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CHOMPStation2/code/modules/spells/targeted/mind_transfer.dm
CHOMPStation2 4d9879937f [MIRROR] Port tg statpanel (#9242)
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-17 23:29:59 +02:00

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/spell/targeted/mind_transfer
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
school = "transmutation"
charge_max = 600
spell_flags = 0
invocation = "GIN'YU CAPAN"
invocation_type = SpI_WHISPER
max_targets = 1
range = 1
cooldown_min = 200 //100 deciseconds reduction per rank
compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
// TODO: Update to new antagonist system.
var/list/protected_roles = list(JOB_WIZARD,JOB_CHANGELING,JOB_CULTIST) //which roles are immune to the spell
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
amt_paralysis = 20 //how much the victim is paralysed for after the spell
hud_state = "wiz_mindswap"
/spell/targeted/mind_transfer/cast(list/targets, mob/user)
..()
for(var/mob/living/target in targets)
if(target.stat == DEAD)
to_chat(user, "You didn't study necromancy back at the Space Wizard Federation academy.")
continue
if(!target.key || !target.mind)
to_chat(user, "They appear to be catatonic. Not even magic can affect their vacant mind.")
continue
if(target.mind.special_role in protected_roles)
to_chat(user, "Their mind is resisting your spell.")
continue
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
var/mob/caster = user//The wizard/whomever doing the body transferring.
//MIND TRANSFER BEGIN
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
remove_verb(caster, V)//But a safety nontheless.
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
for(var/V in victim.mind.special_verbs)
remove_verb(victim, V)
var/mob/observer/dead/ghost = victim.ghostize(0)
ghost.spell_list += victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
caster.mind.transfer_to(victim)
for(var/spell/S in victim.spell_list) //get rid of spells the new way
victim.remove_spell(S) //This will make it so that players will not get the HUD and all that spell bugginess that caused copies of spells and stuff of that nature.
for(var/spell/S in caster.spell_list)
victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD
caster.remove_spell(S) //remove the spells from the caster
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
add_verb(caster, V)
ghost.mind.transfer_to(caster)
caster.key = ghost.key //have to transfer the key since the mind was not active
for(var/spell/S in ghost.spell_list)
caster.add_spell(S)
ghost.spell_list = list()
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
for(var/V in caster.mind.special_verbs)
add_verb(caster, V)
//MIND TRANSFER END
//Target is handled in ..(), so we handle the caster here
caster.Paralyse(amt_paralysis)
//After a certain amount of time the victim gets a message about being in a different body.
spawn(msg_wait)
to_chat(caster, span_danger("You feel woozy and lightheaded. Your body doesn't seem like your own."))