Files
CHOMPStation2/code/modules/vehicles/bike.dm
2020-05-15 20:58:18 -04:00

262 lines
6.8 KiB
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/obj/vehicle/bike
name = "space-bike"
desc = "Space wheelies! Woo!"
description_info = "Use ctrl-click to quickly toggle the engine if you're adjacent (only when vehicle is stationary). Alt-click will similarly toggle the kickstand."
icon = 'icons/obj/bike.dmi'
icon_state = "bike_off"
dir = SOUTH
load_item_visible = 1
mob_offset_y = 5
health = 100
maxhealth = 100
locked = 0
powered = 1
fire_dam_coeff = 0.6
brute_dam_coeff = 0.5
var/protection_percent = 60
var/land_speed = 1.5 //if 0 it can't go on turf
var/space_speed = 0.5
var/bike_icon = "bike"
var/custom_icon = FALSE
paint_color = "#ffffff"
var/datum/effect/effect/system/ion_trail_follow/ion
var/kickstand = 1
/obj/vehicle/bike/New()
..()
cell = new /obj/item/weapon/cell/high(src)
ion = new /datum/effect/effect/system/ion_trail_follow()
ion.set_up(src)
turn_off()
icon_state = "[bike_icon]_off"
update_icon()
/obj/vehicle/bike/built/New()
..()
qdel(cell)
cell = null
/obj/vehicle/bike/random/New()
paint_color = rgb(rand(1,255),rand(1,255),rand(1,255))
..()
/obj/vehicle/bike/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/multitool) && open)
var/new_paint = input("Please select paint color.", "Paint Color", paint_color) as color|null
if(new_paint)
paint_color = new_paint
update_icon()
return
..()
/obj/vehicle/bike/CtrlClick(var/mob/user)
if(Adjacent(user) && anchored)
toggle()
else
return ..()
/obj/vehicle/bike/verb/toggle()
set name = "Toggle Engine"
set category = "Vehicle"
set src in view(0)
if(!isliving(usr) || ismouse(usr))
return
if(usr.incapacitated()) return
if(!on && cell && cell.charge > charge_use)
turn_on()
src.visible_message("\The [src] rumbles to life.", "You hear something rumble deeply.")
else
turn_off()
src.visible_message("\The [src] putters before turning off.", "You hear something putter slowly.")
/obj/vehicle/bike/AltClick(var/mob/user)
if(Adjacent(user))
kickstand(user)
else
return ..()
/obj/vehicle/bike/verb/kickstand(var/mob/user as mob)
set name = "Toggle Kickstand"
set category = "Vehicle"
set src in view(0)
if(!isliving(usr) || ismouse(usr))
return
if(usr.incapacitated()) return
if(kickstand)
visible_message("[user] puts up \the [src]'s kickstand.")
else
if(istype(src.loc,/turf/space) || istype(src.loc, /turf/simulated/floor/water))
to_chat(usr, "<span class='warning'> You don't think kickstands work here...</span>")
return
visible_message("[user] puts down \the [src]'s kickstand.")
if(pulledby)
pulledby.stop_pulling()
kickstand = !kickstand
anchored = (kickstand || on)
/obj/vehicle/bike/load(var/atom/movable/C, var/mob/user as mob)
var/mob/living/M = C
if(!istype(C)) return 0
if(M.buckled || M.restrained() || !Adjacent(M) || !M.Adjacent(src))
return 0
return ..(M, user)
/obj/vehicle/bike/MouseDrop_T(var/atom/movable/C, var/mob/user as mob)
if(!load(C, user))
to_chat(user, "<span class='warning'> You were unable to load \the [C] onto \the [src].</span>")
return
/obj/vehicle/bike/attack_hand(var/mob/user as mob)
if(user == load)
unload(load, user)
to_chat(user, "You unbuckle yourself from \the [src].")
else if(!load && load(user, user))
to_chat(user, "You buckle yourself to \the [src].")
