Files
CHOMPStation2/code/modules/admin/player_effects.dm
2025-09-22 01:04:35 +02:00

834 lines
26 KiB
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/client/proc/player_effects(var/mob/target in GLOB.mob_list)
set name = "Player Effects"
set desc = "Modify a player character with various 'special treatments' from a list."
set category = "Fun.Event Kit"
if(!check_rights(R_FUN))
return
var/datum/eventkit/player_effects/spawner = new()
spawner.target = target
spawner.user = src.mob
spawner.tgui_interact(src.mob)
/datum/eventkit/player_effects
var/mob/target //The target of the effects
var/mob/user
/datum/eventkit/player_effects/New()
. = ..()
/datum/eventkit/player_effects/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PlayerEffects", "Player Effects")
ui.open()
/datum/eventkit/player_effects/Destroy()
. = ..()
/datum/eventkit/player_effects/tgui_static_data(mob/user)
var/list/data = list()
data["real_name"] = target.name;
data["player_ckey"] = target.ckey;
data["target_mob"] = target;
return data
/datum/eventkit/player_effects/tgui_state(mob/user)
return ADMIN_STATE(R_ADMIN|R_EVENT|R_DEBUG)
/datum/eventkit/player_effects/tgui_act(action, list/params, datum/tgui/ui)
. = ..()
if(.)
return
if(!check_rights_for(ui.user.client, R_SPAWN))
return
log_and_message_admins("used player effect: [action] on [target.ckey] playing [target.name]", user)
switch(action)
////////////SMITES/////////////
if("break_legs")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/broken_legs = 0
var/obj/item/organ/external/left_leg = Tar.get_organ(BP_L_LEG)
if(left_leg && left_leg.fracture())
broken_legs++
var/obj/item/organ/external/right_leg = Tar.get_organ(BP_R_LEG)
if(right_leg && right_leg.fracture())
broken_legs++
if(!broken_legs)
to_chat(user,"[target] didn't have any breakable legs, sorry.")
if("bluespace_artillery")
bluespace_artillery(target, ui.user)
if("spont_combustion")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
Tar.adjust_fire_stacks(10)
Tar.ignite_mob()
Tar.visible_message(span_danger("[target] bursts into flames!"))
if("lightning_strike")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/turf/T = get_step(get_step(target, NORTH), NORTH)
T.Beam(target, icon_state="lightning[rand(1,12)]", time = 5)
Tar.electrocute_act(75,def_zone = BP_HEAD)
target.visible_message(span_danger("[target] is struck by lightning!"))
if("shadekin_attack")
var/turf/Tt = get_turf(target) //Turf for target
if(target.loc != Tt)
return //Too hard to attack someone in something
var/turf/Ts //Turf for shadekin
//Try to find nondense turf
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(target,direction)
if(T && !T.density)
Ts = T //Found shadekin spawn turf
if(!Ts)
return //Didn't find shadekin spawn turf
var/mob/living/simple_mob/shadekin/red/shadekin = new(Ts)
//Abuse of shadekin
shadekin.real_name = shadekin.name
shadekin.init_vore(TRUE)
shadekin.ability_flags |= 0x1
shadekin.phase_shift()
shadekin.ai_holder.give_target(target)
shadekin.ai_holder.hostile = FALSE
shadekin.ai_holder.mauling = TRUE
shadekin.Life()
//Remove when done
spawn(10 SECONDS)
if(shadekin)
shadekin.death()
if("shadekin_vore")
var/static/list/kin_types = list(
"Red Eyes (Dark)" = /mob/living/simple_mob/shadekin/red/dark,
"Red Eyes (Light)" = /mob/living/simple_mob/shadekin/red/white,
"Red Eyes (Brown)" = /mob/living/simple_mob/shadekin/red/brown,
"Blue Eyes (Dark)" = /mob/living/simple_mob/shadekin/blue/dark,
"Blue Eyes (Light)" = /mob/living/simple_mob/shadekin/blue/white,
"Blue Eyes (Brown)" = /mob/living/simple_mob/shadekin/blue/brown,
"Purple Eyes (Dark)" = /mob/living/simple_mob/shadekin/purple/dark,
"Purple Eyes (Light)" = /mob/living/simple_mob/shadekin/purple/white,
"Purple Eyes (Brown)" = /mob/living/simple_mob/shadekin/purple/brown,
"Yellow Eyes (Dark)" = /mob/living/simple_mob/shadekin/yellow/dark,
"Yellow Eyes (Light)" = /mob/living/simple_mob/shadekin/yellow/white,
"Yellow Eyes (Brown)" = /mob/living/simple_mob/shadekin/yellow/brown,
