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CHOMPStation2/maps/submaps/engine_submaps_vr/tether/_engine_submaps.dm
2024-10-20 14:20:02 +02:00

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// This causes engine maps to get 'checked' and compiled, when undergoing a unit test.
// This is so CI can validate PoIs, and ensure future changes don't break PoIs, as PoIs are loaded at runtime and the compiler can't catch errors.
// When adding a new engine, please add it to this list.
#ifdef MAP_TEST
#include "engine_rust.dmm"
#include "engine_singulo.dmm"
#include "engine_sme.dmm"
#include "engine_tesla.dmm"
#endif
/datum/map_template/engine
name = "Engine Content"
desc = "It would be boring to have the same engine every day right?"
// annihilate = TRUE - Would wipe out in a rectangular area unfortunately
allow_duplicates = FALSE
/datum/map_template/engine/rust
name = "R-UST Engine"
desc = "R-UST Fusion Tokamak Engine"
mappath = "maps/submaps/engine_submaps_vr/tether/engine_rust.dmm"
/datum/map_template/engine/singulo
name = "Singularity Engine"
desc = "Lord Singuloth"
mappath = "maps/submaps/engine_submaps_vr/tether/engine_singulo.dmm"
/datum/map_template/engine/supermatter
name = "Supermatter Engine"
desc = "Old Faithful Supermatter"
mappath = "maps/submaps/engine_submaps_vr/tether/engine_sme.dmm"
/datum/map_template/engine/tesla
name = "Edison's Bane"
desc = "The Telsa Engine"
mappath = "maps/submaps/engine_submaps_vr/tether/engine_tesla.dmm"