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CHOMPStation2/code/modules/telesci/telesci_computer.dm
2025-04-21 19:16:48 +02:00

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/obj/machinery/computer/telescience
name = "\improper Telepad Control Console"
desc = "Used to teleport objects to and from the telescience telepad."
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/circuitboard/telesci_console
var/sending = 1
var/obj/machinery/telepad/telepad = null
var/temp_msg = "Telescience control console initialized. Welcome."
// VARIABLES //
var/teles_left // How many teleports left until it becomes uncalibrated
var/datum/projectile_data/last_tele_data = null
var/z_co = 1
var/distance_off
var/rotation_off
var/turf/last_target
var/rotation = 0
var/distance = 5
// Based on the distance used
var/teleport_cooldown = 0
var/teleporting = 0
var/starting_crystals = 0
var/max_crystals = 4
// Used to adjust OP-ness: (4 crystals * 6 efficiency * 12.5 coefficient) = 300 range.
var/powerCoefficient = 12.5
var/list/crystals = list()
var/obj/item/gps/inserted_gps
var/overmap_range = 3
/obj/machinery/computer/telescience/Destroy()
eject()
if(inserted_gps)
inserted_gps.forceMove(loc)
inserted_gps = null
return ..()
/obj/machinery/computer/telescience/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "There are [crystals.len ? crystals.len : "no"] bluespace crystal\s in the crystal slots."
/obj/machinery/computer/telescience/Initialize(mapload)
. = ..()
recalibrate()
for(var/i = 1; i <= starting_crystals; i++)
crystals += new /obj/item/bluespace_crystal/artificial(src) // starting crystals
/obj/machinery/computer/telescience/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/bluespace_crystal))
if(crystals.len >= max_crystals)
to_chat(user, span_warning("There are not enough crystal slots."))
return
if(!user.unEquip(W))
return
crystals += W
W.forceMove(src)
user.visible_message("[user] inserts [W] into \the [src]'s crystal slot.", span_notice("You insert [W] into \the [src]'s crystal slot."))
updateDialog()
else if(istype(W, /obj/item/gps))
if(!inserted_gps)
inserted_gps = W
user.unEquip(W)
W.forceMove(src)
user.visible_message("[user] inserts [W] into \the [src]'s GPS device slot.", span_notice("You insert [W] into \the [src]'s GPS device slot."))
else if(istype(W, /obj/item/multitool))
var/obj/item/multitool/M = W
if(M.connectable && istype(M.connectable, /obj/machinery/telepad))
telepad = M.connectable
M.connectable = null
to_chat(user, span_warning("You upload the data from the [W.name]'s buffer."))
else
return ..()
/obj/machinery/computer/telescience/proc/get_max_allowed_distance()
return FLOOR((crystals.len * telepad.efficiency * powerCoefficient), 1)
/obj/machinery/computer/telescience/attack_ai(mob/user)
src.attack_hand(user)
/obj/machinery/computer/telescience/attack_hand(mob/user)
if(..())
return
tgui_interact(user)
/obj/machinery/computer/telescience/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TelesciConsole", name)
ui.open()
/obj/machinery/computer/telescience/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = list()
if(!telepad)
in_use = 0 //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
data["noTelepad"] = 1
else
data["noTelepad"] = 0
data["insertedGps"] = inserted_gps
data["rotation"] = rotation
data["currentZ"] = z_co
data["cooldown"] = max(0, min(100, round(teleport_cooldown - world.time) / 10))
data["crystalCount"] = crystals.len
data["maxCrystals"] = max_crystals
data["maxPossibleDistance"] = FLOOR((max_crystals * powerCoefficient * 6), 1); // max efficiency is 6
data["maxAllowedDistance"] = get_max_allowed_distance()
data["distance"] = distance
data["tempMsg"] = temp_msg
if(telepad.panel_open)
data["tempMsg"] = "Telepad undergoing physical maintenance operations."