"Green Eyes (Dark)" = /mob/living/simple_mob/shadekin/green/dark,
"Green Eyes (Light)" = /mob/living/simple_mob/shadekin/green/white,
"Green Eyes (Brown)" = /mob/living/simple_mob/shadekin/green/brown,
"Orange Eyes (Dark)" = /mob/living/simple_mob/shadekin/orange/dark,
"Orange Eyes (Light)" = /mob/living/simple_mob/shadekin/orange/white,
"Orange Eyes (Brown)" = /mob/living/simple_mob/shadekin/orange/brown,
"Rivyr (Unique)" = /mob/living/simple_mob/shadekin/blue/rivyr)
var/kin_type = tgui_input_list(ui.user, "Select the type of shadekin for [target] nomf","Shadekin Type Choice", kin_types)
if(!kin_type || !target)
return
kin_type = kin_types[kin_type]
var/myself = tgui_alert(ui.user, "Control the shadekin yourself or delete pred and prey after?","Control Shadekin?",list("Control","Cancel","Delete"))
if(!myself || myself == "Cancel" || !target)
return
var/turf/Tt = get_turf(target)
if(target.loc != Tt)
return //Can't nom when not exposed
//Begin abuse
target.transforming = TRUE //Cheap hack to stop them from moving
var/mob/living/simple_mob/shadekin/shadekin = new kin_type(Tt)
shadekin.real_name = shadekin.name
shadekin.init_vore(TRUE)
shadekin.can_be_drop_pred = TRUE
shadekin.dir = SOUTH
shadekin.ability_flags |= 0x1
shadekin.phase_shift() //Homf
shadekin.comp.dark_energy = initial(shadekin.comp.dark_energy)
//For fun
sleep(1 SECOND)
shadekin.dir = WEST
sleep(1 SECOND)
shadekin.dir = EAST
sleep(1 SECOND)
shadekin.dir = SOUTH
sleep(1 SECOND)
shadekin.audible_message(span_vwarning(span_bold("[shadekin]") + " belches loudly!"), runemessage = "URRRRRP")
sleep(2 SECONDS)
shadekin.phase_shift()
target.transforming = FALSE //Undo cheap hack
if(myself == "Control") //Put admin in mob
shadekin.ckey = target.ckey
else //Permakin'd
to_chat(target,span_danger("You're carried off into The Dark by the [shadekin]. Who knows if you'll find your way back?"))
target.ghostize()
qdel(target)
qdel(shadekin)
if("redspace_abduct")
redspace_abduction(target, ui.user)
if("autosave")
fake_autosave(target, ui.user)
if("autosave2")
fake_autosave(target, ui.user, TRUE)
if("adspam")
if(target.client)
target.client.create_fake_ad_popup_multiple(/atom/movable/screen/popup/default, 15)
if("peppernade")
var/obj/item/grenade/chem_grenade/teargas/grenade = new /obj/item/grenade/chem_grenade/teargas
grenade.loc = target.loc
to_chat(target,span_warning("GRENADE?!"))
grenade.detonate()
if("spicerequest")
var/obj/item/reagent_containers/food/condiment/spacespice/spice = new /obj/item/reagent_containers/food/condiment/spacespice
spice.loc = target.loc
to_chat(target,"A bottle of spices appears at your feet... be careful what you wish for!")
if("terror")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
Tar.fear = 200
if("terror_aoe")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
for(var/mob/living/carbon/human/L in orange(Tar.client.view, Tar))
L.fear = 200
Tar.fear = 200
if("spin")
var/speed = tgui_input_number(user, "Spin speed (minimum 0.1):", "Speed")
if(speed < 0.1)
return
var/loops = tgui_input_number(user, "Number of loops (-1 for infinite):", "Loops")
var/direction_ask = tgui_alert(user, "Clockwise or Anti-Clockwise", "Direction", list("Clockwise", "Anti-Clockwise", "Cancel"))
var/direction
if(direction_ask == "Clockwise")
direction = 1
if(direction_ask == "Anti-Clockwise")
direction = 0
if(direction_ask == "Cancel")
return
target.SpinAnimation(speed, loops, direction)
if("squish")
var/is_squished = target.tf_scale_x || target.tf_scale_y
playsound(target, 'sound/items/hooh.ogg', 50, 1)
if(!is_squished)
target.SetTransform(null, (target.size_multiplier * 1.2), (target.size_multiplier * 0.5))
else
target.ClearTransform()
target.update_transform()
if("pie_splat")
new/obj/effect/decal/cleanable/pie_smudge(get_turf(target))
playsound(target, 'sound/effects/slime_squish.ogg', 100, 1, get_rand_frequency(), falloff = 5)
target.Weaken(1)
target.visible_message(span_danger("[target] is struck by pie!"))