/obj/vehicle/bike/relaymove(mob/user, direction)
if(user != load || !on)
return 0
if(Move(get_step(src, direction)))
return 1
return 0
/obj/vehicle/bike/Move(var/turf/destination)
if(kickstand) return 0
if(on && (!cell || cell.charge < charge_use))
turn_off()
visible_message("<span class='warning'>\The [src] whines, before its engines wind down.</span>")
return 0
//these things like space, not turf. Dragging shouldn't weigh you down.
if(on && cell)
cell.use(charge_use)
if(istype(destination,/turf/space) || istype(destination, /turf/simulated/floor/water) || pulledby)
if(!space_speed)
return 0
move_delay = space_speed
else
if(!land_speed)
return 0
move_delay = land_speed
return ..()
/obj/vehicle/bike/turn_on()
ion.start()
anchored = 1
update_icon()
if(pulledby)
pulledby.stop_pulling()
..()
/obj/vehicle/bike/turn_off()
ion.stop()
anchored = kickstand
update_icon()
..()
/obj/vehicle/bike/bullet_act(var/obj/item/projectile/Proj)
if(has_buckled_mobs() && prob(protection_percent))
var/mob/living/L = pick(buckled_mobs)
L.bullet_act(Proj)
return
..()
/obj/vehicle/bike/update_icon()
overlays.Cut()
if(custom_icon)
if(on)
var/image/bodypaint = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_on_a", src.layer)
bodypaint.color = paint_color
overlays += bodypaint
var/image/overmob = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1)
var/image/overmob_color = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_on_overlay_a", MOB_LAYER + 1)
overmob.plane = MOB_PLANE
overmob_color.plane = MOB_PLANE
overmob_color.color = paint_color
overlays += overmob
overlays += overmob_color
if(open)
icon_state = "[bike_icon]_on-open"
else
icon_state = "[bike_icon]_on"
else
var/image/bodypaint = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_off_a", src.layer)
bodypaint.color = paint_color
overlays += bodypaint
var/image/overmob = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1)
var/image/overmob_color = image('icons/obj/custom_items_vehicle.dmi', "[bike_icon]_off_overlay_a", MOB_LAYER + 1)
overmob.plane = MOB_PLANE
overmob_color.plane = MOB_PLANE
overmob_color.color = paint_color
overlays += overmob
overlays += overmob_color
if(open)
icon_state = "[bike_icon]_off-open"
else
icon_state = "[bike_icon]_off"
..()
return
if(on)
var/image/bodypaint = image('icons/obj/bike.dmi', "[bike_icon]_on_a", src.layer)
bodypaint.color = paint_color
overlays += bodypaint
var/image/overmob = image('icons/obj/bike.dmi', "[bike_icon]_on_overlay", MOB_LAYER + 1)
var/image/overmob_color = image('icons/obj/bike.dmi', "[bike_icon]_on_overlay_a", MOB_LAYER + 1)
overmob.plane = MOB_PLANE
overmob_color.plane = MOB_PLANE
overmob_color.color = paint_color
overlays += overmob
overlays += overmob_color
if(open)
icon_state = "[bike_icon]_on-open"
else
icon_state = "[bike_icon]_on"
else
var/image/bodypaint = image('icons/obj/bike.dmi', "[bike_icon]_off_a", src.layer)
bodypaint.color = paint_color
overlays += bodypaint
var/image/overmob = image('icons/obj/bike.dmi', "[bike_icon]_off_overlay", MOB_LAYER + 1)
var/image/overmob_color = image('icons/obj/bike.dmi', "[bike_icon]_off_overlay_a", MOB_LAYER + 1)
overmob.plane = MOB_PLANE
overmob_color.plane = MOB_PLANE
overmob_color.color = paint_color
overlays += overmob
overlays += overmob_color
if(open)
icon_state = "[bike_icon]_off-open"
else
icon_state = "[bike_icon]_off"
..()
/obj/vehicle/bike/Destroy()
qdel(ion)
..()