//We'll base our options on connected z's or overmap
data["sectorOptions"] = using_map.get_map_levels(z, TRUE, overmap_range)
data["lastTeleData"] = null
if(last_tele_data)
data["lastTeleData"] = list()
data["lastTeleData"]["src_x"] = last_tele_data.src_x
data["lastTeleData"]["src_y"] = last_tele_data.src_y
data["lastTeleData"]["distance"] = last_tele_data.distance
data["lastTeleData"]["time"] = last_tele_data.time
return data
/obj/machinery/computer/telescience/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
if(!telepad || telepad.panel_open)
return TRUE
switch(action)
if("setrotation")
rotation = CLAMP(text2num(params["val"]), -900, 900)
rotation = round(rotation, 0.01)
if("setdistance")
distance = CLAMP(text2num(params["val"]), 1, get_max_allowed_distance())
distance = FLOOR(distance, 1)
if("setz")
var/new_z = text2num(params["setz"])
if(new_z in using_map.player_levels)
z_co = new_z
if("ejectGPS")
if(inserted_gps)
inserted_gps.forceMove(loc)
inserted_gps = null
if("setMemory")
if(last_target && inserted_gps)
// TODO - What was this even supposed to do??
//inserted_gps.locked_location = last_target
temp_msg = "Location saved."
else
temp_msg = "ERROR! No data was stored."
if("send")
sending = 1
teleport(ui.user)
if("receive")
sending = 0
teleport(ui.user)
if("recal")
recalibrate()
sparks()
temp_msg = "NOTICE: Calibration successful."
if("eject")
eject()
temp_msg = "NOTICE: Bluespace crystals ejected."
else
return FALSE
return TRUE
/obj/machinery/computer/telescience/proc/sparks()
if(telepad)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(5, 1, get_turf(telepad))
s.start()
else
return
/obj/machinery/computer/telescience/proc/telefail()
switch(rand(99))
if(0 to 85)
sparks()
visible_message(span_warning("The telepad weakly fizzles."))
return
if(86 to 90)
// Irradiate everyone in telescience!
for(var/obj/machinery/telepad/E in GLOB.machines)
var/L = get_turf(E)
sparks()
for(var/mob/living/carbon/human/M in viewers(L, null))
M.apply_effect((rand(10, 20)), IRRADIATE, 0)
to_chat(M, span_warning("You feel strange."))
return
if(91 to 98)
// They did the mash! (They did the monster mash!) The monster mash! (It was a graveyard smash!)
sparks()
if(telepad)
var/L = get_turf(telepad)
var/blocked = list(/mob/living/simple_mob/vore)
var/list/hostiles = typesof(/mob/living/simple_mob/vore) - blocked
playsound(L, 'sound/effects/phasein.ogg', 100, 1, extrarange = 3, falloff = 5)
for(var/i in 1 to rand(1,4))
var/chosen = pick(hostiles)
var/mob/living/simple_mob/vore/H = new chosen
if(H.ai_holder)
H.ai_holder.hostile = TRUE
H.forceMove(L)
return
if(99)
sparks()
visible_message(span_warning("The telepad changes colors rapidly, and opens a portal, and you see what your mind seems to think is the very threads that hold the pattern of the universe together, and a eerie sense of paranoia creeps into you."))
spacevine_infestation()
return
/obj/machinery/computer/telescience/proc/doteleport(mob/user)
if(teleport_cooldown > world.time)
return
if(teleporting)
return
if(telepad)
var/trueDistance = CLAMP(distance + distance_off, 1, get_max_allowed_distance())
var/trueRotation = rotation + rotation_off
var/datum/projectile_data/proj_data = simple_projectile_trajectory(telepad.x, telepad.y, trueRotation, trueDistance)
last_tele_data = proj_data
var/trueX = proj_data.dest_x
var/trueY = proj_data.dest_y
if(trueX < 1 || trueX > world.maxx || trueY < 1 || trueY > world.maxy)
telefail()
temp_msg = "ERROR! Target coordinate is outside known time and space!"
