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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adjusts numbers on shield generators, so that they can protect the station with roughly similar amounts of power they would need on the old map, before multiZ. Cleans up a bit of initialization code for shield gens.
33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
//---------- external shield generator
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//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
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/obj/machinery/shield_gen/external
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name = "hull shield generator"
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var/global/list/blockedturfs = list(
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/turf/space,
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/turf/simulated/floor/outdoors,
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)
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/obj/machinery/shield_gen/external/advanced
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name = "advanced hull shield generator"
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desc = "A machine that generates a field of energy optimized for blocking meteorites when activated. This version comes with a more efficent shield matrix."
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energy_conversion_rate = 0.0012
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//Search for space turfs within range that are adjacent to a simulated turf.
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/obj/machinery/shield_gen/external/get_shielded_turfs_on_z_level(var/turf/gen_turf)
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var/list/out = list()
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if (!gen_turf)
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return
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var/turf/T
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for (var/x_offset = -field_radius; x_offset <= field_radius; x_offset++)
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for (var/y_offset = -field_radius; y_offset <= field_radius; y_offset++)
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T = locate(gen_turf.x + x_offset, gen_turf.y + y_offset, gen_turf.z)
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if (is_type_in_list(T,blockedturfs))
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//check neighbors of T
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for(var/i in orange(1, T))
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if(istype(i, /turf/simulated) && !is_type_in_list(i,blockedturfs))
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out += T
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break
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return out |