mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
381 lines
19 KiB
YAML
381 lines
19 KiB
YAML
2025-09-01:
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CHOMPStation2StaffMirrorBot:
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- refactor: moves jobs, radio and access consts to defines
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- code_imp: sdmm 1.11
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- bugfix: various runtimes
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- rscadd: legally-distinct-word-game has now been installed on NT staff PDAs by
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default. (Thanks Satin!)
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- config: added a word dictionary to the strings folder for choosing the nerdle
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list
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- bugfix: you can no longer VV the vars list on clients
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- code_imp: can_vv_get now requires you to call parent
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Ryumi:
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- bugfix: Fixed the pod storage UI not correctly displaying quotation marks in listed
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item names.
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Will:
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- bugfix: Dosimeter case icon fixed
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- bugfix: Fbp backup battery icon fixed
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Zizzi:
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- bugfix: Fixed circuitry pins being constrained to numbers no larger than 52..
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2025-09-02:
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Aroliacue:
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- rscadd: New vending machines with equipment for Exploration (weapons, armor, and
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miscellaneous gear) and Security (currently just plate carriers and accessories
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for them)
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- maptweak: Added Exploration vending machines to deck 1, in the room below the
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northern landing pad.
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- maptweak: Added a new Security vending machine to the Briefing Room.
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CHOMPStation2StaffMirrorBot:
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- code_imp: tgui-core 5.2.0
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- bugfix: Fixed the dosimeter film having a missing icon.
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- bugfix: Fixed water movement not being applied by readding the clamp to human_movement.dm.
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- config: changed default sprite scale offset to odd scaling since that was the
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default for the longest time.
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Ryumi:
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- bugfix: Fixed great white carp turning into failsneks on death.
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SilencedMP5A5:
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- rscadd: added an alternative plate carrier type, and a helmet
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Tost:
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- bugfix: boat cloak, colorable can have its description and name changed on loadout.
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2025-09-04:
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CHOMPStation2StaffMirrorBot:
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- bugfix: ar visor being invisible
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- bugfix: ghost pods in some cases not spawning a charger
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2025-09-05:
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CHOMPStation2StaffMirrorBot:
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- code_imp: Crossing atom signals now implemented
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2025-09-06:
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Tost:
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- bugfix: Returns the clear gasmasks to most logical places.
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2025-09-07:
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Kashargul:
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- rscdel: disables the stripper cell of the nsfw gun
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Will:
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- rscadd: Methane atmospheric gas
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- rscadd: Methane tanks, canisters, emergency tanks
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- rscadd: Gasleak events now can pick methane
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- rscadd: xenoflora plants can require and make methane
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- rscadd: circuit programmer gas sensors can detect methane
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- rscadd: methane breather trait
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- rscadd: methane gas distilling reaction that produces sulfur
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- rscadd: methane sign for atmos
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- rscadd: methane tank on-mob sprites for human and teshari
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- code_imp: omni atmo devices use ATM_LASTGAS instead of a hardcoded gas
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- code_imp: nitrous oxide default turf atmo var added, so it behaves like all other
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round start gasses
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- refactor: Atmo gasses use GASNAME_ defines instead of raw strings when used in
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lists
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- refactor: pda, pai, and communicator gas scanners now use a unified global proc
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get_gas_mixture_default_scan_data() to get their data and format it
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- bugfix: nitrous oxide is now weighed when checking if the gasses in a zone are
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different
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2025-09-08:
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CHOMPStation2StaffMirrorBot:
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- bugfix: robot material cable colors
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2025-09-09:
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CHOMPStation2StaffMirrorBot:
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- balance: Made the dud implants free in the loadout
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- qol: changes belly import to a modern UI
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- code_imp: tgui-core 5.3.1
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Diana:
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- bugfix: Gets rid of the encumberance factor entirely
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- bugfix: do_after can not be spammed on one thing, resulting in loss of materials
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and such
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- code_imp: Converted some base numbers to proper SECONDS define
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- refactor: Refactors do_after to only allow one use per thing.
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Tost:
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- rscadd: Two new traits, Body Temp., Hot and Body Temp., Cold
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- rscadd: A new temperature adaptation trait, unadapted, suffer from both hot and
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cold temperatures.
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- rscdel: Removed body temperature modifiers from the temperature adaptation traits.
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- balance: Made temperature adapt traits less extreme. Still pretty strong though,
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but you can no longer stand naked during a blizzard on V3b
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2025-09-10:
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CHOMPStation2StaffMirrorBot:
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- rscadd: Added a posing indicator with a colour determined by runechat colour when
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a pose is active.
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- qol: Added an option to have a pose vanish immediately upon movement.
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- qol: Changed posing to now post the posing message in chat when initiated.
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- rscadd: Added replica casino chips that can be ordered in a new gambling games
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crate from cargo. These can't be used in any casino vendors.