return
var/spawn_time = round(proj_data.time) * 10
var/turf/target = locate(trueX, trueY, z_co)
last_target = target
var/area/A = get_area(target)
flick("pad-beam", telepad)
if(spawn_time > 15) // 1.5 seconds
playsound(telepad, 'sound/weapons/flash.ogg', 50, 1)
// Wait depending on the time the projectile took to get there
teleporting = 1
temp_msg = "Powering up bluespace crystals. Please wait."
spawn(spawn_time) // in deciseconds
if(!telepad)
return
if(telepad.inoperable())
return
teleporting = 0
teleport_cooldown = world.time + (spawn_time * 2)
teles_left -= 1
// use a lot of power
use_power(trueDistance * 10000)
var/datum/effect/effect/system/spark_spread/S = new /datum/effect/effect/system/spark_spread()
S.set_up(5, 1, get_turf(telepad))
S.start()
if(!A || (A.flag_check(BLUE_SHIELDED)) || (target.block_tele)) //CHOMPedit, consistency smh
telefail()
temp_msg = "ERROR! Target is shielded from bluespace intersection!"
return
temp_msg = "Teleport successful. "
if(teles_left < 10)
temp_msg += "Calibration required soon. "
temp_msg += "Data printed below."
var/sparks = get_turf(target)
var/datum/effect/effect/system/spark_spread/Y = new /datum/effect/effect/system/spark_spread()
Y.set_up(5, 1, sparks)
Y.start()
var/turf/source = target
var/turf/dest = get_turf(telepad)
var/log_msg = ""
log_msg += ": [key_name(user)] has teleported "
if(sending)
source = dest
dest = target
flick("pad-beam", telepad)
playsound(telepad, 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
for(var/atom/movable/ROI in source)
// if is anchored, don't let through
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
log_msg += "[key_name(L)] (on a chair), "
else
continue
else if(!isobserver(ROI))
continue
if(ismob(ROI))
var/mob/T = ROI
log_msg += "[key_name(T)], "
else
log_msg += "[ROI.name]"
if (istype(ROI, /obj/structure/closet))
var/obj/structure/closet/C = ROI
log_msg += " ("
for(var/atom/movable/Q as mob|obj in C)
if(ismob(Q))
log_msg += "[key_name(Q)], "
else
log_msg += "[Q.name], "
if (dd_hassuffix(log_msg, "("))
log_msg += "empty)"
else
log_msg += ")"
log_msg += ", "
do_teleport(ROI, dest)
if (!dd_hassuffix(log_msg, ", "))
log_msg += "nothing"
log_msg += " [sending ? "to" : "from"] [trueX], [trueY], [z_co] ([A ? A.name : "null area"])"
investigate_log(log_msg, "telesci")
updateDialog()
/obj/machinery/computer/telescience/proc/teleport(mob/user)
distance = CLAMP(distance, 0, get_max_allowed_distance())
if(rotation == null || distance == null || z_co == null)
temp_msg = "ERROR! Set a distance, rotation and sector."
return
if(distance <= 0)
telefail()
temp_msg = "ERROR! No distance selected!"
return
if(!(z_co in using_map.player_levels))
telefail()
temp_msg = "ERROR! Sector is outside known time and space!"
return
if(teles_left > 0)
doteleport(user)
else
telefail()
temp_msg = "ERROR! Calibration required."
return
return
/obj/machinery/computer/telescience/proc/eject()
for(var/obj/item/I in crystals)
I.forceMove(src.loc)
crystals -= I
distance = 0
/obj/machinery/computer/telescience/proc/recalibrate()
teles_left = rand(40, 50)
distance_off = rand(-4, 4)
rotation_off = rand(-10, 10)
// Procedure that calculates the actual trajectory taken!
/proc/simple_projectile_trajectory(var/src_x, var/src_y, var/rotation, var/distance)
var/time = distance / 10 // 100ms per distance seems fine?
var/dest_x = src_x + distance*sin(rotation);
var/dest_y = src_y + distance*cos(rotation);
return new /datum/projectile_data(src_x, src_y, time, distance, 0, 0, dest_x, dest_y)