mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 07:57:00 +00:00
210 lines
5.9 KiB
Plaintext
210 lines
5.9 KiB
Plaintext
/*
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* Absorbs /obj/item/secstorage.
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* Reimplements it only slightly to use existing storage functionality.
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*
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* Contains:
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* Secure Briefcase
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* Wall Safe
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*/
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// -----------------------------
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// Generic Item
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// -----------------------------
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/obj/item/storage/secure
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name = "secstorage"
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var/icon_locking = "secureb"
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var/icon_sparking = "securespark"
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var/icon_opened = "secure0"
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var/locked = 1
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var/code = ""
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var/l_code = null
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var/l_set = 0
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var/l_setshort = 0
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var/l_hacking = 0
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var/emagged = 0
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var/open = 0
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w_class = ITEMSIZE_NORMAL
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max_w_class = ITEMSIZE_SMALL
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max_storage_space = ITEMSIZE_SMALL * 7
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use_sound = 'sound/items/storage/briefcase.ogg'
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/obj/item/storage/secure/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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. += "The service panel is [src.open ? "open" : "closed"]."
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/obj/item/storage/secure/attackby(obj/item/W as obj, mob/user as mob)
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if(locked)
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if (istype(W, /obj/item/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src, "sparks", 50, 1)
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return
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if (W.has_tool_quality(TOOL_SCREWDRIVER))
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if (do_after(user, 2 SECONDS * W.toolspeed, target = src))
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src.open =! src.open
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playsound(src, W.usesound, 50, 1)
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user.show_message(span_notice("You [src.open ? "open" : "close"] the service panel."))
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return
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if (istype(W, /obj/item/multitool) && (src.open == 1)&& (!src.l_hacking))
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user.show_message(span_notice("Now attempting to reset internal memory, please hold."), 1)
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src.l_hacking = 1
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if (do_after(user, 10 SECONDS, target = src))
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if (prob(40))
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src.l_setshort = 1
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src.l_set = 0
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src.code = ""
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user.show_message(span_notice("Internal memory reset. Please give it a few seconds to reinitialize."), 1)
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sleep(80)
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src.l_setshort = 0
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src.l_hacking = 0
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else
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user.show_message(span_warning("Unable to reset internal memory."), 1)
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src.l_hacking = 0
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else src.l_hacking = 0
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return
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//At this point you have exhausted all the special things to do when locked
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// ... but it's still locked.
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return
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// -> storage/attackby() what with handle insertion, etc
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..()
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/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
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if (locked)
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src.add_fingerprint(usr)
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return
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..()
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/obj/item/storage/secure/click_alt(mob/user as mob)
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if (isliving(user) && Adjacent(user) && (src.locked == 1))
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to_chat(user, span_warning("[src] is locked and cannot be opened!"))
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else if (isliving(user) && Adjacent(user) && (!src.locked))
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src.open(user)
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else
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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src.add_fingerprint(user)
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return
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/obj/item/storage/secure/attack_self(mob/user as mob)
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tgui_interact(user)
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/obj/item/storage/secure/tgui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "SecureSafe", name)
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ui.open()
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/obj/item/storage/secure/tgui_data(mob/user)
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var/list/data = list()
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data["locked"] = locked
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data["code"] = code
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data["emagged"] = emagged
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data["l_setshort"] = l_setshort
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data["l_set"] = l_set
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return data
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/obj/item/storage/secure/tgui_act(action, params, datum/tgui/ui)
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if(..())
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return TRUE
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switch (action)
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if("type")
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var/digit = params["digit"]
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if(digit == "E")
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if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
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src.l_code = src.code
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src.l_set = 1
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else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
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src.locked = 0
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cut_overlays()
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add_overlay(icon_opened)
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src.code = null
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else
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src.code = "ERROR"
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else
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if ((digit == "R") && (src.emagged == 0) && (!src.l_setshort))
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src.locked = 1
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cut_overlays()
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src.code = null
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src.close(ui.user)
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else
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src.code += text("[]", digit)
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if (length(src.code) > 5)
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src.code = "ERROR"
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src.add_fingerprint(ui.user)
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. = TRUE
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return
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/obj/item/storage/secure/emag_act(var/remaining_charges, var/mob/user, var/feedback)
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if(!emagged)
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emagged = 1
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src.add_overlay(icon_sparking)
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sleep(6)
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cut_overlays()
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add_overlay(icon_locking)
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locked = 0
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to_chat(user, (feedback ? feedback : "You short out the lock of \the [src]."))
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return 1
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// -----------------------------
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// Secure Briefcase
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// -----------------------------
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/obj/item/storage/secure/briefcase
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name = "secure briefcase"
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icon = 'icons/obj/storage.dmi'
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icon_state = "secure"
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item_state_slots = list(slot_r_hand_str = "case", slot_l_hand_str = "case")
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desc = "A large briefcase with a digital locking system."
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force = 8.0
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throw_speed = 1
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throw_range = 4
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max_w_class = ITEMSIZE_NORMAL
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w_class = ITEMSIZE_LARGE
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max_storage_space = ITEMSIZE_COST_NORMAL * 4
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/obj/item/storage/secure/briefcase/attack_hand(mob/user as mob)
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if ((src.loc == user) && (src.locked == 1))
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to_chat(user, span_warning("[src] is locked and cannot be opened!"))
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else if ((src.loc == user) && (!src.locked))
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src.open(user)
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else
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..()
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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src.add_fingerprint(user)
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return
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// -----------------------------
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// Secure Safe
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// -----------------------------
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/obj/item/storage/secure/safe
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name = "secure safe"
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desc = "It doesn't seem all that secure. Oh well, it'll do."
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icon = 'icons/obj/storage.dmi'
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icon_state = "safe"
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layer = ABOVE_WINDOW_LAYER
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icon_opened = "safe0"
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icon_locking = "safeb"
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icon_sparking = "safespark"
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force = 8.0
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w_class = ITEMSIZE_NO_CONTAINER
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max_w_class = ITEMSIZE_LARGE // This was 8 previously...
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anchored = TRUE
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density = FALSE
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cant_hold = list(/obj/item/storage/secure/briefcase)
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starts_with = list(
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/obj/item/paper,
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/obj/item/pen
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)
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/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
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tgui_interact(user)
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