mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
125 lines
5.2 KiB
Plaintext
125 lines
5.2 KiB
Plaintext
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/// This is the custom_emote that you'll want to use if you want the mob to be able to input their emote.
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/mob/proc/custom_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/range = world.view, var/check_stat = TRUE)
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if((check_stat && (src && stat)) || (!use_me && usr == src))
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to_chat(src, "You are unable to emote.")
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return
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var/input
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if(!message)
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input = tgui_input_text(src,"Choose an emote to display.", max_length = MAX_MESSAGE_LEN)
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else
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input = message
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process_normal_emote(m_type, message, input, range)
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/// This is the custom_emote that you'll want to use if you're forcing something to custom emote with no input from the mob.
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/// By default, we have a visible message, our range is world.view, and we do NOT check the stat.
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/mob/proc/automatic_custom_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/range = world.view, var/check_stat = FALSE)
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if(check_stat && (src && stat))
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return
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var/input = message
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process_automatic_emote(m_type, message, input, range)
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//The actual meat and potatoes of the emote processing.
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/mob/proc/process_normal_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/input, var/range = world.view)
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var/list/formatted
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var/runemessage
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if(input)
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formatted = format_emote(src, message)
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if(!islist(formatted))
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return
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message = formatted["pretext"] + formatted["nametext"] + formatted["subtext"]
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runemessage = formatted["subtext"]
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// This is just personal preference (but I'm objectively right) that custom emotes shouldn't have periods at the end in runechat
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runemessage = replacetext(runemessage,".","",length(runemessage),length(runemessage)+1)
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else
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return
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log_the_emote(m_type, message, input, range, runemessage)
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/mob/proc/format_the_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/input, var/range = world.view)
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/mob/proc/process_automatic_emote(var/m_type = VISIBLE_MESSAGE, var/message, var/input, var/range = world.view)
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var/list/formatted
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var/runemessage
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if(input)
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formatted = format_emote(src, message)
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if(!islist(formatted))
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return
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message = formatted["pretext"] + formatted["nametext"] + formatted["subtext"]
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runemessage = formatted["subtext"]
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// This is just personal preference (but I'm objectively right) that custom emotes shouldn't have periods at the end in runechat
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runemessage = replacetext(runemessage,".","",length(runemessage),length(runemessage)+1)
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else
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return
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build_the_emote(m_type, message, input, range, runemessage)
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/mob/proc/log_the_emote(m_type, message, input, range, runemessage)
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log_message(message, LOG_EMOTE) //Log before we add junk
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build_the_emote(m_type, message, input, range, runemessage)
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/mob/proc/build_the_emote(m_type, message, input, range, runemessage)
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if(client)
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message = span_emote(span_bold("[src]") + " [input]")
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if(src.absorbed && isbelly(src.loc))
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var/obj/belly/B = src.loc
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if(B.absorbedrename_enabled)
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var/formatted_name = B.absorbedrename_name
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formatted_name = replacetext(formatted_name,"%pred", B.owner)
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formatted_name = replacetext(formatted_name,"%belly", B.get_belly_name())
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formatted_name = replacetext(formatted_name,"%prey", name)
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message = span_emote(span_bold("[formatted_name]") + " [input]")
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else
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message = span_npc_emote(span_bold("[src]") + " [input]")
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if(message)
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send_the_emote(m_type, message, input, range, runemessage)
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/mob/proc/send_the_emote(m_type, message, input, range, runemessage)
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message = encode_html_emphasis(message)
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var/turf/T = get_turf(src)
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if(!T) return
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if(client)
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switch(emote_sound_mode)
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if(EMOTE_SOUND_NO_FREQ)
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playsound(T, pick(GLOB.emote_sound), 75, TRUE, falloff = 1 , is_global = TRUE, frequency = 0, ignore_walls = TRUE, preference = /datum/preference/toggle/emote_sounds)
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if(EMOTE_SOUND_VOICE_FREQ)
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playsound(T, pick(GLOB.emote_sound), 75, TRUE, falloff = 1 , is_global = TRUE, frequency = voice_freq, ignore_walls = TRUE, preference = /datum/preference/toggle/emote_sounds)
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if(EMOTE_SOUND_VOICE_LIST)
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playsound(T, pick(voice_sounds_list), 75, TRUE, falloff = 1 , is_global = TRUE, frequency = voice_freq, ignore_walls = TRUE, preference = /datum/preference/toggle/emote_sounds)
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var/list/in_range = get_mobs_and_objs_in_view_fast(T,range,2,remote_ghosts = client ? TRUE : FALSE)
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var/list/m_viewers = in_range["mobs"]
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var/list/o_viewers = in_range["objs"]
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for(var/obj/o in contents)
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o_viewers |= o
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for(var/mob/M as anything in m_viewers)
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if(M)
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var/final_message = message
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if(isobserver(M))
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final_message = span_emote(span_bold("[src]") + " ([ghost_follow_link(src, M)]) [input]")
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if(src.client && M && !(get_z(src) == get_z(M)))
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final_message = span_multizsay("[final_message]")
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// If you are in the same tile, right next to, or being held by a person doing an emote, you should be able to see it while blind
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if(m_type != AUDIBLE_MESSAGE && (src.Adjacent(M) || (istype(src.loc, /obj/item/holder) && src.loc.loc == M)))
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M.show_message(final_message)
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else
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M.show_message(final_message, m_type)
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M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), (m_type == AUDIBLE_MESSAGE))
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for(var/obj/O as anything in o_viewers)
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if(O)
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var/final_message = message
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if(src.client && O && !(get_z(src) == get_z(O)))
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final_message = span_multizsay("[final_message]")
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O.see_emote(src, final_message, m_type)
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