mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
243 lines
6.4 KiB
Plaintext
243 lines
6.4 KiB
Plaintext
/obj/item/radio/intercom
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listening = 0 //CHOMP Edit: Temporary bandaid fix for comms lag.
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name = "station intercom (General)"
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desc = "Talk through this."
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icon = 'icons/obj/radio.dmi'
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icon_state = "intercom"
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layer = ABOVE_WINDOW_LAYER
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anchored = TRUE
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w_class = ITEMSIZE_LARGE
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canhear_range = 7
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flags = NOBLOODY
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light_color = "#00ff00"
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light_power = 0.25
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blocks_emissive = NONE
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vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
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var/circuit = /obj/item/circuitboard/intercom
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var/number = 0
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var/wiresexposed = FALSE
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/obj/item/radio/intercom/Initialize(mapload)
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. = ..()
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var/area/A = get_area(src)
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if(A)
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RegisterSignal(A, COMSIG_OBSERVER_APC, PROC_REF(on_observer_apc))
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update_icon()
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/obj/item/radio/intercom/proc/on_observer_apc()
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SIGNAL_HANDLER
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update_icon()
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/obj/item/radio/intercom/Destroy()
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var/area/A = get_area(src)
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if(A)
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UnregisterSignal(A, COMSIG_OBSERVER_APC)
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if(circuit)
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QDEL_NULL(circuit)
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return ..()
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/obj/item/radio/intercom/custom
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name = "station intercom (Custom)"
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broadcasting = FALSE
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listening = FALSE
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/obj/item/radio/intercom/interrogation
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name = "station intercom (Interrogation)"
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frequency = 1449
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broadcasting = 1 //yw edit starts
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listening = 0
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/obj/item/radio/intercom/interrogation/observation
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listening = 1
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broadcasting = 0 //yw edit ends
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/obj/item/radio/intercom/private
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name = "station intercom (Private)"
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frequency = AI_FREQ
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/obj/item/radio/intercom/specops
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name = "\improper Spec Ops intercom"
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frequency = ERT_FREQ
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subspace_transmission = TRUE
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centComm = TRUE
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/obj/item/radio/intercom/department
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canhear_range = 5
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broadcasting = FALSE
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listening = TRUE
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/obj/item/radio/intercom/department/medbay
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name = "station intercom (Medbay)"
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icon_state = "medintercom"
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light_color = "#00aaff"
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frequency = MED_I_FREQ
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/obj/item/radio/intercom/department/security
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name = "station intercom (Security)"
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icon_state = "secintercom"
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light_color = "#ff0000"
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frequency = SEC_I_FREQ
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/obj/item/radio/intercom/entertainment
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name = "entertainment intercom"
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frequency = ENT_FREQ
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/obj/item/radio/intercom/omni
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name = "global announcer"
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/obj/item/radio/intercom/omni/Initialize(mapload)
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channels = GLOB.radiochannels.Copy()
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return ..()
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/obj/item/radio/intercom/Initialize(mapload)
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. = ..()
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circuit = new circuit(src)
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/obj/item/radio/intercom/department/medbay/Initialize(mapload)
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. = ..()
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internal_channels = GLOB.default_medbay_channels.Copy()
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/obj/item/radio/intercom/department/security/Initialize(mapload)
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. = ..()
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internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(SEC_I_FREQ) = list(ACCESS_SECURITY)
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)
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/obj/item/radio/intercom/entertainment/Initialize(mapload)
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. = ..()
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internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(ENT_FREQ) = list()
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)
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/obj/item/radio/intercom/syndicate
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name = "illicit intercom"
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desc = "Talk through this. Evilly"
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frequency = SYND_FREQ
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subspace_transmission = TRUE
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syndie = TRUE
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/obj/item/radio/intercom/syndicate/Initialize(mapload)
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. = ..()
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internal_channels[num2text(SYND_FREQ)] = list(ACCESS_SYNDICATE)
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/obj/item/radio/intercom/raider
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name = "illicit intercom"
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desc = "Pirate radio, but not in the usual sense of the word."
