floor_type = /turf/simulated/floor/tiled/dark
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var/door_type = /obj/machinery/door/airlock/lift
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var/list/areas_to_use = list()
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/obj/turbolift_map_holder/Destroy()
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turbolifts -= src
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return ..()
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/obj/turbolift_map_holder/New()
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turbolifts += src
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..()
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/obj/turbolift_map_holder/initialize()
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. = ..()
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// Create our system controller.
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var/datum/turbolift/lift = new()
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// Holder values since we're moving this object to null ASAP.
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var/ux = x
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var/uy = y
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var/uz = z
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var/udir = dir
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forceMove(null)
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// These modifiers are used in relation to the origin
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// to place the system control panels and doors.
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var/make_walls = isnull(wall_type) ? FALSE : TRUE //VOREStation addition: Wall-less elevator
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var/int_panel_x
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var/int_panel_y
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var/ext_panel_x
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var/ext_panel_y
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var/door_x1
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var/door_y1
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var/door_x2
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var/door_y2
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var/light_x1
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var/light_x2
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var/light_y1
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var/light_y2
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var/az = 1
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var/ex = (ux+lift_size_x)
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var/ey = (uy+lift_size_y)
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var/ez = (uz+(depth-1))
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switch(dir)
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if(NORTH)
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int_panel_x = ux + FLOOR(lift_size_x/2, 1)
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int_panel_y = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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ext_panel_x = ux
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ext_panel_y = ey + 2
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door_x1 = ux + 1
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door_y1 = ey + (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator
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door_x2 = ex - 1
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door_y2 = ey + 1
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light_x1 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y1 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y2 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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if(SOUTH)
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int_panel_x = ux + FLOOR(lift_size_x/2, 1)
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int_panel_y = ey - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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ext_panel_x = ex
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ext_panel_y = uy - 2
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door_x1 = ux + 1
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door_y1 = uy - 1
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door_x2 = ex - 1
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door_y2 = uy - (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator
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light_x1 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y1 = uy + (make_walls ? 2 : 1) //VOREStation edit: Wall-less elevator
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light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y2 = uy + lift_size_y - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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if(EAST)
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int_panel_x = ux+(make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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int_panel_y = uy + FLOOR(lift_size_y/2, 1)
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ext_panel_x = ex+2
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ext_panel_y = ey
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door_x1 = ex + (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator
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door_y1 = uy + 1
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door_x2 = ex + 1
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door_y2 = ey - 1
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light_x1 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y1 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_x2 = ux + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y2 = uy + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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if(WEST)
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int_panel_x = ex-(make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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int_panel_y = uy + FLOOR(lift_size_y/2, 1)
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ext_panel_x = ux-2
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ext_panel_y = uy
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door_x1 = ux - 1
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door_y1 = uy + 1
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door_x2 = ux - (make_walls ? 0 : 1) //VOREStation edit: Wall-less elevator
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door_y2 = ey - 1
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light_x1 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y1 = uy + (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_x2 = ux + lift_size_x - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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light_y2 = uy + lift_size_y - (make_walls ? 1 : 0) //VOREStation edit: Wall-less elevator
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// Generate each floor and store it in the controller datum.
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for(var/cz = uz;cz<=ez;cz++)
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var/datum/turbolift_floor/cfloor = new()
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lift.floors += cfloor
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var/list/floor_turfs = list()
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// Update the appropriate turfs.
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for(var/tx = ux to ex)
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for(var/ty = uy to ey)
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var/turf/checking = locate(tx,ty,cz)
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if(!istype(checking))
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log_debug("[name] cannot find a component turf at [tx],[ty] on floor [cz]. Aborting.")
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qdel(src)
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return
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// Update path appropriately if needed.
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var/swap_to = /turf/simulated/open
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if(cz == uz) // Elevator.
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if(wall_type && (tx == ux || ty == uy || tx == ex || ty == ey) && !(tx >= door_x1 && tx <= door_x2 && ty >= door_y1 && ty <= door_y2)) //VOREStation edit: Wall-less elevator
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swap_to = wall_type
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else
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swap_to = floor_type
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if(checking.type != swap_to)
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checking.ChangeTurf(swap_to)
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// Let's make absolutely sure that we have the right turf.
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checking = locate(tx,ty,cz)
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// Clear out contents.
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for(var/atom/movable/thing in checking.contents)
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if(thing.simulated)
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qdel(thing)
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if(tx >= ux && tx <= ex && ty >= uy && ty <= ey)
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floor_turfs += checking
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// Place exterior doors.
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for(var/tx = door_x1 to door_x2)
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for(var/ty = door_y1 to door_y2)
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var/turf/checking = locate(tx,ty,cz)
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var/internal = 1
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if(!(checking in floor_turfs))
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internal = 0
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if(checking.type != floor_type)
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checking.ChangeTurf(floor_type)
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checking = locate(tx,ty,cz)
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for(var/atom/movable/thing in checking.contents)
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if(thing.simulated)
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qdel(thing)
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if(checking.type == floor_type) // Don't build over empty space on lower levels.
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var/obj/machinery/door/airlock/lift/newdoor = new door_type(checking)
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if(internal)
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lift.doors += newdoor
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newdoor.lift = cfloor
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else
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cfloor.doors += newdoor
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newdoor.floor = cfloor
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// Place exterior control panel.
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var/turf/placing = locate(ext_panel_x, ext_panel_y, cz)
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var/obj/structure/lift/button/panel_ext = new(placing, lift)
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panel_ext.floor = cfloor
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panel_ext.set_dir(udir)
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cfloor.ext_panel = panel_ext
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// Place lights
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var/turf/placing1 = locate(light_x1, light_y1, cz)
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var/turf/placing2 = locate(light_x2, light_y2, cz)
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var/obj/machinery/light/light1 = new(placing1, light)
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var/obj/machinery/light/light2 = new(placing2, light)
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if(udir == NORTH || udir == SOUTH)
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light1.set_dir(WEST)
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light2.set_dir(EAST)
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else
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light1.set_dir(SOUTH)
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light2.set_dir(NORTH)
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// Update area.
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if(az > areas_to_use.len)
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log_debug("Insufficient defined areas in turbolift datum, aborting.")
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qdel(src)
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return
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var/area_path = areas_to_use[az]
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for(var/thing in floor_turfs)
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new area_path(thing)
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var/area/A = locate(area_path)
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cfloor.set_area_ref("\ref[A]")
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az++
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// Place lift panel.
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var/turf/T = locate(int_panel_x, int_panel_y, uz)
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lift.control_panel_interior = new(T, lift)
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lift.control_panel_interior.set_dir(udir)
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lift.current_floor = lift.floors[1]
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lift.open_doors()
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qdel(src) // We're done.
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