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https://github.com/CHOMPStation2/CHOMPStation2.git
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182 lines
5.5 KiB
Plaintext
182 lines
5.5 KiB
Plaintext
//Returns 1 if mob can be infected, 0 otherwise.
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/proc/infection_check(var/mob/living/carbon/M, var/vector = "Airborne")
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if (!istype(M))
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return 0
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var/mob/living/carbon/human/H = M
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if(istype(H) && H.species.get_virus_immune(H))
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return 0
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var/protection = M.getarmor(null, "bio") //gets the full body bio armour value, weighted by body part coverage.
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var/score = round(0.06*protection) //scales 100% protection to 6.
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switch(vector)
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if("Airborne")
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if(M.internal) //not breathing infected air helps greatly
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return 0
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var/obj/item/I = M.wear_mask
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//masks provide a small bonus and can replace overall bio protection
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if(I)
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score = max(score, round(0.06*I.armor["bio"]))
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if (istype(I, /obj/item/clothing/mask))
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score += 1 //this should be added after
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if("Contact")
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if(istype(H))
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//gloves provide a larger bonus
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if (istype(H.gloves, /obj/item/clothing/gloves))
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score += 2
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if(score >= 6)
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return 0
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else if(score >= 5 && prob(99))
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return 0
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else if(score >= 4 && prob(95))
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return 0
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else if(score >= 3 && prob(75))
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return 0
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else if(score >= 2 && prob(55))
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return 0
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else if(score >= 1 && prob(35))
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return 0
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return 1
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//Similar to infection check, but used for when M is spreading the virus.
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/proc/infection_spreading_check(var/mob/living/carbon/M, var/vector = "Airborne")
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if (!istype(M))
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return 0
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var/protection = M.getarmor(null, "bio") //gets the full body bio armour value, weighted by body part coverage.
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if (vector == "Airborne")
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var/obj/item/I = M.wear_mask
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if (istype(I))
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protection = max(protection, I.armor["bio"])
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return prob(protection)
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//Checks if table-passing table can reach target (5 tile radius)
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/proc/airborne_can_reach(turf/source, turf/target)
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var/obj/dummy = new(source)
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dummy.pass_flags = PASSTABLE
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for(var/i=0, i<5, i++) if(!step_towards(dummy, target)) break
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var/rval = dummy.Adjacent(target)
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dummy.loc = null
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dummy = null
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return rval
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//Attemptes to infect mob M with virus. Set forced to 1 to ignore protective clothnig
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/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
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if(!istype(disease))
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// log_debug("Bad virus")
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return
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if(!istype(M))
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// log_debug("Bad mob")
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return
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if ("[disease.uniqueID]" in M.virus2)
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return
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// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
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var/list/antibodies_in_common = M.antibodies & disease.antigen
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if(antibodies_in_common.len)
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return
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if(M.chem_effects[CE_ANTIBIOTIC])
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if(prob(disease.resistance))
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var/datum/disease2/disease/D = disease.getcopy()
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D.minormutate()
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D.resistance += rand(1,9)
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// log_debug("Adding virus")
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M.virus2["[D.uniqueID]"] = D
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BITSET(M.hud_updateflag, STATUS_HUD)
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else
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return //Virus prevented by antibiotics
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if(!disease.affected_species.len)
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return
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if (!(M.species.get_bodytype() in disease.affected_species))
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if (forced)
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disease.affected_species[1] = M.species.get_bodytype()
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else
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return //not compatible with this species
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// log_debug("Infecting [M]")
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if(forced || (infection_check(M, disease.spreadtype) && prob(disease.infectionchance)))
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var/datum/disease2/disease/D = disease.getcopy()
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D.minormutate()
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// log_debug("Adding virus")
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M.virus2["[D.uniqueID]"] = D
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BITSET(M.hud_updateflag, STATUS_HUD)
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//Infects mob M with disease D
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/proc/infect_mob(var/mob/living/carbon/M, var/datum/disease2/disease/D)
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infect_virus2(M,D,1)
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M.hud_updateflag |= 1 << STATUS_HUD
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//Infects mob M with random lesser disease, if he doesn't have one
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/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
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var/datum/disease2/disease/D = new /datum/disease2/disease
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D.makerandom(1)
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infect_mob(M, D)
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//Infects mob M with random greated disease, if he doesn't have one
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/proc/infect_mob_random_greater(var/mob/living/carbon/M)
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var/datum/disease2/disease/D = new /datum/disease2/disease
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D.makerandom(2)
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infect_mob(M, D)
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//Fancy prob() function.
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/proc/dprob(var/p)
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return(prob(sqrt(p)) && prob(sqrt(p)))
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/mob/living/carbon/proc/spread_disease_to(var/mob/living/carbon/victim, var/vector = "Airborne")
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if (src == victim)
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return "retardation"
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// log_debug("Spreading [vector] diseases from [src] to [victim]")
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if (virus2.len > 0)
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for (var/ID in virus2)
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// log_debug("Attempting virus [ID]")
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var/datum/disease2/disease/V = virus2[ID]
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if(V.spreadtype != vector) continue
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//It's hard to get other people sick if you're in an airtight suit.
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if(!infection_spreading_check(src, V.spreadtype)) continue
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if (vector == "Airborne")
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if(airborne_can_reach(get_turf(src), get_turf(victim)))
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// log_debug("In range, infecting")
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infect_virus2(victim,V)
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// else
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// log_debug("Could not reach target")
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if (vector == "Contact")
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if (Adjacent(victim))
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// log_debug("In range, infecting")
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infect_virus2(victim,V)
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//contact goes both ways
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if (victim.virus2.len > 0 && vector == "Contact" && Adjacent(victim))
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// log_debug("Spreading [vector] diseases from [victim] to [src]")
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var/nudity = 1
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if (ishuman(victim))
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var/mob/living/carbon/human/H = victim
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var/obj/item/organ/external/select_area = H.get_organ(src.zone_sel.selecting)
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var/list/clothes = list(H.head, H.wear_mask, H.wear_suit, H.w_uniform, H.gloves, H.shoes)
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for(var/obj/item/clothing/C in clothes)
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if(C && istype(C))
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if(C.body_parts_covered & select_area.body_part)
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nudity = 0
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if (nudity)
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for (var/ID in victim.virus2)
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var/datum/disease2/disease/V = victim.virus2[ID]
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if(V && V.spreadtype != vector) continue
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if(!infection_spreading_check(victim, V.spreadtype)) continue
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infect_virus2(src,V)
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