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frequency = RAID_FREQ
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subspace_transmission = TRUE
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syndie = TRUE
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/obj/item/radio/intercom/raider/Initialize(mapload)
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. = ..()
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internal_channels[num2text(RAID_FREQ)] = list(ACCESS_SYNDICATE)
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/obj/item/radio/intercom/attack_ai(mob/user as mob)
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src.add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/radio/intercom/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
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add_fingerprint(user)
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if(W.has_tool_quality(TOOL_SCREWDRIVER)) // Opening the intercom up.
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wiresexposed = !wiresexposed
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to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"]")
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playsound(src, W.usesound, 50, 1)
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update_icon()
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else if(wiresexposed && W.has_tool_quality(TOOL_WIRECUTTER))
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user.visible_message(span_warning("[user] has cut the wires inside \the [src]!"), "You have cut the wires inside \the [src].")
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playsound(src, W.usesound, 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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var/obj/structure/frame/A = new /obj/structure/frame(src.loc)
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var/obj/item/circuitboard/M = circuit
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A.frame_type = M.board_type
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A.pixel_x = pixel_x
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A.pixel_y = pixel_y
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A.circuit = M
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A.set_dir(dir)
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A.anchored = TRUE
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A.state = 2
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A.update_icon()
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M.deconstruct(src)
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qdel(src)
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else
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src.attack_hand(user)
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/obj/item/radio/intercom/receive_range(freq, level)
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if (!on)
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return -1
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(isnull(position) || !(position.z in level))
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return -1
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if (!src.listening)
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return -1
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if(freq in ANTAG_FREQS)
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if(!(src.syndie))
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return -1//Prevents broadcast of messages over devices lacking the encryption
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return canhear_range
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/obj/item/radio/intercom/update_icon()
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var/area/A = get_area(src)
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on = A?.powered(EQUIP)
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cut_overlays()
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if(!on)
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set_light(0)
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set_light_on(FALSE)
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if(wiresexposed)
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icon_state = "intercom-p_open"
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else
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icon_state = "intercom-p"
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else
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if(wiresexposed)
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icon_state = "intercom_open"
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set_light(0)
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set_light_on(FALSE)
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else
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icon_state = initial(icon_state)
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add_overlay(mutable_appearance(icon, "[icon_state]_ov"))
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add_overlay(emissive_appearance(icon, "[icon_state]_ov"))
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set_light(2)
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set_light_on(TRUE)
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//VOREStation Add Start
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/obj/item/radio/intercom/AICtrlClick(var/mob/user)
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ToggleBroadcast()
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to_chat(user, span_notice("\The [src]'s microphone is now <b>[broadcasting ? "enabled" : "disabled"]</b>."))
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/obj/item/radio/intercom/AIAltClick(var/mob/user)
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if(frequency == AI_FREQ)
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set_frequency(initial(frequency))
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to_chat(user, span_notice("\The [src]'s frequency is now set to [span_green(span_bold("Default"))]."))
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else
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set_frequency(AI_FREQ)
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to_chat(user, span_notice("\The [src]'s frequency is now set to [span_pink(span_bold("AI Private"))]."))
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//VOREStation Add End
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/obj/item/radio/intercom/locked
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var/locked_frequency
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/obj/item/radio/intercom/locked/set_frequency(var/frequency)
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if(frequency == locked_frequency)
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..(locked_frequency)
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/obj/item/radio/intercom/locked/list_channels()
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return ""
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/obj/item/radio/intercom/locked/ai_private
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name = "\improper AI intercom"
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frequency = AI_FREQ
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broadcasting = TRUE
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listening = TRUE
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/obj/item/radio/intercom/locked/confessional
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name = "confessional intercom"
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frequency = LOCKED_COM_FREQ
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