if("spicy_air")
to_chat(target, span_warning("Spice spice baby!"))
target.eye_blurry = max(target.eye_blurry, 25)
target.Blind(10)
target.Stun(5)
target.Weaken(5)
playsound(target, 'sound/effects/spray2.ogg', 100, 1, get_rand_frequency(), falloff = 5)
if("hot_dog")
playsound(target, 'sound/effects/whistle.ogg', 50, 1, get_rand_frequency(), falloff = 5)
sleep(2 SECONDS)
target.Stun(10)
if(!ishuman(target))
return
var/mob/living/carbon/human/H = target
if(H.head)
H.unEquip(H.head)
if(H.wear_suit)
H.unEquip(H.wear_suit)
var/obj/item/clothing/suit = new /obj/item/clothing/suit/storage/hooded/foodcostume/hotdog
var/obj/item/clothing/hood = new /obj/item/clothing/head/hood_vr/hotdog_hood
H.equip_to_slot_if_possible(suit, slot_wear_suit, 0, 0, 1)
H.equip_to_slot_if_possible(hood, slot_head, 0, 0, 1)
sleep(5 SECONDS)
qdel(suit)
qdel(hood)
if("mob_tf")
var/mob/living/M = target
if(!istype(M))
return
var/list/types = typesof(/mob/living)
var/chosen_beast = tgui_input_list(user, "Which form would you like to take?", "Choose Beast Form", types)
if(!chosen_beast)
return
var/mob/living/new_mob = new chosen_beast(get_turf(M))
M.tf_into(new_mob)
if("item_tf")
var/mob/living/M = target
if(!istype(M))
return
if(!M.ckey)
return
var/obj/item/spawning = user.client.get_path_from_partial_text()
to_chat(user,span_warning("spawning is: [spawning]"))
if(!ispath(spawning, /obj/item/))
to_chat(user,span_warning("Can only spawn items."))
return
var/obj/item/spawned_obj = new spawning(M.loc)
var/obj/item/original_name = spawned_obj.name
M.tf_into(spawned_obj, TRUE, original_name)
if("elder_smite")
if(!target.ckey)
return
target.overlay_fullscreen("scrolls", /atom/movable/screen/fullscreen/scrolls, 1)
addtimer(CALLBACK(target, TYPE_PROC_REF(/mob, clear_fullscreen), "scrolls"), 20 SECONDS)
////////MEDICAL//////////////
if("health_scan")
var/mob/living/Tar = target
if(!istype(Tar))
return
Tar.scan_mob(user)
if("appendicitis")
var/mob/living/carbon/human/Tar = target
if(istype(Tar))
Tar.appendicitis()
if("damage_organ")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/organs = list()
for(var/obj/item/organ/I in Tar.organs)
organs |= I
for(var/obj/item/organ/I in Tar.internal_organs)
organs |= I
var/obj/item/organ/our_organ = tgui_input_list(user, "Choose an organ to damage:", "Organs", organs)
if(!our_organ)
return
var/effect = tgui_alert(user, "What do you want to do to the Organ", "Effect", list("Damage", "Kill", "Bruise", "Cancel"))
if(effect == "Cancel")
return
if(effect == "Damage")
var/organ_damage = tgui_input_number(user, "Add how much damage? It is currently at [our_organ.damage].", "Damage")
our_organ.damage = max((our_organ.damage - organ_damage), 0)
if(effect == "Kill")
our_organ.die()
if(effect == "Bruise")
our_organ.bruise()
if("assist_organ")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/organs = list()
for(var/obj/item/organ/I in Tar.organs)
organs |= I
for(var/obj/item/organ/I in Tar.internal_organs)
organs |= I
var/obj/item/organ/our_organ = tgui_input_list(user, "Choose an organ to become assisted:", "Organs", organs)
if(!our_organ)
return
our_organ.mechassist()
if("robot_organ")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/organs = list()
for(var/obj/item/organ/I in Tar.organs)
organs |= I
for(var/obj/item/organ/I in Tar.internal_organs)
organs |= I
var/obj/item/organ/our_organ = tgui_input_list(user, "Choose an organ to become robotic:", "Organs", organs)
if(!our_organ)
return
our_organ.robotize()
if("repair_organ")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/organs = list()
for(var/obj/item/organ/I in Tar.organs)
organs |= I
for(var/obj/item/organ/I in Tar.internal_organs)
organs |= I
var/obj/item/organ/our_organ = tgui_input_list(user, "Choose an organ to heal:", "Organs", organs)
if(!our_organ)
return