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- rscadd: Added a triple size deck of cards.
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- rscadd: Added the ability to set dice to a specific face with a verb or ctrl-click.
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- qol: 'Added quick use abilities to decks of cards: Alt click to shuffle, Ctrl
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click to deal, Ctrl+Shift click to deal multiple.'
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- qol: 'Added quick use abilities to hands of cards: "Alt click to remove a card,
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Ctrl click to discard cards."'
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- bugfix: Fixed people being able to see your hand of cards whilst it was in your
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hand by examining you.
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- bugfix: Weighting dice values now span from 1 to whatever the maximum number of
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sides is, instead of always being max of 6.
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- image: fixed brightness of the sash accessory to make it easier to colour
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- rscadd: Added gas masks to the loadout options
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Diana:
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- bugfix: Weaver can be used again, no longer errors when trying to create things.
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Ryumi:
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- rscadd: Added a bunch of new shelter capsules
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- rscadd: Added a "Redspace" shelter capsule - basically a gacha shelter capsule
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that has many random possibilities for weird and wacky contents within them,
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ranging anywhere from a nice pizza kitchen to a "shark" pool.
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- rscadd: Made shelter capsules able to be researched and printed by Science
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- code_imp: Added a new area flag that prevents shelter capsules from activating
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within them to spare event hosts/designers potential future headaches
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- balance: 'Added capsule activation blocking flags to most station areas, with
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an intentional exception made for: Maintenance, construction/vacant lots, the
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Science firing range, and some of the larger and less necessary rooms in the
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Aerostat.'
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- qol: Using a shelter capsule will immediately inform you if it can be deployed
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from where you're standing. If it can be, you'll automatically drop it onto
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the floor. Also improved the wording of capsule errors so you can actually better
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understand why you can or can't deploy them.
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VictorZisthus:
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- bugfix: Fixes a missing power cable under the Third Deck Fore Starboard Maintenance
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APC.
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Will:
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- rscadd: Character stats, abilities, and modifiers are now shown on the character
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creator's species info tab.
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2025-09-11:
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CHOMPStation2StaffMirrorBot:
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- rscadd: Added two tiers of high-tech smes coils acquirable through research nodes
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- qol: moved holosign projectors and a couple other tools out of machine boards
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and into tools where they belong
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- bugfix: character editor, selection species now closes the selection
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- bugfix: fixes multiple del issues with stacks
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- image: Modified the security backpack to be more security-looking by using the
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TG style 'radiopack', similar to the Teshari version.
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- bugfix: fix taur suits from layering below taur tails
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- bugfix: character editor crash
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Ryumi:
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- bugfix: Fighters will now correctly say whether or not you'll raise or lower their
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landing gear.
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- qol: Mining uses balloon alerts instead of spamming your chat with every little
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mining attempt.
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VictorZisthus:
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- maptweak: Fixes Xenoarch SMES terminal for power input having the wrong wire underneath,
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preventing charging.
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Zizzi:
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- bugfix: fixed circuit cloning printing invisible clothes
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2025-09-12:
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CHOMPStation2StaffMirrorBot:
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- bugfix: using accessories no longer drops items on spawn
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- refactor: cleaned up icon files for hats and headwear - there shouldn't be any
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player-facing changes, but please report any invisible or bugged clothes in
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appropriate channels
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- image: archives the non-digi gorka and inventory sprites as well for thoroughness
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- rscadd: Added a fully sleeveless ("no sleeves") variant of the alt undersuits
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- image: Added digi states for void alt undersuits
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Diana:
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- image: Archives some of the old gorka icons
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- bugfix: Removes him (the blocker)
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Ryumi:
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- maptweak: Fixed the corner couch in the hotsprings redgate. Also made the beds
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appropriately cozier.
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- maptweak: Gave the Tether science outpost's all of the amenities of a proper dorm
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room.
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Tenryumi:
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- bugfix: Cafe Capsule can be properly made in R&D now
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Will:
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- bugfix: Fracking in a location without deep resources no longer causes a runtime
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- rscadd: disposal_system_connection component
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- code_imp: COMSIG_DISPOSAL_FLUSH signal
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- code_imp: COMSIG_DISPOSAL_RECEIVING signal
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- code_imp: disposal code cleaned up, moved to their own files
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- refactor: Sleep() removed from disposal packet movement, now uses timers
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- refactor: disposal code no longer uses sleeps for actions, and properly uses do_after
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- refactor: disposal code uses get_turf() instead of src.loc for moving things to
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its turf
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- bugfix: Being ejected from disposals while under floor paneling now properly breaks
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and drops the correct floor tile stack, instead of an invisible null flooring
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stack
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2025-09-13:
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CHOMPStation2StaffMirrorBot:
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- qol: Added emergency door releases to autoresleever rooms.
