mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
126 lines
3.7 KiB
Plaintext
126 lines
3.7 KiB
Plaintext
SUBSYSTEM_DEF(planets)
|
|
name = "Planets"
|
|
init_order = INIT_ORDER_PLANETS
|
|
priority = FIRE_PRIORITY_PLANETS
|
|
wait = 2 SECONDS
|
|
flags = SS_BACKGROUND
|
|
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
|
|
|
var/static/list/planets = list()
|
|
var/static/list/z_to_planet = list()
|
|
|
|
var/static/list/currentrun = list()
|
|
|
|
var/static/list/needs_sun_update = list()
|
|
var/static/list/needs_temp_update = list()
|
|
|
|
/datum/controller/subsystem/planets/Initialize(timeofday)
|
|
admin_notice("<span class='danger'>Initializing planetary weather.</span>", R_DEBUG)
|
|
createPlanets()
|
|
..()
|
|
|
|
/datum/controller/subsystem/planets/proc/createPlanets()
|
|
var/list/planet_datums = using_map.planet_datums_to_make
|
|
for(var/P in planet_datums)
|
|
var/datum/planet/NP = new P()
|
|
planets.Add(NP)
|
|
for(var/Z in NP.expected_z_levels)
|
|
if(Z > z_to_planet.len)
|
|
z_to_planet.len = Z
|
|
if(z_to_planet[Z])
|
|
admin_notice("<span class='danger'>Z[Z] is shared by more than one planet!</span>", R_DEBUG)
|
|
continue
|
|
z_to_planet[Z] = NP
|
|
|
|
// DO NOT CALL THIS DIRECTLY UNLESS IT'S IN INITIALIZE,
|
|
// USE turf/simulated/proc/make_indoors() and
|
|
// turf/simulated/proc/make_outdoors()
|
|
/datum/controller/subsystem/planets/proc/addTurf(var/turf/T)
|
|
if(z_to_planet.len >= T.z && z_to_planet[T.z])
|
|
var/datum/planet/P = z_to_planet[T.z]
|
|
if(!istype(P))
|
|
return
|
|
if(istype(T, /turf/unsimulated/wall/planetary))
|
|
P.planet_walls += T
|
|
else if(istype(T, /turf/simulated) && T.is_outdoors())
|
|
P.planet_floors += T
|
|
P.weather_holder.apply_to_turf(T)
|
|
P.sun_holder.apply_to_turf(T)
|
|
|
|
/datum/controller/subsystem/planets/proc/removeTurf(var/turf/T,var/is_edge)
|
|
if(z_to_planet.len >= T.z)
|
|
var/datum/planet/P = z_to_planet[T.z]
|
|
if(!P)
|
|
return
|
|
if(istype(T, /turf/unsimulated/wall/planetary))
|
|
P.planet_walls -= T
|
|
else
|
|
P.planet_floors -= T
|
|
P.weather_holder.remove_from_turf(T)
|
|
P.sun_holder.remove_from_turf(T)
|
|
|
|
|
|
/datum/controller/subsystem/planets/fire(resumed = 0)
|
|
if(!resumed)
|
|
src.currentrun = planets.Copy()
|
|
|
|
var/list/needs_sun_update = src.needs_sun_update
|
|
while(needs_sun_update.len)
|
|
var/datum/planet/P = needs_sun_update[needs_sun_update.len]
|
|
needs_sun_update.len--
|
|
updateSunlight(P)
|
|
if(MC_TICK_CHECK)
|
|
return
|
|
|
|
#ifndef UNIT_TEST // Don't be updating temperatures and such during unit tests
|
|
var/list/needs_temp_update = src.needs_temp_update
|
|
while(needs_temp_update.len)
|
|
var/datum/planet/P = needs_temp_update[needs_temp_update.len]
|
|
needs_temp_update.len--
|
|
updateTemp(P)
|
|
if(MC_TICK_CHECK)
|
|
return
|
|
#endif
|
|
|
|
var/list/currentrun = src.currentrun
|
|
while(currentrun.len)
|
|
var/datum/planet/P = currentrun[currentrun.len]
|
|
currentrun.len--
|
|
|
|
P.process(last_fire)
|
|
|
|
//Sun light needs changing
|
|
if(P.needs_work & PLANET_PROCESS_SUN)
|
|
P.needs_work &= ~PLANET_PROCESS_SUN
|
|
needs_sun_update |= P
|
|
|
|
//Temperature needs updating
|
|
if(P.needs_work & PLANET_PROCESS_TEMP)
|
|
P.needs_work &= ~PLANET_PROCESS_TEMP
|
|
needs_temp_update |= P
|
|
|
|
if(MC_TICK_CHECK)
|
|
return
|
|
|
|
/datum/controller/subsystem/planets/proc/updateSunlight(var/datum/planet/P)
|
|
var/new_brightness = P.sun["brightness"]
|
|
P.sun_holder.update_brightness(new_brightness, P.planet_floors)
|
|
|
|
var/new_color = P.sun["color"]
|
|
P.sun_holder.update_color(new_color)
|
|
|
|
/datum/controller/subsystem/planets/proc/updateTemp(var/datum/planet/P)
|
|
//Set new temperatures
|
|
for(var/turf/unsimulated/wall/planetary/wall as anything in P.planet_walls)
|
|
wall.set_temperature(P.weather_holder.temperature)
|
|
CHECK_TICK
|
|
|
|
/datum/controller/subsystem/planets/proc/weatherDisco()
|
|
var/count = 100000
|
|
while(count > 0)
|
|
count--
|
|
for(var/datum/planet/P as anything in planets)
|
|
if(P.weather_holder)
|
|
P.weather_holder.change_weather(pick(P.weather_holder.allowed_weather_types))
|
|
sleep(3)
|