var/effect = tgui_alert(user, "What do you want to do to the Organ", "Effect", list("Heal", "Rejuvenate", "Cancel"))
if(effect == "Cancel")
return
if(effect == "Heal")
var/organ_damage = tgui_input_number(user, "Add how much damage? It is currently at [our_organ.damage].", "Damage")
our_organ.damage = max((our_organ.damage - organ_damage), 0)
if(effect == "Rejuvenate")
our_organ.rejuvenate()
if("drop_organ")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/organs = list()
for(var/obj/item/organ/I in Tar.organs)
organs |= I
for(var/obj/item/organ/I in Tar.internal_organs)
organs |= I
var/obj/item/organ/our_organ = tgui_input_list(user, "Choose an organ to damage:", "Organs", organs)
if(!our_organ)
return
our_organ.removed()
if("break_bone")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/organs = list()
for(var/obj/item/organ/external/E in Tar.organs)
organs |= E
var/obj/item/organ/external/our_organ = tgui_input_list(user, "Choose an bone to break:", "Organs", organs)
if(!our_organ)
return
our_organ.fracture()
if("stasis")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
if(Tar.in_stasis)
Tar.Stasis(0)
else
Tar.Stasis(100000)
if("give_chem")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/chem_list = typesof(/datum/reagent)
var/datum/reagent/chemical = tgui_input_list(user, "Which chemical would you like to add?", "Chemicals", chem_list)
if(!chemical)
return
var/chem = chemical.id
var/amount = tgui_input_number(user, "How much of the chemical would you like to add?", "Amount", 5)
if(!amount)
return
var/location = tgui_alert(user, "Where do you want to add the chemical?", "Location", list("Blood", "Stomach", "Skin", "Cancel"))
if(!location || location == "Cancel")
return
if(location == "Blood")
Tar.bloodstr.add_reagent(chem, amount)
if(location == "Stomach")
Tar.ingested.add_reagent(chem, amount)
if(location == "Skin")
Tar.touching.add_reagent(chem, amount)
if("purge")
var/mob/living/carbon/Tar = target
if(!istype(Tar))
return
Tar.bloodstr.clear_reagents()
Tar.ingested.clear_reagents()
Tar.touching.clear_reagents()
if("medical_issue")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
Tar.custom_medical_issue(user)
if("clear_issue")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
Tar.clear_medical_issue(user)
////////ABILITIES//////////////
if("vent_crawl")
var/mob/living/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/proc/ventcrawl)
if("darksight")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/current_darksight = Tar.species.darksight
var/change_sight = tgui_input_number(user, "What level do you wish to set their darksight to? It is currently [current_darksight].", "Darksight")
if(change_sight)
Tar.species.darksight = change_sight
if("cocoon")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/carbon/human/proc/enter_cocoon)
if("transformation")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/carbon/human/proc/shapeshifter_select_hair)
add_verb(Tar, /mob/living/carbon/human/proc/shapeshifter_select_hair_colors)
add_verb(Tar, /mob/living/carbon/human/proc/shapeshifter_select_gender)
add_verb(Tar, /mob/living/carbon/human/proc/shapeshifter_select_wings)
add_verb(Tar, /mob/living/carbon/human/proc/shapeshifter_select_tail)
add_verb(Tar, /mob/living/carbon/human/proc/shapeshifter_select_ears)
add_verb(Tar, /mob/living/carbon/human/proc/lleill_select_shape) //designed for non-shapeshifter mobs
add_verb(Tar, /mob/living/carbon/human/proc/lleill_select_colour)
if("set_size")
var/mob/living/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/proc/set_size)
if("lleill_energy")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/energy_max = tgui_input_number(user, "What should their max lleill energy be set to? It is currently [Tar.species.lleill_energy_max].", "Max energy")
Tar.species.lleill_energy_max = energy_max
