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36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
// This causes engine maps to get 'checked' and compiled, when undergoing a unit test.
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// This is so CI can validate PoIs, and ensure future changes don't break PoIs, as PoIs are loaded at runtime and the compiler can't catch errors.
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// When adding a new engine, please add it to this list.
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#ifdef MAP_TEST
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#include "engine_rust.dmm"
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#include "engine_singulo.dmm"
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#include "engine_sme.dmm"
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#include "engine_tesla.dmm"
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#endif
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/datum/map_template/engine
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name = "Engine Content"
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desc = "It would be boring to have the same engine every day right?"
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// annihilate = TRUE - Would wipe out in a rectangular area unfortunately
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allow_duplicates = FALSE
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/datum/map_template/engine/rust
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name = "R-UST Engine"
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desc = "R-UST Fusion Tokamak Engine"
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mappath = "maps/submaps/engine_submaps_vr/tether/engine_rust.dmm"
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/datum/map_template/engine/singulo
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name = "Singularity Engine"
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desc = "Lord Singuloth"
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mappath = "maps/submaps/engine_submaps_vr/tether/engine_singulo.dmm"
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/datum/map_template/engine/supermatter
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name = "Supermatter Engine"
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desc = "Old Faithful Supermatter"
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mappath = "maps/submaps/engine_submaps_vr/tether/engine_sme.dmm"
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/datum/map_template/engine/tesla
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name = "Edison's Bane"
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desc = "The Telsa Engine"
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mappath = "maps/submaps/engine_submaps_vr/tether/engine_tesla.dmm"
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