Files
CHOMPStation2/code/ATMOSPHERICS/components/trinary_devices/mixer.dm
johnsonmt88@gmail.com 883b290064 Server crashing and exploit fixes
Added a cooldown to the containment field shocking players
- If a containment field was set up in a small room, it was possible to crash the server by jumping into the field with no way to escape it. This was likely due to the hundreds of spark effects being generated every second, on top of all the other calls it had to make.

Used the existing parent proc to check for proximity, canmove and death on:
- Atmos pumps
- Atmos mixers
- Canisters. (This should finish off issue 397.)
- Crew monitering computer (This one probably didn't need it but it shouldn't change the way it works.)

Added admin checks to:
- datum/mind
- tensioner
If either of these fail an admin check an admin log will be entered into the server logs and a message will be displayed to admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3818 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 19:31:15 +00:00

157 lines
4.8 KiB
Plaintext

obj/machinery/atmospherics/trinary/mixer
icon = 'mixer.dmi'
icon_state = "intact_off"
density = 1
name = "Gas mixer"
req_access = list(access_atmospherics)
var/on = 0
var/target_pressure = ONE_ATMOSPHERE
var/node1_concentration = 0.5
var/node2_concentration = 0.5
//node 3 is the outlet, nodes 1 & 2 are intakes
update_icon()
if(node2 && node3 && node1)
icon_state = "intact_[on?("on"):("off")]"
else
icon_state = "intact_off"
on = 0
return
New()
..()
air3.volume = 300
process()
..()
if(!on)
return 0
var/output_starting_pressure = air3.return_pressure()
if(output_starting_pressure >= target_pressure)
//No need to mix if target is already full!
return 1
//Calculate necessary moles to transfer using PV=nRT
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles1 = 0
var/transfer_moles2 = 0
if(air1.temperature > 0)
transfer_moles1 = (node1_concentration*pressure_delta)*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(air2.temperature > 0)
transfer_moles2 = (node2_concentration*pressure_delta)*air3.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
var/air1_moles = air1.total_moles()
var/air2_moles = air2.total_moles()
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
if(!transfer_moles1 || !transfer_moles2) return
var/ratio = min(air1_moles/transfer_moles1, air2_moles/transfer_moles2)
transfer_moles1 *= ratio
transfer_moles2 *= ratio
//Actually transfer the gas
if(transfer_moles1 > 0)
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
air3.merge(removed1)
if(transfer_moles2 > 0)
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
air3.merge(removed2)
if(network1 && transfer_moles1)
network1.update = 1
if(network2 && transfer_moles2)
network2.update = 1
if(network3)
network3.update = 1
return 1
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.machine = src
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
<br>
<b>Node 1 Concentration:</b>
<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node1_c=-0.01'>-</a>
[node1_concentration]([node1_concentration*100]%)
<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node1_c=0.1'>+</a>
<br>
<b>Node 2 Concentration:</b>
<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node2_c=-0.01'>-</a>
[node2_concentration]([node2_concentration*100]%)
<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node2_c=0.1'>+</a>
"}
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
onclose(user, "atmo_mixer")
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
if(href_list["node1_c"])
var/value = text2num(href_list["node1_c"])
src.node1_concentration = max(0, min(1, src.node1_concentration + value))
src.node2_concentration = max(0, min(1, src.node2_concentration - value))
if(href_list["node2_c"])
var/value = text2num(href_list["node2_c"])
src.node2_concentration = max(0, min(1, src.node2_concentration + value))
src.node1_concentration = max(0, min(1, src.node1_concentration - value))
src.update_icon()
src.updateUsrDialog()
return