var/energy_new = tgui_input_number(user, "What should their current lleill energy be set to? It is currently [Tar.species.lleill_energy].", "Max energy")
Tar.species.lleill_energy = energy_new
if("lleill_invisibility")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/carbon/human/proc/lleill_invisibility)
if("beast_form")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/carbon/human/proc/lleill_beast_form)
if("lleill_transmute")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/carbon/human/proc/lleill_transmute)
if("lleill_alchemy")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/carbon/human/proc/lleill_alchemy)
if("lleill_drain")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/carbon/human/proc/lleill_contact)
if("brutal_pred")
var/mob/living/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/proc/shred_limb)
if("trash_eater")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/proc/eat_trash)
add_verb(Tar, /mob/living/proc/toggle_trash_catching)
if("active_cloaking")
var/mob/living/Tar = target
if(!istype(Tar))
return
add_verb(Tar, /mob/living/proc/toggle_active_cloaking)
if("colormate")
if(istype(target,/mob/living/simple_mob))
var/mob/living/simple_mob/Tar = target
add_verb(Tar, /mob/living/simple_mob/proc/ColorMate)
if(istype(target,/mob/living/silicon/robot))
var/mob/living/silicon/robot/Tar = target
add_verb(Tar, /mob/living/silicon/robot/proc/ColorMate)
if("be_event_invis")
var/mob/living/Tar = target
if(!istype(Tar)) //Technically does not need this restriction, but prevents ghosts accidentally being placed in mob layer
return
if(Tar.plane != PLANE_INVIS_EVENT)
Tar.plane = PLANE_INVIS_EVENT
if(!(VIS_EVENT_INVIS in Tar.vis_enabled))
Tar.plane_holder.set_vis(VIS_EVENT_INVIS,TRUE)
Tar.vis_enabled += VIS_EVENT_INVIS
else
Tar.plane = MOB_LAYER
if(VIS_EVENT_INVIS in Tar.vis_enabled)
Tar.plane_holder.set_vis(VIS_EVENT_INVIS,FALSE)
Tar.vis_enabled -= VIS_EVENT_INVIS
if("see_event_invis")
if(!(VIS_EVENT_INVIS in target.vis_enabled))
target.plane_holder.set_vis(VIS_EVENT_INVIS,TRUE)
target.vis_enabled += VIS_EVENT_INVIS
else if(VIS_EVENT_INVIS in target.vis_enabled)
target.plane_holder.set_vis(VIS_EVENT_INVIS,FALSE)
target.vis_enabled -= VIS_EVENT_INVIS
////////INVENTORY//////////////
if("drop_all")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/confirm = tgui_alert(user, "Make [Tar] drop everything?", "Message", list("Yes", "No"))
if(confirm != "Yes")
return
for(var/obj/item/W in Tar)
if(istype(W, /obj/item/implant/backup) || istype(W, /obj/item/nif)) //VOREStation Edit - There's basically no reason to remove either of these
continue //VOREStation Edit
Tar.drop_from_inventory(W)
if("drop_specific")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/list/items = Tar.get_equipped_items()
var/item_to_drop = tgui_input_list(user, "Choose item to force drop:", "Drop Specific Item", items)
if(item_to_drop)
Tar.drop_from_inventory(item_to_drop)
if("drop_held")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
Tar.drop_l_hand()
Tar.drop_r_hand()
if("list_all")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
Tar.get_equipped_items()
if("give_item")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
if(!check_rights_for(user.client, R_HOLDER))
return
var/obj/item/X = user.client.holder.marked_datum
if(!istype(X))
return
Tar.put_in_hands(X)
if("equip_item")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
if(!check_rights_for(user.client, R_HOLDER))
return
var/obj/item/X = user.client.holder.marked_datum
if(!istype(X))
return
if(Tar.equip_to_appropriate_slot(X))
return
else
Tar.equip_to_storage(X)
////////ADMIN//////////////
if("quick_nif")
var/mob/living/carbon/human/Tar = target
if(!istype(Tar))
return
var/input_NIF
if(!Tar.get_organ(BP_HEAD))
to_chat(user,span_warning("Target is unsuitable."))
return
if(Tar.nif)
to_chat(user,span_warning("Target already has a NIF."))