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- qol: Changed autoresleevers to still work without power.
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- qol: Added short range radios (off by default) to emergency supply boxes.
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- qol: Changed APCs to allow the cover to be opened by anyone beneath 15% charge.
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- balance: Given APCs in SD comms rooms bigger cells.
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2025-09-14:
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Aroliacue:
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- maptweak: Removes the exposed SM Shard that can occasionally spawn within a POI
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on Sif.
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Guti:
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- maptweak: Removed the nPISS from Southern Cross' R&D area
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Will:
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- code_imp: Chomp clothing uses define based pockets
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2025-09-15:
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CHOMPStation2StaffMirrorBot:
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- spellcheck: removed a duplicate instance of "Odyssey" from the universal ship
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name list
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- code_imp: added some new ship names to the general list and some specific factions
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- image: Reshades the merc modular armor to more accurately match each piece.
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- sound: Added cawing sounds for the birds enjoyers
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- rscadd: instruments can now be synced together to play the same song at the same
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time
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- qol: updated instrument code
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- code_imp: cleans up all 0 and null flags to use NONE
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- qol: Added a description to the paperwork dispenser.
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- admin: admins now have an in-game log explorer (sorted by log category and searchable)
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- refactor: replaced persistent_ckey variable to persistent_client datum for more
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advanced usage
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- refactor: logs are now being saved in json
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- refactor: to_world([...]) has been converted to to_chat(world, [...]) to avoid
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confusion between multiple procs that all do the same thing in the end
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- refactor: num2hex and hex2num are now defines
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- rscdel: removed unused/deprecated procs
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- rscadd: implemented sendmaps profiler (exporting to csv)
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- config: added new config to also save the logs in the (old) human readable format
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(txt)
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- config: added config variables to configure error handling
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- bugfix: Fixed holo-collars not rendering correctly on mobs when worn in the suit
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slot.
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- rscadd: Added a new type of Xenomorph Tail, now with vwag!
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- image: added xenotail_fullcolour_vwag to tails.dmi
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- bugfix: missing stops in processing in xenoarch destroy
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Diana:
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- code_imp: Grep compliance
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- bugfix: Mops can clean multiple tiles at once more
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- code_imp: Gets rid of some typecasted throwforce
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- bugfix: Immovable rod destroys walls again in an even better way
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Guti:
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- qol: Internal organs will heal themselves now, at a slow rate.
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Ryumi:
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- qol: Added A verb to all card decks that allows you to search for and retrieve
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any number of specific cards from it. Now dealers who hate jokers can much more
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quickly and easily remove them from their decks. Note that this is a very visible
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action, so don't try to be sneaky with this!
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Will:
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- refactor: Medical sleepers use forceMove instead of loc
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- bugfix: locked screen after being put in a sleeper
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- bugfix: hearing radios around a sleeper once you leave it
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- bugfix: Netgun and shrinking netgun science entries swapped around to give the
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proper item when printed
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- code_imp: COMSIG_ITEM_DROPPED signal implemented
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- code_imp: dropcode uses DROPDEL item_flag instead of a var
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- refactor: unified item drop code somewhat
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- bugfix: combat grabs can no longer be pickedup by swapping hands, resulting in
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a broken grab object you can drop
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- bugfix: various objects that would be dropped and then vanish a frame later now
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vanish instantly on drop
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- bugfix: player grabs can no longer be removed using the stripping menu
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- bugfix: changeling items can no longer be removed with the stripping menu
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- bugfix: protean rigs can no longer be removed with the stripping menu
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- bugfix: TK grabs can no longer be removed with the stripping menu
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- rscadd: Active jetpacks worn in zeroG count as using crutchs for leg damage or
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lumbar impairment
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- code_imp: rotatable element, gives atoms the rotation verbs in a safe and clean
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way
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- refactor: removed all defunct rotation verbs to use the rotatable element instead
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Willburd:
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- bugfix: Chomp specific disposal clong cooldown restored
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Zizzi:
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- rscadd: added circuits for boolean handling
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- bugfix: fixed pathfinding circuit seeing targets out of sight range.
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- balance: improved pathfinding circuit
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- balance: changed many circuit complexities
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2025-09-16:
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CHOMPStation2StaffMirrorBot:
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- qol: you can now sippy as low as 1u at a time from most glasses
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- spellcheck: added a 'from' to the drinking text because the name and icon update
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*before* the message goes through
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- bugfix: simple mobs can now breach through girders and barricades
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- bugfix: barricades now take a small amount of range damage instead of blocking
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them all
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- rscadd: Added an implantable health scanner
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- bugfix: fixed incorrect names
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Diana:
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- bugfix: Rezadone properly takes chem strength into account
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Guti:
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- bugfix: Fixes vomiting in a belly making decals out of the pred
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- code_imp: is_mouth_covered proc makes sure masks cover the face now
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Will:
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- rscadd: third eye marking
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- rscadd: third eye (high) marking
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- rscadd: teshari third eye marking
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- rscadd: teshari third eye (high) marking
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- rscadd: anime eyes bulging marking
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- rscadd: anteater muzzle marking
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- rscadd: qaavos head marking
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- rscadd: qaavos eyes marking
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kot:
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- bugfix: fixed the loincloth not being present in the loadout options
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2025-09-17:
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Aroliacue:
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- maptweak: Replaces Centcom Doors in the Carrier shuttles with regular voidcraft
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hatches. No more locked shuttles.