return
if(Tar.species.flags & NO_DNA)
var/obj/item/nif/S = /obj/item/nif/bioadap
input_NIF = initial(S.name)
new /obj/item/nif/bioadap(Tar)
else
var/list/NIF_types = typesof(/obj/item/nif)
var/list/NIFs = list()
for(var/NIF_type in NIF_types)
var/obj/item/nif/S = NIF_type
NIFs[capitalize(initial(S.name))] = NIF_type
var/list/show_NIFs = sortList(NIFs) // the list that will be shown to the user to pick from
input_NIF = tgui_input_list(user, "Pick the NIF type","Quick NIF", show_NIFs)
var/chosen_NIF = NIFs[capitalize(input_NIF)]
if(chosen_NIF)
new chosen_NIF(Tar)
else
new /obj/item/nif(Tar)
log_and_message_admins("Quick NIF'd [Tar.real_name] with a [input_NIF].", user)
if("resize")
SSadmin_verbs.dynamic_invoke_verb(user.client, /datum/admin_verb/resize, target)
if("teleport")
var/where = tgui_alert(user, "Where to teleport?", "Where?", list("To Me", "To Mob", "To Area", "Cancel"))
if(where == "Cancel")
return
if(where == "To Me")
user.client.Getmob(target)
if(where == "To Mob")
var/mob/selection = tgui_input_list(ui.user, "Select a mob to jump [target] to:", "Jump to mob", GLOB.mob_list)
target.on_mob_jump()
target.forceMove(get_turf(selection))
log_admin("[key_name(user)] jumped [target] to [selection]")
if(where == "To Area")
var/area/A
A = tgui_input_list(user, "Pick an area to teleport [target] to:", "Jump to Area", return_sorted_areas())
target.on_mob_jump()
target.forceMove(pick(get_area_turfs(A)))
log_admin("[key_name(user)] jumped [target] to [A]")
if("gib")
var/death = tgui_alert(user, "Are you sure you want to destroy [target]?", "Gib?", list("KILL", "Cancel"))
if(death == "KILL")
target.gib()
if("dust")
var/death = tgui_alert(user, "Are you sure you want to destroy [target]?", "Dust?", list("KILL", "Cancel"))
if(death == "KILL")
target.dust()
if("paralyse")
var/mob/living/Tar = target
if(!istype(Tar))
return
user.client.holder.paralyze_mob(Tar)
if("subtle_message")
user.client.cmd_admin_subtle_message(target)
if("direct_narrate")
user.client.cmd_admin_direct_narrate(target)
if("player_panel")
SSadmin_verbs.dynamic_invoke_verb(user, /datum/admin_verb/show_player_panel, target)
if("view_variables")
user.client.debug_variables(target)
if("orbit")
if(!user.client.holder.marked_datum)
return
var/atom/movable/X = user.client.holder.marked_datum
X.orbit(target)
if("ai")
if(!isliving(target))
to_chat(ui.user, span_notice("This can only be used on instances of type /mob/living"))
return
var/mob/living/L = target
if(L.client || L.teleop)
to_chat(ui.user, span_warning("This cannot be used on player mobs!"))
return
if(L.ai_holder) //Cleaning up the original ai
var/ai_holder_old = L.ai_holder
L.ai_holder = null
qdel(ai_holder_old) //Only way I could make #TESTING - Unable to be GC'd to stop. del() logs show it works.
L.ai_holder_type = tgui_input_list(ui.user, "Choose AI holder", "AI Type", typesof(/datum/ai_holder/))
L.initialize_ai_holder()
L.faction = tgui_input_text(ui.user, "Please input AI faction", "AI faction", "neutral", MAX_MESSAGE_LEN)
L.a_intent = tgui_input_list(ui.user, "Please choose AI intent", "AI intent", list(I_HURT, I_HELP))
if(tgui_alert(ui.user, "Make mob wake up? This is needed for carbon mobs.", "Wake mob?", list("Yes", "No")) == "Yes")
L.AdjustSleeping(-100)
if("cloaking")
if(target.cloaked)
target.uncloak()
else if(!target.cloaked)
target.cloak()
////////FIXES//////////////
if("rejuvenate")
var/mob/living/Tar = target
if(!istype(Tar))
return
Tar.rejuvenate()
if("popup-box")
var/message = tgui_input_text(user, "Write a message to send to the user with a space for them to reply without using the text box:", "Message")
if(!message)
return
log_admin("[key_name(user)] sent message to [target]: [message]")
var/reply = tgui_input_text(target, "An admin has sent you a message: [message]", "Reply")
if(!reply)
return
log_and_message_admins("replied to [user]'s message: [reply].", target)
if("stop-orbits")
if(target.orbiters)
qdel(target.orbiters)
if("revert-mob-tf")
var/mob/living/Tar = target
if(!istype(Tar))
return
Tar.revert_mob_tf()