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CHOMPStation2StaffMirrorBot:
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- rscadd: 'Added the following forms to beast form for hanner and lleill: Hyena,
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Lion, Reindeer, Armadillo and Slug.'
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- bugfix: fixed simple doors not being breakable
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Ryumi:
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- rscadd: Added melon liqueur and blue curaco to service borg drink synthesis list.
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- rscadd: Service borgs can now synthesize fake casino chips, card decks, and gaming
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dice packs.
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- balance: Service borg grippers can now hold casino chips, card decks, and card
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hands. Now station-bound entities can gamble and even be dealers!
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- qol: Service borgs now use an input list for their rapid fabricator, as well as
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cleaning up a lot of needless RSF log spam by replacing them with balloon alerts.
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2025-09-18:
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CHOMPStation2StaffMirrorBot:
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- refactor: Got rid of /datum/modifier/fire and converted fully to /datum/status_effect.
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- rscadd: When you're on fire, you have some nice smoky firey particles come off
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you.
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- rscadd: You can now get wet, which inhibits fire and gives you pretty drippy particles.
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- rscadd: You can now spread fire if you're on fire and you bump into another mob.
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- rscadd: Added an extra bartender slot on request.
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- admin: fix runtime viewer not working
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- bugfix: a bunch of logging runtimes
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- bugfix: lost drone law updates sometimes failing
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Cameron-The-Raven:
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- bugfix: Splashing a player with select reagents will no longer turn them into
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a tile
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- bugfix: Fire extinguishers now put out players again
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2025-09-19:
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CHOMPStation2StaffMirrorBot:
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- rscadd: Added a general command uniform selector for all department heads.
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- code_imp: Disposal sorter prefabs use defines instead of numbers
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- rscadd: Added the coroner role as an alternative title to medical doctors
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Diana:
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- image: Updates Captains Laser, Energygun, Nagant, Makarov, Secgun, and stunrevolver
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sprites
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- code_imp: Removes unused lines of code where icon = gun.dmi was redefined
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- image: Splits the _mob and icon files for fluff items into two files
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- bugfix: Fixes a few broken fluff sprites
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Guti:
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- bugfix: fixed bluespace and chief engineer's belt not being able to hold onto
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atmos combi-fans
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Ryumi:
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- rscadd: ALL cyborgs now start with a random number generator that lets them roll
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virtual dice.
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- balance: Misc. borg grippers can now hold card hands and fake casino chips.
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- balance: Service borg grippers can now hold real casino chips.
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- code_imp: Alphabetically sorted the hanner and lleil beast form lists.
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Will:
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- bugfix: Restored missing spellbook icon
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- rscadd: Garbage grinder can now grind reagents into a storage tank
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- bugfix: Garbage grinder harddels
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- qol: Items can now be placed on casino tables with click precision, like normal
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tables.
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- rscadd: Catwalks mapped over maglev tracks will act as a bridge
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- bugfix: Phased shadekin can no longer touch maglev tracks and get shocked
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- bugfix: Cigar cases no longer violate spatial limitations by starting with 5 cigars
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instead of 7 in a case that only holds 5
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- bugfix: Santabag is now actually a bag
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- code_imp: Allows mappers to place deployed mechanical traps properly
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- code_imp: Ice and snow no longer runtime if demoted to baseturf during an explosion
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combined with a delayed action
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- bugfix: Flying and hovering properly checked when avoiding landmines
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- bugfix: Phased shadekin no longer set off landmines
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- bugfix: Vehicles set off landmines
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- balance: Tiny mobs like mice no longer set off landmines
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- qol: Medical body scanner now shows if a subject is experiencing withdrawal symptoms.
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- refactor: transit tubes use forceMove() instead of directly setting loc
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- code_imp: Adds atom disposal flushed signal, sent from items when they are flushed
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into the disposal network
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- bugfix: Medical kiosk can no longer do mind and body record scans in VR
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- bugfix: Tracking implant fizzling no longer broken
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- bugfix: Slugs can no longer apply slime to a turf already covered in their slime
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- bugfix: Cortical borers cannot prod things adjacent to their host, while inside
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of their host.
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- bugfix: Prevents nonfunctioning malignant organ types from spawning as xenoarch
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finds
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